• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Request an Individual Move Set Thread

Status
Not open for further replies.
Need your opinion on a couple of Eeveelutions:

Jolteon (♂) @ Leftovers
Ability: Volt Absorb
EVs: 58 HP/200 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Thunderbolt/Charge Beam
- Hidden Power [Fighting]
- Baton Pass

Hatched this one while trying to hatch Impish ones, and it hasn't come out too badly. Apparently has a HP Fighting 61, too. Not sure of the standard spread for Subpass Jolteon.
---
Umbreon (♂) @ Leftovers
Ability: Synchronize
EVs: 252 HP/6 Def/252 SDef
Impish nature (+Def, -SAtk)
- Curse
- Payback
- Moonlight
- Baton Pass/Mean Look/Taunt

This can really wreck you if you're not prepared for it, like I wasn't, so I've decided to try it. I believe Dark hits all types, so I haven't got to be worried about being walled too much, but if I come across something that it won't be effetive against, I can easily BP out the curses to someone who can use them, like Swampert. Taunt is also an option if I can predict a Phazer switch-in.
---

Wish >>> Moonlight on Umbreon and Careful nature.


252 SPEED /252 SP.ATT / 6 HP on Jolteon and i dont like HP Fighting, HP Ice would be better, but W.E i suppose you hit Tar, and stuff harder.
 
Last edited:
Umbreon also needs max Defense if it plans to live longer than 3 turns.
 
Umbreon also needs max Defense if it plans to live longer than 3 turns.

It depends on what hes wanting to wall with it. It looks as though hes using it as a special wall, so that would be fine.

Umbreon is a tank, and should be EVed that way. Put 252 into HP and 252 into whichever defense you want Umbreon to be more adept at taking blows from. The remaining 6 points should go into whichever defensive stat didn't get the bulk of the EVs.
 
I figured that if it's gonna be Cursing then it can manage with minimal Def EVs. I would have run Careful but I don't have a Careful Ditto.
 
Hi all, how does this marowak look:
Marowak@Thick Club
252Att/252Spd/6HP
Jolly
EQ/Bonmerang
Stone Edge
Swords Dance
Brick Break
Its very early on atm, I have a number of decisions i need help with. Bonemerang isnt as accurate as EQ, but can break subs.

Or, seeing as its speed is that low, making it fast might be a lost cause. In which Case:
Marowak@Thick Club
Adamant
252HP/200Att/56Def
Substitute
Swords Dance
EQ
Stone Edge

Which set looks better? Or neither, Ive made these up in 5 mins but i was after some thoughts for this great poke :)
 
I need a Taunt variation on Heatran.

heatran@life Orb / Leftovers
252 SP.ATT / 200 SPEED / 58 HP
Modest Nature
- Fire Blast / Lava Plume
- Taunt
- Earth Power
- hidden power Ice / Hidden power Grass / Explosion

Lava Plume has more pp but fire blast does more damage. Leftovers makes you last longer whilst life orb packs more power.

Taut shuts cressy and blissey down.

Earth power has general good coverage.

HP Grass Takes out swampert, water types and Ice takes out dragons etc.

Explosion if you want to go out with a bang and is best used if you dont want this to last long and in conjunction with life Orb.
 
Hi all, here's my idea for a starter I wanna try out:
Salamence@Choice Scarf
Naiive/Hasty
200Att/200Def/106Spd
Fire Blast
Dragon Pulse/Draco Meteor
EQ
Stone Edge

Basically a very fast, strong opening sweeper. While it lacks the strength of a pure specs or band mence, its more versatile and can deal with whichever starter rears its head. Its very flawed atm, but any throughts?
 
I heard that stallrein was one of the best stalling mechanisms in the game. Can anyone think of a good moveset and ev spread. I have this one if you think it's ok because this spread is designed to outrun skarmory: 220 HP / 244 Def / 44 Speed
 
Can someone please give me a basic moveset for a special sweeping Charizard.

And is dragon dance and/or will-o-wisp out of the question?
 
Hi all, here's my idea for a starter I wanna try out:
Salamence@Choice Scarf
Naiive/Hasty
200Att/200Def/106Spd
Fire Blast
Dragon Pulse/Draco Meteor
EQ
Stone Edge

Basically a very fast, strong opening sweeper. While it lacks the strength of a pure specs or band mence, its more versatile and can deal with whichever starter rears its head. Its very flawed atm, but any throughts?

If you're gonna be a mixed attacker, Life Orb is the best way to go. Don't know why you wanted to use Def EVs either.

Salamence @ Life Orb
Naive Nature
EVs: 252 Atk/152 Sp. Atk/108 Speed

- Flamethrower
- Dragon Pulse/Draco Meteor
- Earthquake
- Stone Edge/Rock Slide

I may try and breed this myself see how it goes. I'd prefer accuracy over power for an opener, because you want to do as much damage to the opposing team before it gets taken down.

Can someone please give me a basic moveset for a special sweeping Charizard.

And is dragon dance and/or will-o-wisp out of the question?

Charizard @ Choice Specs
Timid Nature
EVs: 252 Sp. Atk/252 Speed/6 HP

- Flamethrower
- HP Electric/Grass
- Air Slash
- Focus Blast/Dragon Pulse
 
Last edited:
If you're gonna be a mixed attacker, Life Orb is the best way to go. Don't know why you wanted to use Def EVs either.

Salamence @ Life Orb
Naive Nature
EVs: 252 Atk/152 Sp. Atk/108 Speed

- Flamethrower
- Dragon Pulse/Draco Meteor
- Earthquake
- Stone Edge/Rock Slide

I may try and breed this myself see how it goes. I'd prefer accuracy over power for an opener, because you want to do as much damage to the opposing team before it gets taken down.



Charizard @ Choice Specs
Timid Nature
EVs: 252 Sp. Atk/252 Speed/6 HP

- Flamethrower
- HP Electric/Grass
- Air Slash
- Focus Blast/Dragon Pulse

Salamence@life Orb *Funky Mence*
252 SP.ATT / 136 SPEED / 120 ATT
Mild / Rash nature
- Brick Break
- Draco meteor
- Fire Blast
- Roost / Dragon Claw / Crunch

Is mix mence.

brick Break takes out and is designed to 2hko Blissey and snorlax and kill Probopass, Bastiodon etc who will cause you problems. It also breaks t-tar

Draco Meteor is your main STAB move.

Fire Blast 2hkos Bronzong, OHKO'S Skarmory, Forretress and scisor etc.

Roost in the last slot to make up for residual damage. Dragon Claw is its most reliable move. Whilst crunch hurts Dusknoir, Cresselia and other psychics and ghosts etc.

its awesome at taking out walls.
 
Status
Not open for further replies.
Back
Top