Ageha1304
Ageha
- 130
- Posts
- 12
- Years
- Seen Feb 13, 2022
I have always thoughts that Pokemon type chart sometimes is not fair toward some types and quite honestly some match-ups don't even make logical sense. So I tried to create a chart that would more or less make sense and would not alienate any types (like Grass and Ice).
1. Made Ghost deal 1x damage to Normal. I get why normal people and pokemon can't touch ghosts, but ghosts not being able to touch normal stuff does not make sense.
I would like some sort of resistance for Normal type as it needs some kind of boost, but not sure what type it should resist. Maybe Fairy? Not sure about this one.
2. Made Ice do 1x damage to Water. Honestly, I think when Ice meets Water, Water would just freeze, but since there is already move Freeze-Dry I decided to leave it at neutral effectiveness.
3. Made Ice resist Water. Ice type just needed a boost and I believe that there is not much Water can do against Ice.
4. Made Ice resist Flying. Another boost for Ice types and also I believe that there is not much wind or birds can do against Ice.
5. Made Fairy resist Dragon. No effectiveness seems like overkill to me.
6. Made Ghost do 1x damage against itself. Why would Ghost do more damage against other ghosts. Once again this makes no sense.
7. Made Flying do 1x damage to Grass. Grass is too weak as it is and I do not see how birds would have some extra advantage against plants.
8. Made Ground do 1x damage to Rocks. Once again I do not understand how would Ground affect Rock in a special way. I do not see rock being deteriorated by ground like it is deteriorated by water.
9. Made Poison do 2x damage to Water. Poison type seemed to need a little boost and Water type needed to be nerfed a little bit. It seems to make sense that poison would spread faster and do more damage in liquids similar to how some people would poison the water source and essentially kill an entire town.
10. Made Ghost do 2x damage against Electric. Electric type only had one weakness and Ghost type was super effective only against Psychic so this would solve two issues at once. Besides it is common belief that ghosts and paranormal make electronic devices malfunction.
11. Made Psychic 1x damage to Steel. Why would Steel be more resilient to Psychic attacks? This resistance has confused me throughout the years and in my opinion should have disappeared when they made Steel not resist Dark types.
12. Made Dragon do 2x damage against Fighting. Dragons always seem to defeat knights and eat them for breakfast so this would probably be a good way to boost Dragon type. But maybe this is overkill? What do you think?
13. Made Bug do 1x damage against Fighting. I do not see how being fighter makes you more resilient to bugs.
What do you think about these changes? What would you personally change? Would you ever play a Pokemon game with this type of resistance/effectiveness chart?
![[PokeCommunity.com] Revised type chart [PokeCommunity.com] Revised type chart](https://i.imgur.com/SD8JJHx.png)
1. Made Ghost deal 1x damage to Normal. I get why normal people and pokemon can't touch ghosts, but ghosts not being able to touch normal stuff does not make sense.
I would like some sort of resistance for Normal type as it needs some kind of boost, but not sure what type it should resist. Maybe Fairy? Not sure about this one.
2. Made Ice do 1x damage to Water. Honestly, I think when Ice meets Water, Water would just freeze, but since there is already move Freeze-Dry I decided to leave it at neutral effectiveness.
3. Made Ice resist Water. Ice type just needed a boost and I believe that there is not much Water can do against Ice.
4. Made Ice resist Flying. Another boost for Ice types and also I believe that there is not much wind or birds can do against Ice.
5. Made Fairy resist Dragon. No effectiveness seems like overkill to me.
6. Made Ghost do 1x damage against itself. Why would Ghost do more damage against other ghosts. Once again this makes no sense.
7. Made Flying do 1x damage to Grass. Grass is too weak as it is and I do not see how birds would have some extra advantage against plants.
8. Made Ground do 1x damage to Rocks. Once again I do not understand how would Ground affect Rock in a special way. I do not see rock being deteriorated by ground like it is deteriorated by water.
9. Made Poison do 2x damage to Water. Poison type seemed to need a little boost and Water type needed to be nerfed a little bit. It seems to make sense that poison would spread faster and do more damage in liquids similar to how some people would poison the water source and essentially kill an entire town.
10. Made Ghost do 2x damage against Electric. Electric type only had one weakness and Ghost type was super effective only against Psychic so this would solve two issues at once. Besides it is common belief that ghosts and paranormal make electronic devices malfunction.
11. Made Psychic 1x damage to Steel. Why would Steel be more resilient to Psychic attacks? This resistance has confused me throughout the years and in my opinion should have disappeared when they made Steel not resist Dark types.
12. Made Dragon do 2x damage against Fighting. Dragons always seem to defeat knights and eat them for breakfast so this would probably be a good way to boost Dragon type. But maybe this is overkill? What do you think?
13. Made Bug do 1x damage against Fighting. I do not see how being fighter makes you more resilient to bugs.
What do you think about these changes? What would you personally change? Would you ever play a Pokemon game with this type of resistance/effectiveness chart?