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ROM Reaverz Hacking Team

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Sorry to say, I'm quite busy, so I can't fix any bugs... >_>

Who should I send the patch to?
 
er..I'd say first to adiktus, he said he made a mistake so some scripts aren't activating.
If he has fixed all he can then, he should send it to me and I'll script the persons inside.
 
X-Buster, the patch u sent to me had a little problem...it's said something about compressed data, FFFFFFF or something ô.O
and the problem: EVERY map is totally fu***ed up!
And REALLY, I don't even have a visible tileset to reconstruct anything.
I'm at my grandfather's home today, so I wont be online that much, I think.
But I'll at least try to fix the bugs IC postet, I'll use the last patch I got from adiktus.
 
hm..what i did:
.)Deleting the warp script in heros room
.)giving the woman an offset (she had one, but now she got a new one xD)
.)copied the other scripts from route 1, changed the movements and placed it onto the tile were the error occured
.)Changed ALL wild pokemon data which is necessary for the beta

I can't fix the trainerbattle thing, where the game freezes. Adiktus made the script, and opening the script in XSE and recompiling it isn't the best ides ô.O
Maybe darthatron can do this?

And..I don't have the time to test anything, I'm really busy! To whom could I send the patch for testing, I think IC isn'there but in holiday or just away or something :\
 
Send the patch to me. I'll check the trainerbattle script. But seriously, it worked for me last time O.o
 
kay I sent the patch to adiktus ;)
somebody has to fix this thing in greenhill, were the trees at the bottom have no tops ô.O
u don't see them in AM, so it may be a connection problem.
 
whooooooooooooaaaaaaaa..!!!!!!!! too KEWL, I Love it

can you send me a copy but this tme without the 'Flame of Rage Version' and the 'ROM Reaverz inc.' and the icon.. i'll edit it a lil
 
wow great!
Okay, this is what adiktus and Darth fixed:
The carpet tile in the heros room (one was false).
Hopefully the battle in hawksham, darth realised the problem and I think adiktus fixed it (we chatted through msn)
One thing is false now, the connection at the bottom of greenhill. There's still the old original connection, so there are trees without tops xD
But I think apart from that...it's okay!
 
So.... I was looking through all your maps and came across alot of tile errors and movement permissions errors.

40 permission errors in Hacksham, so far.
And a whole bunch of tile errors. :P

So, after adiktus has done fixing scripts, I'm going to get him to send it to me, so I can fix them. :P (He's already fixed some, with my help, but more to come.)

Anyway, goodnight.
 
The map below the starting town is not yet inserted (I think), so we could not fix the connections for that.
 
application

Skills:am able to write amazing storylines
Proof of work:none yet, but pkmn purple comn soon
Past Experience:non pkmn related but I won a creative writing contest against a novelist
Contact possibilities:Brawlkong on Youtube and [email protected]
 
So, I've finished fixing the movement permissions and now I'm going to send the patch to MT. >_>

I also fixed up "Silver Valley" and "Oasia", because they were broken. :D

Anyway... That is all.
 
that's great!
I'll make scripts for the persons in port bydale then, and give the patch to our beta testers ;)

(of course after I received the patch, without it I can't do anything :P)
 
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