Neti
Inactive
- 1,516
- Posts
- 17
- Years
- Age 33
- Cologne, Germany
- Seen Feb 7, 2021
? i was able to enter the forest, dunno what zthe problem is
hmm i think iwas able to enter it, i will check the warps
edit: WTF! there are 255 persons, signposts scripts and warps in there xD
when i try to change it keeps giving me error messages, ill have to replace it
@M4L: i think you need to change something at Route 5. If you compare at with the path that it stands for at the region map it is way too small. Make it higher. You an leave everything you made so far (except for the bottom right exit) and add something at the bottom, maybe some places with more grass so the palyer is forced to cross it
@all: lol i uploaded more than 35mb already for our hack^^ most is caused by some map screenshot bitmaps xD i was too lazy to convert them into png
newest patch is only 150kb so dont worry^^
#org $start
checkflag 0x272
if B_true goto $done
lock
applymovement 0xFF $1
pausemove 0x0
message $hm
$hm 1 = \c\h01\h08PAUL:\c\h01\h02Why do we have to catch ENTEI?\nIt's much too strong for us.\p\c\h01\h09LESTER:\c\h01\h02I told you several times,\nit's the only way we can overtake\lRyouhi. Don't worry, the boss' daughter\lwill work with us.\p\c\h01\h08PAUL:\c\h01\h02Okay, so what do we have to\ndo next?\p\c\h01\h09LESTER:\c\h01\h02We...
boxset 6
applymovement 0x0C $2
pausemove 0x0
applymovement 0x0C $22
pausemove 0
applymovement 0x0D $3
applymovement 0x0E $3
pausemove 0x0
message $stand
$stand 1 = \c\h01\h06SAMARI:\c\h01\h02What are you\nstanding around, we have an application\lfrom my father!
boxset 6
applymovement 0x0C $4
pause 0x30
applymovement 0x0C $5
pausemove 0x0
message $rival
$rival 1 = \c\h01\h06SAMARI:\c\h01\h02How long have you been\nstanding here?\n...Doesn't really matter now. You\lheared what those idiots said, right?\lWhen we met the first time,\lI said we would meet again.\lI'm sorry it has to be under this\lcircumstances.\pI'll have to battle you to\lsave our plan.
boxset 6
applymovement 0x0D $6
applymovement 0x0E $6
pause 0x30
applymovement 0x0D $7
applymovement 0x0E $8
pausemove 0x0
message $child
$child 1 = \c\h01\h09LESTER:\c\h01\h02A child? Damn, everything\nwas fine untill now.
boxset 6
applymovement 0x0C $9
pausemove 0x0
message $go
$go 1 = \c\h01\h06SAMARI:\c\h01\h02You two messed up\nenough now, go to the headquarter.\lI'll get rid of this child on my\lown.
boxset 6
message $but
$but 1 = \c\h01\h09LESTER:\c\h01\h02But SAMARI...
boxset 6
message $silence
$silence 1 = \c\h01\h06SAMARI:\c\h01\h02SILENCE!\nYou better run before I\lget really angry!
boxset 6
applymovement 0x0D $10
applymovement 0x0E $10
pause 0x30
applymovement 0x0D $11
applymovement 0x0E $11
pausemove 0x0
applymovement 0x0D $112
applymovement 0x0E $112
pausemove 0
#raw 0x53 0x0D 0x00
#raw 0x53 0x0E 0x00
setflag 0x272
applymovement 0x0C $12
pausemove 0x0
trainerbattle 1 0x004 $before $after $later
end
#org $before
$before 1 = I'll show you the power of\n\c\h01\h04TEAM SHADOW!
#org $after
$after 1 = Damn...
#org $later
message $rival[B]2[/B]
$rival[B]2[/B] 1 = I knew you are strong, but...\nAllright, I should go now. One last\lthing: I'm the daughter of the\l\c\h01\h04TEAM SHADOW\c\h01\h02, so we will be rivals from now\lon. We'll meet again, and then\lI'll beat you!
boxset 6
applymovement 0x0C $13
pausemove 0x0
applymovement 0x0C $14
pausemove 0
#raw 0x53 0x0C 0x00
release
end
#org $done
release
end
#org $1
$1 1 ; #binary 0x02 0xFE
[SIZE=3][B]#org $2
#raw 0x13 0x13 0x13 0x10 0x10 0x10 0x10 0x10 0x13 0xFE
#org $22
$22 1 ; #binary 0x13 0x13 0x00 0xFE[/B][/SIZE]
#org $3
$3 1 ; $binary 0x01 0xFE
#org $4
$4 1 ; $binary 0x62 0xFE
#org $5
$5 1 ; $binary 0x13 0x13 0x10 0x13 0xFE
#org $6
$6 1 ; $binary 0x63 0xFE
#org $7
$7 1 ; $binary 0x13 0x13 0xFE
#org $8
$8 1 ; $binary 0x13 0x13 0x11 0xFE
#org $9
$9 1 ; $binary 0x02 0xFE
#org $10
$10 1 ; $binary 0x55 0xFE
[SIZE=3]#org $11
$11 1 ; $binary 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1E 0x1E 0x1E 0xFE
#org $112
$11 1 ; $binary 0x1E 0x1E 0x1E 0x1F 0x1F 0x1F 0xFE[/SIZE]
#org $12
$12 1 ; $binary 0x03 0xFE
[SIZE=3]#org $13
$13 1 ; $binary 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1E 0x1E 0xFE
#org $14
$14 1 ; $binary 0x1E 0x1E 0x1E 0x1E 0x1E 0x1F 0x1F 0xFE
[/SIZE]
@ Neti:
Forest- that's pretty cool! 10/10! I espeially like how it shows grass, yet you can't get to it :p And the tile mixture is BRILLIANT! <3
Second Town- 9/10, pretty cool but... 1) there's a Tile error on the PC, and 2) WHY is there salt water in a town? o_O
Route- nothing to say but: SO... MANY... TREES! O_O
If you maybe, put in some different tiles, your maps would RULE! <3
I'm surprised that noone has commented on this yet- I would day that these are the best maps on the page. First off the maps are not to plain and not to 'over the top'. Second, the shape of the caves is really nice. Third, you have made a use of HMs, which is something shunned by some people. The only thing I would mention is that there is the occasional bit is underterrained, but that is a matter of taste.
well, should i add the sudowoodo script and the watering can as item to the todo list? i think when we made the script once we will have to change only the id when inserting it the next time. and there shouldnt be more than 2 or 3 sudowoodos anywayI cant want until the beta come out. after looking at them screens
what do you think? we did not plan to insert fakemon and d/p pokemon right?wildarms001 said:well hope you and your team will not give up this one :D and i got a little suggestion why you and your team make an evolution of entei :D gudluck
xD Downloaded everything now as a 107kb txt file^^Dear Neti,
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