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rock climb script XSE

What is your favourite hack out of these two


  • Total voters
    67

pokefreak2

I can't believe you read this
  • 84
    Posts
    16
    Years
    you guys have probaly been wondering i wonder if anyone has
    an xse rock climb script well here is one

    well from top to bottom
    Spoiler:





















    from bottom to top

    Spoiler:


    for ruby use

    Spoiler:


    here is a video link rock climbhttps://www.pokecommunity.com

     
    Last edited by a moderator:
    Don't you think you should make it a little easier to read, and add some comments. Nobody can really learn from that. Also,
    Code:
     tags would be nice, and then the script and the post, won't get mixed up.
    
    EDIT: It'd also be nice to have a video of the script working. Don't you agree?
     
    lol i don't have a youtube account i'll get one soon just wait up :)

    Edit im gettin youtube account soon

    Edit 2 im gonna upload video soon

    ok just uploading tomorrow
     
    Last edited:
    Well, if some people need explanation to this, I might just do it.

    Code:
    #raw 0x7C [I]0xF9 0x00 [/I]
    
    #raw 0x7C is checkmove. It checks whether one of your party Pokemon have the move. 0xF9 0x00 are two bytes that contribute to the move it self. In this case, I presume it's Rock Smash.
    Code:
    #raw 0x9D [I]0x00 0x0D 0x80 [/I]
    
    #raw 0x9D checks the Pokemon that will make the animation. (If there's one).
    Code:
    #raw 0x9C[I] 0x25 0x00 [/I]
    
    #raw 0x9C plays the animation of the move done. In this case, it's ROCK SMASH. Like, when you use CUT. IT shows what Pokemon is doing it.
    #raw 0x27 is waitstate, or waitspecial. It should be under the animation command.
    Well, I think those commands are the ones that seem hard. Hope that helps.

    Some information were from Dabomstew's site. Here's a video of it working, though he used some different commands.

    https://uk.youtube.com/watch?v=rEhfTD5IjPk
     
    Which move do we have to have to use the Rock Climb?
     
    Well, I usually use VINE WHIP. Dabomstew uses that to. To check if a Pokemon has VINE WHIP, use #raw 0x7C 0x16 0x00 instead of the posted one.
     
    #dynamic 0x800000

    #org @start
    #raw 0x7C 0xF9 0x00
    compare LASTRESULT 0x06
    if 1 call @false
    #raw 0x9D 0x00 0x0D 0x80
    message @tutorial
    boxset 5
    compare LASTRESULT 0
    if b_true goto @yes
    #raw 0x68
    #raw 0x9C 0x25 0x00
    #raw 0x27
    applymovement 0xFF @move
    compare LASTRESULT 1
    if b_true goto @no
    release
    end
    This one?

    I really wanted to have already made scripts.
    Please make more!
     
    This looks nice... *is reminded of days spent SMW hacking*

    I'll fiddle around with it a bit.
     
    Oopps:\
    Change this part:

    Code:
    #org @move
    #raw 0x1D 0x1D 0x1D 0xFE
    to this:

    Code:
    #org @move[B]1[/B]
    #raw 0x1D 0x1D 0x1D 0xFE
    And this:

    Code:
    #org @move
    #raw 0x1E 0x1E 0x1E 0xFE
    to this:

    Code:
    #org @move[B]1[/B]
    #raw 0x1E 0x1E 0x1E 0xFE

    hey it actually works my way geez

    Sorry Hiche but the script won't compile.

    Duplicate dynamic label found on line 38.
    Line: #org @move

    you use thm serparetally
     
    Last edited:
    hey it actually works my way geez



    you do scripts saperetly use your brain

    Don't insult people. It's not nice.

    Also, it "actually" works both ways, but Hiche posted a solution for some people who have a problem with it. So don't go off on him.
     
    -_-

    Thanks Vrai.

    Pokefreak2, you posted your script, without any explanation. So, I was nice enough to explain some. If you don't know what the commands do, don't post here.
     
    -_-

    Thanks Vrai.

    Pokefreak2, you posted your script, without any explanation. So, I was nice enough to explain some. If you don't know what the commands do, don't post here.

    thanks im not good at explaining ty
     
    Hello!

    Can you put in the Script Data (*.vbs\js\wsf) for a download !?? :) or ...

    ..........
     
    can we use this script for emerald also????
     
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