RM2K/3 Pokemon Battle System

Are you planning on using the battle sys in your game?

  • Yes

    Votes: 88 61.5%
  • No

    Votes: 23 16.1%
  • Not sure yet...

    Votes: 21 14.7%
  • I don't care

    Votes: 11 7.7%

  • Total voters
    143
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Well, I've finally fixed all these bugs... I've tried implementing the offcial battle cacluations, but they'll be a bit off as rm2k3 can't use decimals.
 
really?
Great news!!!
This is the best pokemon battle system of the world!!!
When you can relase this?

Thanks Matt ;)
 
Daegon_Kimeron said:
Well, I've finally fixed all these bugs... I've tried implementing the offcial battle cacluations, but they'll be a bit off as rm2k3 can't use decimals.
Well you can always do reverse decimal.. Just make it 12345 instead of 12.345 or however many decimal places you expect will be needed for the calculations..

It does get a bit complicated though so I wouldn't worry about it.. You would need to change all of the pokemon's stats and the stat reader to match the decimal places :confused:
 
Hmmmm So you guys are creating a battle system for RM2K3, I might have to use that when it comes out.

Well Good Luck!
 
I played it a long time ago (before I registered), and it had some glitches....
Anyways, hope the RMXP version is coming along okay.

~Jeff
 
I think this is hit!!!
All will be use your CBS!
Cant wait for play , really!
Amazing Work
Good luck!

Thanks Matt;)
 
Well you can always do reverse decimal.. Just make it 12345 instead of 12.345 or however many decimal places you expect will be needed for the calculations..
I'll think about that. Thx Krazy.
 
... Well, I hope that I don't run into too those kind of bugs again, Krazy. Currently, the whole BS is working; which is like GREAT! I'll search for some bugs then upload.
 
I just wanted to show you guys how much I'd done. Well, I've discovered a lot of bugs in the item sys and haven't started the box, but the damage caculations are done, and I've sorted out a lot of variables.
 
Great , great , great , great!
Daegon i love your work :D

EDIT
huh ...
this is good but:
1.in the grass no wild pokemon-if you touch any grass you go to battle.
2.Cant play 2 in grass.
3.Pokemon center does not health my pokemon
4.Cant caught pokemon
5.All karate's pokemon have 0 HP and 0LV nad write:You got o experience.grew a level.
Must fix it.

Thanks Matt;)
 
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Good idea to have it backed up now.. I will give it a go :)
The item sys only has 2 parts of the bag done.. But the coding is universal, you can use most of the data anywhere in the game.
I was planning on more but I didn't have the time and I couldn't be bothered making all the pp and special moves for adding in more items..

Edit: Ok I tested it.. Lots of bugs.. You must have changed the variables again or something...
1. In the trainer battle, all the enemy pokemon are lv0 and have no life.
2. The hp bar no longer decreases 1-by-1, it just subtracts a huge chunk.
3. When you select fight, you are allowed to move the selector across to an invisible attack. When you use it, it appears to be leer.. But the battle calculations do nothing to it.

1 & 2 were caused when you changed the variables for hp I assume, 3 was probably caused by me.. It is a simple matter of changing how many moves our pokemon knows for now.
Good work with the battle calculations, I assumed my guess would be slightly accurate. Have you tested it with lvling up? Maybe you could implement the experience calculation next..
 
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I'll get on with the trainer battle right away.
 
Well, I hope it is. I've fixed the trainer battle BTW. Fixed a couple of bugs as well.
 
Thanks. I hope to complete as much as I can during my spare time.
 
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