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- NSW, Australia
- Seen Apr 10, 2025
Previous Team is in Spoiler for reference.
So, here is my NEW team. Rate, etc;
Infernape (♂) @ Life Orb
Ability: Blaze
EVs: 76 Atk/252 Spd/180 SAtk Still Need advice here.
Naive nature (+Spd, -SDef)
- Flamethrower
- Grass Knot
- Thunderpunch
- Close Combat
---
NOTES: Mixape.
Electivire (♂) @ Expert Belt
Ability: Motor Drive
EVs: 252 Atk/100 Spd/156 SAtk
Lonely nature (+Atk, -Def)
- Earthquake
- Cross Chop
- Thunderbolt
- Ice Punch
---
NOTES: Standard Vire. TBolt to hit skarm.
Old Skarm in Spoiler
Umbreon (♂) @ Leftovers
Abilty: Wonder Guard
EVs: 252 HP/192 Def/60 Spd
Bold nature (+Def, -Atk)
-Mean Look
-Baton Pass
-Wish/Moonlight
-Toxic
---
Gengar (♂) @ Focus Sash
Ability: Levitate
EVs: 252 SAtk/252 Spd
Timid Nature (+Spd, -Atk)
-Shadow Ball
-Focus Blast
-Thunderbolt
-Hypnosis
Slowking (♂) @ Lefties
Ability: Own Tempo
EVs: 252 HP/252 SDef
Calm Nature (+SDef, -Atk)
-Shadow Ball
-Ice Beam
-Calm Mind
-Slack Off
Donphan (♂) @ Lefties
Ability: Sturdy
EVs: 252 HP/192 Def/60 Atk
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Roar
---
NOTES: Ice Shard is for a emergency Priority Move. Its also a Spinner.
Old Ludicolo and Gardevoir in Spoiler.
Gardevoir (♂) @ Wise Glasses/Lefties
Ability: Synchronize
EVs: 152 HP/106 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Will-o-wisp/Shadow Ball
- Psychic/Shadow Ball
- Focus Blast/Shadow Ball
- Calm Mind/Shadow Ball
---
NOTES: Sort of a different Special Tank. Switch in, Calm mind up. WoW for Physicals that try to ruin your fun. Not sure whether to include Shadow Ball or not.
~Sweeper Version~
Ludicolo (♂) @ Leftovers
Ability: Swift Swim
EVs: 6 HP/252 SAtk/252 SDef
Modest nature (+SAtk, -Atk)
- Ice Beam
- Surf
- Rain Dance
- Energy Ball
---
NOTES: Couldnt decide between a sweeper or tanky Ludicolo. Rain dance and sweep with the help of Swift swim.
~Tanky Version~
Ludicolo (♂) @ Leftovers
Ability: Rain Dish
EVs: 6 HP/252 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Ice Beam/Drain Punch
- Surf/Drain Punch
- Rain Dance
- Giga Drain/Drain Punch
---
NOTES: Rain Dance to activate Rain dish. Giga Drain for Recovery (Synthesis + Rain = No) Drain Punch is a maybe just to hit Blissey.
Yeah, so pretty much a Anti-SkarmBliss team. What do you people think?
Spoiler:
Here is my team
Garchomp (♂) @ Life Orb
Ability: Sand Veil
EVs: 6 HP/252 Atk/252 Spd
Hasty nature (+Spd, -Def)
- Crunch/Fire Blast
- Dragon Claw
- Earthquake
- Swords Dance
Comment: It currently has Crunch, but Fire blast is a maybe for Skarm/bronzong.
---
Starmie @ Expert Belt
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Surf
- Ice Beam
- Rapid Spin
---
Comment: Basic Sweeper/Spinner
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/128 Def/128 SDef
Bold nature (+Def, -Atk)
- Calm Mind
- Iron Defense
- Psychic
- Gyro Ball
---
Comment: Yes i know Bold doesnt work with Gyro, the moveset changed and i dont want to have to EV train another one.
Miltank (♀) @ Leftovers
Ability: Scrappy
EVs: 252 HP/224 Def/32 Spd
Impish nature (+Def, -SAtk)
- Body Slam
- Earthquake
- Heal Bell
- Milk Drink
---
Comment: Physical Tank/wall. Heal Beller
Ninjask (♂) @ Focus Sash
Ability: Speed Boost
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Baton Pass
- Protect
- Swords Dance
- X-Scissor
---
Comment: Baton Passer. Protect, Swords Dance, Protect, Pass. After it is used, i can Protect and Pass a speed boost or two.
Snorlax (♂) @ Leftovers
Ability: Thick Fat
EVs: 252 HP/100 Def/156 SDef
Adamant nature (+Atk, -SAtk)
- Body Slam
- Fire Blast
- Crunch
- Rest
---
Comment: Spec Wall. I might change the EVs. I am considering sassy. Fire Blast is unexpected and dents Skarm.
All except Snorlax are done. (EVed and finished) I would like to keep what i have, even if they are not quite right. I have the feeling something is wrong with this team. Ithink Something is missing. I might remove Snorlax for Claydol, Infernape or something else. Criticise and suggest replacements.
Garchomp (♂) @ Life Orb
Ability: Sand Veil
EVs: 6 HP/252 Atk/252 Spd
Hasty nature (+Spd, -Def)
- Crunch/Fire Blast
- Dragon Claw
- Earthquake
- Swords Dance
Comment: It currently has Crunch, but Fire blast is a maybe for Skarm/bronzong.
---
Starmie @ Expert Belt
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Surf
- Ice Beam
- Rapid Spin
---
Comment: Basic Sweeper/Spinner
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/128 Def/128 SDef
Bold nature (+Def, -Atk)
- Calm Mind
- Iron Defense
- Psychic
- Gyro Ball
---
Comment: Yes i know Bold doesnt work with Gyro, the moveset changed and i dont want to have to EV train another one.
Miltank (♀) @ Leftovers
Ability: Scrappy
EVs: 252 HP/224 Def/32 Spd
Impish nature (+Def, -SAtk)
- Body Slam
- Earthquake
- Heal Bell
- Milk Drink
---
Comment: Physical Tank/wall. Heal Beller
Ninjask (♂) @ Focus Sash
Ability: Speed Boost
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Baton Pass
- Protect
- Swords Dance
- X-Scissor
---
Comment: Baton Passer. Protect, Swords Dance, Protect, Pass. After it is used, i can Protect and Pass a speed boost or two.
Snorlax (♂) @ Leftovers
Ability: Thick Fat
EVs: 252 HP/100 Def/156 SDef
Adamant nature (+Atk, -SAtk)
- Body Slam
- Fire Blast
- Crunch
- Rest
---
Comment: Spec Wall. I might change the EVs. I am considering sassy. Fire Blast is unexpected and dents Skarm.
All except Snorlax are done. (EVed and finished) I would like to keep what i have, even if they are not quite right. I have the feeling something is wrong with this team. Ithink Something is missing. I might remove Snorlax for Claydol, Infernape or something else. Criticise and suggest replacements.
So, here is my NEW team. Rate, etc;
Infernape (♂) @ Life Orb
Ability: Blaze
EVs: 76 Atk/252 Spd/180 SAtk Still Need advice here.
Naive nature (+Spd, -SDef)
- Flamethrower
- Grass Knot
- Thunderpunch
- Close Combat
---
NOTES: Mixape.
Electivire (♂) @ Expert Belt
Ability: Motor Drive
EVs: 252 Atk/100 Spd/156 SAtk
Lonely nature (+Atk, -Def)
- Earthquake
- Cross Chop
- Thunderbolt
- Ice Punch
---
NOTES: Standard Vire. TBolt to hit skarm.
Old Skarm in Spoiler
Spoiler:
Skarmory (♂) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Drill Peck
- Roar
- Roost
- Stealth Rock
---
NOTES: Stealth rock over spikes due to it being effective in one turn. Spikes is bad with only one layer. It can also hits fliers.
Ability: Keen Eye
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Drill Peck
- Roar
- Roost
- Stealth Rock
---
NOTES: Stealth rock over spikes due to it being effective in one turn. Spikes is bad with only one layer. It can also hits fliers.
Umbreon (♂) @ Leftovers
Abilty: Wonder Guard
EVs: 252 HP/192 Def/60 Spd
Bold nature (+Def, -Atk)
-Mean Look
-Baton Pass
-Wish/Moonlight
-Toxic
---
Gengar (♂) @ Focus Sash
Ability: Levitate
EVs: 252 SAtk/252 Spd
Timid Nature (+Spd, -Atk)
-Shadow Ball
-Focus Blast
-Thunderbolt
-Hypnosis
Slowking (♂) @ Lefties
Ability: Own Tempo
EVs: 252 HP/252 SDef
Calm Nature (+SDef, -Atk)
-Shadow Ball
-Ice Beam
-Calm Mind
-Slack Off
Donphan (♂) @ Lefties
Ability: Sturdy
EVs: 252 HP/192 Def/60 Atk
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Roar
---
NOTES: Ice Shard is for a emergency Priority Move. Its also a Spinner.
Old Ludicolo and Gardevoir in Spoiler.
Spoiler:
Gardevoir (♂) @ Wise Glasses/Lefties
Ability: Synchronize
EVs: 152 HP/106 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Will-o-wisp/Shadow Ball
- Psychic/Shadow Ball
- Focus Blast/Shadow Ball
- Calm Mind/Shadow Ball
---
NOTES: Sort of a different Special Tank. Switch in, Calm mind up. WoW for Physicals that try to ruin your fun. Not sure whether to include Shadow Ball or not.
~Sweeper Version~
Ludicolo (♂) @ Leftovers
Ability: Swift Swim
EVs: 6 HP/252 SAtk/252 SDef
Modest nature (+SAtk, -Atk)
- Ice Beam
- Surf
- Rain Dance
- Energy Ball
---
NOTES: Couldnt decide between a sweeper or tanky Ludicolo. Rain dance and sweep with the help of Swift swim.
~Tanky Version~
Ludicolo (♂) @ Leftovers
Ability: Rain Dish
EVs: 6 HP/252 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Ice Beam/Drain Punch
- Surf/Drain Punch
- Rain Dance
- Giga Drain/Drain Punch
---
NOTES: Rain Dance to activate Rain dish. Giga Drain for Recovery (Synthesis + Rain = No) Drain Punch is a maybe just to hit Blissey.
Yeah, so pretty much a Anti-SkarmBliss team. What do you people think?
Last edited: