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[ASM & Hex] Remove intro battle (Gengar vs Nidorino)

Sensual

This should be good.
  • 106
    Posts
    10
    Years
    • Seen Aug 3, 2018
    Hello, can anybody explain to me how to remove the introductory battle animation between Gengar and Nidorino? I doubt it's as simple as replacing a few bytes in hex, but I also don't think it would require an ASM routine. Does anybody have any idea of how I can go about removing it myself?

    Thanks.
     
    Bump.

    I don't need anybody to do this for me. I'd just like to know how I can go about doing this. Even just a hint would be helpful lol.
     
    Bump.

    I don't need anybody to do this for me. I'd just like to know how I can go about doing this. Even just a hint would be helpful lol.

    1. Find the location of the pic in the rom.
    2. Look for a pointer to it.
    3. Check out the function that uses it.
    4. ???
    5. Profit
     
    1. Find the location of the pic in the rom.
    2. Look for a pointer to it.
    3. Check out the function that uses it.
    4. ???
    5. Profit
    Hmm, maybe I do need some extra help. Where do I check the function at? IDA Pro?
     
    Maybe you are playing in io mode. And change the picture unlz 211 and put 1 image fourteen times
     
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