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Exactly what it says. Instead of just new blocks, you can insert a whole new tileset.hahah sweet a new advance map
what do you mean by insert new tilesets?
Exactly what it says. Instead of just new blocks, you can insert a whole new tileset.hahah sweet a new advance map
what do you mean by insert new tilesets?
you can simply open it form the Connection List and than insert it as an New Map by pressing the "Insert Map" button.I've heard of some labeled 23 and 24 but not sure they'd really have 24 islands. Just a shame there seems to be no way to make them work. :(
This isn't a AdvanceMap Topic.how do i make it that i can add other rare pokemon in game?
(setup like moltres, zapdos, ect)
you can simply open it form the Connection List and than insert it as an New Map by pressing the "Insert Map" button.
But of cores it is only the map view no scripts or some thing like this, because there are none of them inserted in the Rom (I think).
I can't load the beta version. When I start it up it tells me to select a language, but there isn't a language on the list to select, so I end up closing the window and the program stops loading... I was reading through the comments, and well I guess I'm the only one this happened to?
Exactly what it says. Instead of just new blocks, you can insert a whole new tileset.
Of course. Though if you had a tileset ready you could just import it straight from there.
No, because if you do try to load something like that, it will reject it because it doesn't have a palette file for one, and two is that it won't do what you suggested anyways. What you do is first, set up the paletes, export the new, blank tileset, then add the tiles just like any other with just the 16 of colors of whatever palette was exported.so you can have a tileset with more than 16 colours,and then it'll automatically put it in different palletes?
Of course. Though if you had a tileset ready you could just import it straight from there.
Good job Lu-Ho, the program does run more swiftly however I do miss the more organized sidebar in AM 1.92, nothing is perfect though and I can live without the more organized sidebar. Thank you Lu-Ho once again, and keep up the good work!
Oddly enough I cannot run this anymore. I downloaded it on the first day and it worked fine. I accidentally erased it and redownloaded it today and now my Norton pops up with a Suspicious.Cloud.2 warning and immediately removes the .exe file. Does anyone have the same problem or a solution? I still have 1.92 so it isn't too much of a big deal, just wondering if I'm alone on this one?
Edit: I'm still not sure why this program set off my Norton but I've got it running now. For everyone who still has A-Map 1.92 it's a good idea to keep it around. 1.95 is awesome but in the last few days I've encountered quite a few bugs (mainly related to pointers) that are easily remedied using A-Map 1.92. I'm currently using 1.95 in conjunction with 1.92 in order to fix whatever problems I run into.
You mean becouse there is no "from ini" anymore?
I deactivate this function, so you will start to use the "header sort" option.
The "Combobox in the Toolbar", there you can change the sort / group of the "from Header".
If you select "Mix Mapname + Tileset" you will get EXACTLY what you have bevore under "From ini".
An more, this view will also been updated, if you insert new maps.
The "From Ini" was static...
It would be nice if you report me the errors you get. and best way also with the Error logs form the ErrorLogs directory, so I can Analyse what exactly happen.
If every one say, there was errors in it, but don't say what the error was exactly I cannot fix them. -_-
PS: I had verified right now, the file on download page is the same now, as I uploaded it bevore. So the "Virus Alert" must be a "False Positive".