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Request an Individual Move Set Thread

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No, he didn't say that. He said if it must resort to Countering to be useful, it is sad for the Pokemon. He never said that Counter is bad. He was insulting Vire.

EDIT:AHA GOFRE BEAT MEH
 
Not what I meant. I was trying to say that its a strange position to be in when a poke has as much potential as Vire (To quote smogon, it can hit 13/17 types for SE) and it has to turn to counter-killing. Granted counter killing is viable, but if the opponent has a priority move somewhere then all you've done is a 1-for-1 trade off, which in my opinion isnt a good expenditure of a slot. I also never meant to say that Vire was an offensive threat, heck I stated the contrary:

No, he didn't say that. He said if it must resort to Countering to be useful, it is sad for the Pokemon. He never said that Counter is bad. He was insulting Vire.

EDIT:AHA GOFRE BEAT MEH

Okay, I see what you got at. E-Vire sucks and is outclassed by any other sweeper. It confuses me too how he looks amazing on paper, but just can't hit hard at all. Same boat as Rhyperior I suppose.
 
I still can't believe that, though. It's probably just me.
 
HP Grass-less Evire is practically walled entirely by Swampert. Rest-Talk is even worse. Things like Cresselia just laugh at it and set up Reflect. It can't OHKO things without drugs (items) and it's great coverage is just wasted.
 
Didn't want to create an entirely new thread just for one moveset, but I didn't know where else to post this except for here.

I was looking at a garchomp counter and was thought of this moveset.

Porygon-Z @ Choice Scarf
Ability: Adaptability
Nature Modest (+spatk,-atk)
EVs: 252 spatk, 252 sp, 6 hp
IVs: 26+ sp atk
Hyper Beam
Tri Attack
Discharge/Thunderbolt
Ice Beam

If adaptability does what I think it does by doubling porygon-z's normal attack powers (tri attack base power would become 160) and along with the STAB it already receieves, this has one hit KO on garchomp potential. Allow the ability to one hit KO requires a little bit of luck. It would require that the garchomps IVs in HP and Sp Def weren't the best they could be and a little bit of luck in the random number in the damage calculation. But even so your looking at like 90%+ of the HP being knocked off which I think is pretty good since this verison of Porygon-Z can one hit KO a lot of other pokemon.

I know porygon-z can't switch into an attack, but I think that if you plan it right you could switch your pokemon to porygon-z at the first sign of garchomp and if it sets up a sword dance porygon-z would be faster than it and procede to hit before garchomp does. Hyper Beam was for the sole purpose of being able to sort of act like a last attack at low HP.

This is all theory and I'm asking would this actually work in battle well?
 
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No point at all in Hyper Beam, that turn it gives your opponent essentially means a free setup which in most cases is detrimental to your strategy. Choice Scarf Porygon-Z is standard and is the most used set (Porygon-Z isn't used much at all, so yeah..).
 
Porygon-Z @ Choice Scarf
Ability: Adaptability
Nature Modest (+spatk,-atk)
EVs: 252 spatk, 252 sp, 6 hp
IVs: 26+ sp atk
Dark Pulse
Tri Attack
Discharge/Thunderbolt
Ice Beam

If adaptability does what I think it does by doubling porygon-z's normal attack powers (tri attack base power would become 160) and along with the STAB it already receieves, this has one hit KO on garchomp potential.

It doesn't do that. Adaptability just makes the STAB boost 2x instead of 1.5x. You're running around with a 160 BP move, true, but there's nothing added onto that. Which is still pretty cool.

Use Ice Beam on Chomp, though. That kills just as well.
 
Lopunny@Iron Ball
Klutz trait, Jolly nature
~Fling
~ThunderPunch
~And?
I'm also not sure about EVs...
 
Lopunny@Iron Ball
Klutz trait, Jolly nature
~Fling
~ThunderPunch
~And?
I'm also not sure about EVs...

I'd suggest a physical move for a third move (such as jump kick, return, iron tail, etc ((maybe bounce if you don't mind using two moves)). And for the last move, maybe something to inflict a status condition, such as toxic, thunderwave, or attract. Since Lopunny isn't exactly the most powerful player, you'll have to be smart about what you pick. Sorry if this doesn't help you at all
 
Lopunny@Iron Ball
Klutz trait, Jolly nature
~Fling
~ThunderPunch
~And?
I'm also not sure about EVs...

Fling
Return
Switcheroo
Fire Punch

Return is a good STAB attack for lopunny, fire punch to hit Steel types, switcheroo to pass iron ball to the opponent if you dont want to fling it.

YOu can go with 252 speed, 252 attack and 4 Sp.def/hp.
 
Fling
Return
Switcheroo
Fire Punch

Return is a good STAB attack for lopunny, fire punch to hit Steel types, switcheroo to pass iron ball to the opponent if you dont want to fling it.

YOu can go with 252 speed, 252 attack and 4 Sp.def/hp.

If I am correct, Fling has 130 BP. This is rather useless as you don't get a STAB and you only get to use it once. It also slows you down, something you don't want on a relatively fragile pokemon. Switcheroo can be handy, but there are better options than Iron Ball, depending on what you need to do. Choice Items can lock down what they need to...
 
Ummm, Lopunny has Klutz. -_-

But yes, that certainly isn't the best Lopunny set. If you Fling Iron Ball, then you can't switcheroo, and using switcheroo can decrease the base power of fling depending on the item you receive, making it outclassed by other moves.

~T_S
 
What's the best set for Metagross now, want to start reusing my Shiny Metagross I have but I don't think Agiligross cuts it anymore.

Oh and it does know Thunderpunch from Emerald before I transfered it, so that is an option. Other tutor moves not so much though
 
So could I get the set for a lead Hariyama? I asked before but to no prevail did I get a response..
 
So could I get the set for a lead Hariyama? I asked before but to no prevail did I get a response..
With the exceptions of Sableye and Spiritomb that don't really need to run away from a weakness, I would open the battle with a quicker pokemon, but:
Hariyama@Expert Belt/Leftovers
Both traits will work, Adamant/Careful nature
80 HP/252 Atk/178 SpD
~Bulk Up
~Bullet Punch
~Brick Break (Cross Chop is illegal with Bullet Punch)
~Focus Punch/Stone Edge
For a bulky and rather slow pokemon such as Hariyama, Bulk Up becomes a great move. Bullet Punch seems inferior to Mach Punch (which Hariyama doesn't learn), but it's better against Ninjask, and hits Froslass hard.
 
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? Set up leads are phail. Besides, this is OU. He won't see Froslass much at all. I mean, it's out there, but you won't be seeing it much. Preparing for the common leads are more important, but that opener set gets him hurt hard by common leads, such as Mence.

That's a better set for a bit later in the game.
 
oh hey im back.sorry about the ttar thing,the only reason that i like avalanch is cus he is mega slow and will usally attack last,its good against grasstypes.
oh well thats behind us now,can i just hav a mega good move set for dragonite pwease.
i thought: thunderpunch/stone edge/auqatail and outrage(or dragonrush)
 
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