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- Seen Jan 16, 2015
Trying to make a mostly UU/RU team if possible or at least less commonly seen mons (including new megas)
So right now I have no mega slot used up, so I could use one for my physical wall, though not sure what I'd use yet.
Currently the team is using Furfrou. Now he's surprisingly good and has won me several matches via toxic stalling a couple of remaining physical attackers, but he has serious case of four moveslot syndrome. Right now he has no damaging moves so anything he can't toxic or that hits too hard to be worn down, is a no go.
So far my five alternatives are...
1) Cofagrigus @ Leftovers
Bold, 252HP/Def
Will-o-wisp
Hex
Knock off
Pain split
2) Mega Aggron
Impish, 252 HP/Def
Iron defense
Heavy slam
Sleep talk
Rest
3) Gliscor @ Toxic orb
Impish, 244HP/248Def, 16 Speed
Earthquake
Taunt
Ice Fang
Roost
4) Cresselia @ Leftovers
Bold, 252 HP/Def
Moonlight
Toxic
Ice beam
Psychic (unless I use a HP here, fighting maybe?)
5) Mew @ Leftovers
Bold, 252 HP/Def (might change it a bit and add a little speed?)
Roost
Barrier
Psychic/Toxic
Aura sphere
Other mons in the team are...
Porygon2 (special wall)
Sigilyph
Hitmonlee
Zoroark
Gyarados
I would say the team fears fighting moves a fair bit, Infernape is fairly common and is probably the biggest threat to the team as it generally packs close combat and thunder punch, life orb sets decimate most of my mons.
So for this reason I am leaning towards either Cofagrigus, Mew or Cresselia.
Just wondering what folks think is the best choice or if they have alterations/totally different suggestions?
So right now I have no mega slot used up, so I could use one for my physical wall, though not sure what I'd use yet.
Currently the team is using Furfrou. Now he's surprisingly good and has won me several matches via toxic stalling a couple of remaining physical attackers, but he has serious case of four moveslot syndrome. Right now he has no damaging moves so anything he can't toxic or that hits too hard to be worn down, is a no go.
So far my five alternatives are...
1) Cofagrigus @ Leftovers
Bold, 252HP/Def
Will-o-wisp
Hex
Knock off
Pain split
2) Mega Aggron
Impish, 252 HP/Def
Iron defense
Heavy slam
Sleep talk
Rest
3) Gliscor @ Toxic orb
Impish, 244HP/248Def, 16 Speed
Earthquake
Taunt
Ice Fang
Roost
4) Cresselia @ Leftovers
Bold, 252 HP/Def
Moonlight
Toxic
Ice beam
Psychic (unless I use a HP here, fighting maybe?)
5) Mew @ Leftovers
Bold, 252 HP/Def (might change it a bit and add a little speed?)
Roost
Barrier
Psychic/Toxic
Aura sphere
Other mons in the team are...
Porygon2 (special wall)
Sigilyph
Hitmonlee
Zoroark
Gyarados
I would say the team fears fighting moves a fair bit, Infernape is fairly common and is probably the biggest threat to the team as it generally packs close combat and thunder punch, life orb sets decimate most of my mons.
So for this reason I am leaning towards either Cofagrigus, Mew or Cresselia.
Just wondering what folks think is the best choice or if they have alterations/totally different suggestions?