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- St.Vincent
- Seen Jul 5, 2024
This may not seem important, but I couldn't find it anywhere. I need to reposition EVERY SINGLE POKEMON in the ENTIRE GAME, help? Or at least a script that changes the auto-positioning.
# Coordinates of the centre bottom of the player's battler's sprite
# Is also the centre middle of its shadow
[COLOR="red"]PLAYERBATTLER_X = 128
PLAYERBATTLER_Y = SCREEN_HEIGHT_BATTLE - 80[/COLOR]
PLAYERBATTLERD1_X = PLAYERBATTLER_X - 48
PLAYERBATTLERD1_Y = PLAYERBATTLER_Y
PLAYERBATTLERD2_X = PLAYERBATTLER_X + 32
PLAYERBATTLERD2_Y = PLAYERBATTLER_Y + 16
# Coordinates of the centre bottom of the foe's battler's sprite
# Is also the centre middle of its shadow
[COLOR="Red"]FOEBATTLER_X = Graphics.width - 128
FOEBATTLER_Y = (SCREEN_HEIGHT_BATTLE * 3/4) - 112[/COLOR]
FOEBATTLERD1_X = FOEBATTLER_X + 48
FOEBATTLERD1_Y = FOEBATTLER_Y
FOEBATTLERD2_X = FOEBATTLER_X - 32
FOEBATTLERD2_Y = FOEBATTLER_Y - 16
I'm using the X and Y animated sprites pack with this and I get an error at line 103.
Some sprites were fine and some were off, btw.
No one knows what's in your scripts. You didn't even say which section. If you get an error, post the error report and the method or whatever that contains that line (highlight which one 103 is). If some are off, you can manually adjust their y values in the pokemon.txt .
You can get better accuracy with the editor, but I would make sure to have a back-up copy of your pokemon txt file just in case. It's pretty mindless work.