Great Mazinger
nope.avi
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The Type icons in Fire Red can be found by opening the ROM in Tile Molester and going to offset 00E95FDC. Then hit Tile Forward to line them up right.
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Great!The Type icons in Fire Red can be found by opening the ROM in Tile Molester and going to offset 00E95FDC. Then hit Tile Forward to line them up right.
Are you sure that, that is the only way, I'm pretty sure you can find in in UnlzThe Type icons in Fire Red can be found by opening the ROM in Tile Molester and going to offset 00E95FDC. Then hit Tile Forward to line them up right.
Why make it longer when it can be easier and lighter to understand if it is short?I already kind of figured this out on my own, but I'm sure this helped a lot of people. Also I want to say good job on your first tutorial H20 Turqoise(can u pm if u have a PC nickname). One pointer, next time, make it longer. ;P
Are you sure that, that is the only way, I'm pretty sure you can find in in Unlz
Why make it longer when it can be easier and lighter to understand if it is short?
Also, UnLZ only shows compressed images, that is why you cannot see OWs, Pokemon icons, backsprites and the type icons.
But in Tile Molester, you'll hardly be editing a Pokemon sprite (which is btw compressed)
Oh.FYI: Trainer back sprites are compressed in Ruby.
Do you know where the tool is for changing pokemon types?No, there isn't already a tool for this. You should look before you post.
You should post more than that. Try making a tutorial about something you found yourself.
Obviously it doesn't help you complete a hack, but it adds some originality to a hack.
Of course you can but you have to be really experienced.Is there any actual way to add new types to the maximum number?
EDIT: Sorry if I shouldn't be bumping this or something.
The problem is, I don't know how to as well.Well, I'm trying to make something with people who are pretty experienced, so I'm pretty sure if you told me how, if I couldn't do it, they could.
Would you mind all that much? It's fairly important to the project >_<
A tool like that does exist.This tutorial would be necessary as part of adding a new type, but this only puts in the sprite, not the actual type effectiveness. I would, however, love to see a program that does.