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[RMXP] Pokemon Serenity

Click Me: (Links to DA to give some info)


Well their stories are linked together, it may sound confusing at first, but once things becomes clear you will understand everything.
I suggest removing the sign at the bottom of the map. It limits the player's movements, but other than that, everything looks pretty promising. Good luck.
 
Sorry for not posting anything, I have been a little busy the past week or so, I am also helping another project with there game, and real life is going a bit alright with me. But dont worry their will be a demo soon.
 
I am sorry everyone I was on a short break, and had some family issues, but I am back :),
I have been doing somethings from time to time, for example I have left the PEDS engine and started working on Pokemon Serenity with Pokemon Essentials wiki.
Some Things I Done:
Spoiler:


Current Bugs
- Wild Surf battles causes game to lag. (Water Trainer Battles are okay, with the pokemon following system)

- Dependent Events does not want to jump over ledges

I am still looking for people. If anyone want to help out please do.

P.S I will add images of my progress soon.
 
Last edited:
Hey guys it's me again, I have came back with some sweet update, I am going to make a video of it now, and if I can find a good encryprtion program I will be happy to let the public test it out. I updated it to the latest version of Pokemon Essentials, but DS style.

Some stuff I did:
- Coded WhirlPool
- Fixed WaterFall
- Coded Ice Fang
- Coded Thunder Fang
- Reverted back to 5 pockets (items.txt needs to be reverted to 5 pcoket system)
- Dual Screen Forget move system (needs mouse input)(HG SS)
- Summary Screen (HG SS)
- Fixed dependent events completely
- Honey Tree 100% working (1 hour time)
- Fixed Typing (Free text with keyboard, both lowercase and uppercase)
- Added Cycling Road all it needs is player to be forceably pushed down
- Coded PokemonBag to look more black and white
- Guild is working, just need to code to recruiting members, GUI, guild houses, guild store, changing mascot
- TM/HM Fixed so now your pokemon can learn TM/HM
- Speech Frames Fixed
- Apricorn is 100% working all that is left is the Apriblender.
-Apriblender
- Kurt the pokeball crafter 100% working (1 hour time)
- Pokedex 93% working
-just two buttons that need to be coded
-Pokemon Entry When Caught
-Draggable bar
- HG/SS PokeBattle

Need to do:
Fix pc
need to make menu.
Apriblender
Bank
Health system
Fix the pokemon battle
 
Thanks guys, The only problem that I am having right now, that is holding me up from releasing a demo is the battle system, but I might just start all over and work on the new essentials version, unless you guys do not mind having the battle system a bit bugged?
 
I have managed to fix the problem, it seems that the new version of essentials handles certain things differently, so I just changed the way it worked a bit, and it works now, so now the only thing I need to do is release a beta of my systems.
 
Hi there! I am really impressed with your game, and I must say that it is looking good. The graphics and map quality is brilliant, and the sprites look almost like they do in the real games. I would love to volunteer and help out a bit.

My specialties involve any form of writing from storyline, storyline checking, grammar, etc. If you need me to do something else, then just ask, and I'll see if I can do it. I can also beta-test, if you have the need for any of those. I'm pretty good at checking every nook and cranny. Just let me know if you'd like my help. =)
 
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