Satoshi Ookami
Memento Mori
- 14,254
- Posts
- 16
- Years
- Age 32
- Abyss of Time, Great Seal
- Seen Aug 5, 2018
I read tut and then test it... it eventually comes out as I wanted to.
New discussion: Do you preffer to read tutorials, or test though a lot errors and trials, or you ask a lot of quostiens?
The fun thing about Meteor Falls is that it's designed from the ground-up to represent depth - and with this you can easily create a tall area. It's a little different in that the perimeter (and in the default map, certain cliffs) appears to be straight up cliffs rather than inclined ones (which are everywhere in Pokémon games). By the way, fun fact: overworld (and overworld-based, like forests) tileset needs major modifications to fit the camera angle between FR/LG and R/S/E, but indoor and cave areas don't as they already are similar in style. Ish. (Camera angle moreso.) So putting Meteor Falls' tileset into FR/LG won't look too tacky (unless you compare the overall FRLG design scheme).
New Topic
Also, I had a thought a few minutes ago. What is a "hack"?
When we think of a "hack", at least in pokemon, we take in the graphics, maps, and events/scripts. But, with a "hack" in definition is a modification of a file by use of a program (in our case, and yes this includes hexadecimal editors) or specific code. But, by definition, a hack is a single modification of said file. So, when we change a map, going by this definition, it is a complete "hack" or change. But, in our sense of the word, a "hack" is many modifications of one file, in this case a ROM. So, what do you think a "hack" is? One lone modification, or many?
Thanks for completely ignoring this.
I'd like to start with a new topic ;D
My question is: Is the press start in the title screen necessary?
I think it isn't. When trying to insert a background with lots and lots of colors, those 2 taken up by the image could really be used elsewhere and make it better. It's like having a book saying, "open cover".
So, anybody wanna talk it up?
Cool story bro (b'-')b
By definition, a hack is what you said, but most people prefer to call that just a simple edit, since no real work is done.
That is basically the whole discussion right there.
Yes, it should to the new players. To most of us, it is already implied to press the start button in clear text, but isolating it(and thus making it stick out) while making it clearly legible will work just as well.
Since we were talking about meteor falls, am I the only person who noticed that Mt. Moon has somewhat similar tiles? It also has those little walls to show how steep the cave is.
Since we were talking about meteor falls, am I the only person who noticed that Mt. Moon has somewhat similar tiles? It also has those little walls to show how steep the cave is.
Pfft, Mt. Moon is nowhere near as awesome. Well, similar in some parts, I guess, but there aren't any funny wall thingy bone jabby loads of thingy. Or slime. Slime is just awesome.
I guess I see how they're SLIGHTLY familar...
Only now I realized how smart Meteor Falls map is structured.
It defies many "rules of mapping".
If I posted that map in the Map Rating Thread, I'm sure I would only get replies that would expose the "normal" mapping errors.
Plus, it uses - besides the normal mountain tile - many tiles that actually weren't noticed when playing the game.
The palletes, first light orange, then in Emerald, grey.
Do you mean the fact that they used the normal mountain tiles to show inclination like in various spots in this map (warning: only a slight page-breaker), particularly in the northern half, instead of jump-over-able ledges?guys, I have a question.
Quite a while ago, this person posted a map that used the big ledges(as walls, as opposed to the little ledges that you jump over) and I noticed that he actually got downgraded for that. Now I'm just wondering, why does pokemon emerald get a free pass when they use it in meteor falls.
In case you don't know what I'm talking about, just look at this(right next to the ledges.)
right here
Contrary to what I believed for quite some time, just because Nintendo does it doesn't make it correct. Route 11 has a whole slew of tree shadow errors along the southern border (and a whole lot more in various places throughout Kanto) and there are some errors with the water-edge tiles in the two maps on the right in the Meteor Falls sheet you linked to. The point is: Nintendo may have used that protruding mountain-thingy in one of their official maps but it still looks ugly :\I'm also wondering why Mt. Chimney has that piece of mountain overlapping the lower layers. Why is that so shunned in mapping when Nintendo already did it?
Just look at the end of it and you'll see what I'm talking about.
right here
Well, people like the norms. It's not a free pass - you can do it any time with any tiles, but it looks funny sometimes.guys, I have a question.
Quite a while ago, this person posted a map that used the big ledges(as walls, as opposed to the little ledges that you jump over) and I noticed that he actually got downgraded for that. Now I'm just wondering, why does pokemon emerald get a free pass when they use it in meteor falls.
In case you don't know what I'm talking about, just look at this(right next to the ledges.)
I'm also wondering why Mt. Chimney has that piece of mountain overlapping the lower layers. Why is that so shunned in mapping when Nintendo already did it?
Just look at the end of it and you'll see what I'm talking about.
right here
Doing it wrong. The principle is fine, but that's poorly executed, in my eyes.Do you mean the fact that they used the normal mountain tiles to show inclination like in various spots in this map (warning: only a slight page-breaker), particularly in the northern half, instead of jump-over-able ledges?
Sarcasm.Also, what do you mean by slight? It nearly breaks the page zoomed out!
I don't follow. :\Doing it wrong. The principle is fine, but that's poorly executed, in my eyes.