Neti
Inactive
- 1,516
- Posts
- 17
- Years
- Age 33
- Cologne, Germany
- Seen Feb 7, 2021
i ont know how to do that...
well anyway im finally finished with my ice tileset:
credit for the tiles goes to Fanking Omega, Palettes are from dshayabusa. He also gave me his Block data but he either did something wrong when exporting or his block data are crap^^ so i amde my own ones now.
i have just one problem: the tiles of the normal house are being animated and change their look when a door opens... how to fix that? behaviour is 0 and background 0 or 20 (block is coveredd by hero)
right now im trying to export as many things a spossible form tileset 0 to tileset 16, so i can use tileset 16 independent of tileset 0
pokecenter, mart and sideway stairs should be working. i still have to take the normal stairs (2 tiles), bridges (6 tiles), fences (4 tiles) and signs (4 tiles) and a ledge tile. i mean real tiles (8x8 pixel) not blocks (16x16 pixel) that are used to build the map, ill have to take some tiles out of the etileset that are useless or doubled...
well anyway im finally finished with my ice tileset:
![[PokeCommunity.com] ROM Reaverz Hacking Team [PokeCommunity.com] ROM Reaverz Hacking Team](https://eugenier.eu.ohost.de/hack/blocks.bmp)
credit for the tiles goes to Fanking Omega, Palettes are from dshayabusa. He also gave me his Block data but he either did something wrong when exporting or his block data are crap^^ so i amde my own ones now.
i have just one problem: the tiles of the normal house are being animated and change their look when a door opens... how to fix that? behaviour is 0 and background 0 or 20 (block is coveredd by hero)
right now im trying to export as many things a spossible form tileset 0 to tileset 16, so i can use tileset 16 independent of tileset 0
pokecenter, mart and sideway stairs should be working. i still have to take the normal stairs (2 tiles), bridges (6 tiles), fences (4 tiles) and signs (4 tiles) and a ledge tile. i mean real tiles (8x8 pixel) not blocks (16x16 pixel) that are used to build the map, ill have to take some tiles out of the etileset that are useless or doubled...
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