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Reusing Move Animations

  • 29
    Posts
    11
    Years
    • Seen Dec 13, 2014
    I don't like the default animations that moves without animations have. I have been trying to take other animations from other moves and putting them on ones without animations. For example, I want the animation for Psychic to be used on Psywave. Can someone tell me how to do this?
     
    Step 1 :
    Make a copy of Game.exe , call it "Editor.exe"

    Step 2:
    Make an "Editor.ini"
    Code:
    [Game]
    Library=RGSS102E.dll
    Scripts=Data\EditorScripts.rxdata
    Title=Pokemon Essentials
    RTP1=
    RTP2=
    RTP3=

    Step 3 :
    Make sure "EditorScripts.rxdata" is in your Data Folder

    Step 4:
    Open the Editor.exe , and find animation and have fun editing
     
    I wasn't asking how do I make animations; I was asking how do I make it so that moves without animations use the animations from other moves. I would prefer to use a method which does not use the lag-infested Editor, but I can understand if there is no other way. Pretty much I'm asking if there is any way to do this without copying and pasting the animations in the Editor.

    EDIT: I think that editing the move2anim.dat file would be the best way. Does anyone know how that can be done?
     
    Last edited:
    Export the animation you want to copy. Open a new animation, and import the exported one. Easy.

    Changing the default animation used for a given move is harder. It's simpler just to make placeholder animations.
     
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