RMT - Balanced Team - OU, 4th Gen.

Previous Team is in Spoiler for reference.
Spoiler:


So, here is my NEW team. Rate, etc;

Infernape (♂) @ Life Orb
Ability: Blaze
EVs: 76 Atk/252 Spd/180 SAtk Still Need advice here.
Naive nature (+Spd, -SDef)
- Flamethrower
- Grass Knot
- Thunderpunch
- Close Combat
---
NOTES: Mixape.

Electivire (♂) @ Expert Belt
Ability: Motor Drive
EVs: 252 Atk/100 Spd/156 SAtk
Lonely nature (+Atk, -Def)
- Earthquake
- Cross Chop
- Thunderbolt
- Ice Punch
---
NOTES: Standard Vire. TBolt to hit skarm.

Old Skarm in Spoiler
Spoiler:


Umbreon (♂) @ Leftovers
Abilty: Wonder Guard
EVs: 252 HP/192 Def/60 Spd
Bold nature (+Def, -Atk)
-Mean Look
-Baton Pass
-Wish/Moonlight
-Toxic
---

Gengar (♂) @ Focus Sash
Ability: Levitate
EVs: 252 SAtk/252 Spd
Timid Nature (+Spd, -Atk)
-Shadow Ball
-Focus Blast
-Thunderbolt
-Hypnosis

Slowking (♂) @ Lefties
Ability: Own Tempo
EVs: 252 HP/252 SDef
Calm Nature (+SDef, -Atk)
-Shadow Ball
-Ice Beam
-Calm Mind
-Slack Off


Donphan (♂) @ Lefties
Ability: Sturdy
EVs: 252 HP/192 Def/60 Atk
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Roar
---
NOTES: Ice Shard is for a emergency Priority Move. Its also a Spinner.
Old Ludicolo and Gardevoir in Spoiler.
Spoiler:


Yeah, so pretty much a Anti-SkarmBliss team. What do you people think?
 
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NO using Infernape, too difficult, and hard to keep up, erm...

Claydol@???
???

Cosmic Power
Recover (I think, or rest)
Earth Power
Psychic

Sorry, can't think of ev's off the top of my head, take out brongzong for this, sorry if this post is bad, I am just really tired
 
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Ninjask (♂) @ Focus Sash
Ability: Speed Boost
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Baton Pass
- Protect/Substitute?
- Swords Dance
- X-Scissor
 
Here is my team

Garchomp (♂) @ Life Orb
Ability: Sand Veil
EVs: 252 Atk/252 Spd/6 SAtk
Hasty nature (+Spd, -Def)
- Fire Blast
- Dragon Claw
- Earthquake
- Swords Dance

Comment: It currently has Crunch, but Fire blast is a maybe for Skarm/bronzong.
Since you're running Hasty Nature, you'd have a better shot running Fire Blast.

---
Starmie @ Expert Belt
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+SAtk, -Atk)
- Thunderbolt
- Surf
- Ice Beam
- Rapid Spin
---
Comment: Basic Sweeper/Spinner
Using it for Rapid Spin kind of calls for defensive set-up.

Bronzong @ Leftovers
Ability: Levitate
EVs: 192 HP / 248 Def / 68 SDef
Bold nature (+Def, -Atk)
- Calm Mind
- Stealth Rock
- Charge Beam
- Flash Cannon
---
Comment: Yes i know Bold doesnt work with Gyro, the moveset changed and i dont want to have to EV train another one.
Iron Defense only scores it a date with a Whirlwinding Skarmory / Roaring Donphan =/
And if you're running Bold, AND Calm Mind, you'd have a much better shot running Flash Cannon.


Miltank (♀) @ Leftovers
Ability: Scrappy
EVs: 252 HP/224 Def/32 Spd
Impish nature (+Def, -SAtk)
- Body Slam
- Earthquake
- Heal Bell
- Milk Drink
---
Comment: Physical Tank/wall. Heal Beller
Okay, I suppose.

Ninjask (♂) @ Focus Sash
Ability: Speed Boost
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Baton Pass
- Protect
- Swords Dance
- X-Scissor
---
Comment: Baton Passer. Protect, Swords Dance, Protect, Pass. After it is used, i can Protect and Pass a speed boost or two.
Cheap, but workable. Watch out for Sand Stream.

Snorlax (♂) @ Leftovers
Ability: Thick Fat
EVs: 252 HP/100 Def/156 SDef
Adamant nature (+Atk, -SAtk)
- Body Slam
- Fire Blast
- Crunch
- Rest
---

Comment: Spec Wall. I might change the EVs. I am considering sassy. Fire Blast is unexpected and dents Skarm.
And that's all you'll be using Fire Blast for? You'd have a better shot setting up with Curse.

All except Snorlax are done. (EVed and finished) I would like to keep what i have, even if they are not quite right. I have the feeling something is wrong with this team. Ithink Something is missing. I might remove Snorlax for Claydol, Infernape or something else. Criticise and suggest replacements.
If you intend on passing with Ninjask, you should change Garchomp's item to Yache Berry and run Jolly with Fire Fang on it. Oh, and if you replace Snorlax with ANYTHING, it should be another Sp. Tank, like Ludicolo or something.

Team looks pretty decent. No glaring weaknesses I can find.
 
If I drop Rapid Spin on Starmie, then i will need a another spinner. I really need a Hazer/PHazer.
Never said you had to drop Rapid Spin lol

Starmie @ Leftovers
Ability: Natural Cure
EVs: 172 HP / 76 Def / 60 SDef / 200 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Recover
- Surf
- Thunderbolt
Because switching it in to Rapid Spin and not being able to regenerate just plain sucks.

As far as Hazing / Roaring goes, replace Bronzong for something that does that probably.
 
T.T Leftovers and Recover on Starmie? It's not going to take a hit with those defenses. And even if it did, Recover AND Leftovers still wouldn't be able to save it.

Starmie@Life Orb
Trait: Natural Cure
Nature: Timid
EVs: 252 SAttack / 252 Speed / 4 HP
- Rapid Spin
- Thunderbolt
- Icebeam
- Surf

Starmie@Choice Specs
Trait: Natural Cure
Nature: Timid
EVs: 252 SAttack / 252 Speed / 4 HP
- Surf
- Thunderbolt
- Icebeam
- Grass Knot / Power Gem / Psychic
 
WHOA! Starmie's Defenses are actually pretty awesome-o. OK, maybe not awesome, but pretty good.
 
Starmie is my Special Sweper, i dont want a tanky one. If i do remove Rapid Spin, i would give it Psychic
Screw Psychic, needs more Grass Knot
WHOA! Starmie's Defenses are actually pretty awesome-o. OK, maybe not awesome, but pretty good.
Personally, his defenses fall within the average range. But what hinders its defenses is its very poor HP (60 base OH COME ON).
 
Try givng MixApe:

Grass knot
close combat
flamethrower/fire blast (whatever floats ur boat)
???
 
You'd probably have to sacrifice Garchomp for it since that's the only thing I can think of to replace with a MixApe.
 
you really don't have anything that can switch into special ghits, especially ice beam. I mean, you can wall them okay, just not great. that iosn't really a major problem, but something worthy of noting. the problem is really a lack of being able to switch into physical attacks, especially attackers packing CB that can REALLY hurt the likes of claydol.

I'd get rid of metagross if I were you, for a physical wall...
 
you really don't have anything that can switch into special ghits, especially ice beam. I mean, you can wall them okay, just not great. that iosn't really a major problem, but something worthy of noting. the problem is really a lack of being able to switch into physical attacks, especially attackers packing CB that can REALLY hurt the likes of claydol.

I'd get rid of metagross if I were you, for a physical wall...

What do you suggest? I Know Gross cant take EQs, But thats about it. Maybe TTar/Rhyperior? Miltank can actually take physical hits fairly well. (Except CloseCombat, lol)
And for the Special Wall/Tank... What do you think of Gardevoir? It has like 115 Sp.Def. I do NOT want to use Blissey, so any other suggestions are appreciated.

In another thread, i saw a Starmie with Focus Sash, what do you reckon?
 
Garchomp = Ice Punch
Starmie = Thunder punch/bolt
Snorlax = Cross Chop
Ninjask = Thunderpunch / Ice Punch
Miltank = Cross Chop
Bronzong = Ok, I suppose...

3 guesses which pokemon I am reffering to...lol

~M51
 
Reconsidering... is this better and more balanced?
Physical Sweeper - Garchomp (mine)
Special Sweeper - Starmie (w/Psychic)
Mixed Sweeper - Infernape (mixape)
Physical Tank - Metagross (agiligross)
Spec Tank - Gardevoir (w/ CalmMind + WoW)
Mixed Wall - Claydol (w/ Rapid Spin)

Still have no PHazer. I really need one.

Did you see this? I could add my own electivire to suck up Tbolts aimed at Starmie.
 
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