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[Game Idea] Sandbox Pokemon Game

  • 18
    Posts
    3
    Years
    • Seen Mar 6, 2025
    I'm currently working on a project where 99% of the world is open to the player from the start and every Pokemon is obtainable in some capacity. I'm trying to fit as many features as I can into it to try and appeal to as many playstyles as possible. My question to the community is this: What would you like to see out of a game like this? What makes Pokemon fun for you?
     
    Personally, I feel like the "shove everything possible into the game" approach leads to bad game design. Options are good, but an over abundance of options leads to confusion on the part of the player, along with lack of focus in direction. Generally what happens when you try to appeal to everyone is that you spread everything too thin, and end up appealing to no one. It's far, far more appealing to people to play something that focuses on a few short and simple premises, and does those things WELL, polished up to perfection. Especially for a fan game, where there isn't a staff and budget to throw at it to make a grander vision successful.

    It's like a buffet - sure, you have a huge variety, but none of the food is particularly good, because the restaurant doesn't specialize in any thing. If you want a quality steak, you're far better off going to a steak house.
     
    I completely agree that adding too much will lead to poor quality in other aspects, so I'm trying the idea of having a bunch of side quests tied to one main quest. This game isn't really going to have a story and is going to be focused more on battles and exploring, so I wanted to add a bit more spice to keep things interesting. I'm not saying my game will have the most polish or have the most interesting features, I've just personally always wanted to try a more open world Pokemon game with less linear direction and was wondering what others might want in such a game.
     
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