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Tool: [RMXP] ROM Hacker XP

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Who is talking about graphics? I'm talking about the interface. The way people input things and browse things and use the tool.
 
oh I thought you ment graphics I thought the graphics were afully bland yah some interfacing could be nice(roms wont have to be in rom folder)and an acual click back button (or an edit undo)

I would still help with the graphics because graphics makes the program so much better not in terms of its acual use but in tems or using it day in and day out( I would get bored looking at that black screen with grey squares) but acorse without graphics it still dose the job
 
I think we should just kick back and relax guys. Wichu can do whatever he wants, as this is his program. If you want to request upgrades or something, perhaps you should PM or VM him them so as to not spam the thread like you just did.

Now, my question:
If I insert a pokemon, how do you get the position editor to show a shadow for it? Like if it is hovering?
 
Spam? wotinell? What's the purpose of this thread if not to critique and discuss his tool? That would be awful friggin retarded if he made this thread just so we could praise it.
 
I think we should just kick back and relax guys. Wichu can do whatever he wants, as this is his program. If you want to request upgrades or something, perhaps you should PM or VM him them so as to not spam the thread like you just did.

Now, my question:
If I insert a pokemon, how do you get the position editor to show a shadow for it? Like if it is hovering?
thers a arrow up and down and a box called altitude it creates the shadow circle and how far you want to be from it
 
Another question. I try uploading a sprite, and then the program tells me it has too many palettes. I even change the sprite (all 4) to make it black and white with no color, and it still says it has too many palettes. Help please?
 
no and yes if you want playlets that no pokemon in the game has its a bit harder and you would need to contact my friend hypershadow if your playlets are the same with lets say picachu then export pichacu edit then edit your sprite copy your sprite and paste it in the pichacu sprite some pixels may be of a quick fix then save all original pokemon in gba roms are alraedy indexed hope this helps
 
hi... well i have a problem, so i export new sprites, and i put it over sprites that i change a long time ago, but when i run de game, the room is crash if i see the pkmn sprite that i change, but this problem is only in sprites that are so big.
 
i can't open the tool now, cuz appear a message box: Script "ROM functions" line 2: runtime error ocurred. Bad offset:00000000
someone can help me?
 
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