- 25
- Posts
- 16
- Years
- Seen Jan 24, 2011
First of all, I'm playing on an emulator. I had the original version (ruby, actually), but I lost it playing football.
Anyway, I started a new game, and it said the internal battery had run dry, clock events wouldn't happen, etc. I figured this would affect time of day, so I googled it and solved the problem in about ten seconds.
However, even though I no longer get that error, my game always seems to be in day. I tried starting a new game with the clock set to 10 pm or so, and it still looked like day after I left the house and walked to the nearest town.
Can anybody give me any help? What are the boundaries for time of day anyway (as in, what time it turns to night, etc.). I'll edit this post later in the day to see if it's changed at all (although I'm worried that because I started my further file while it had no clock-based events, it might never have clock-based events. Is that the case?)
Anyway, I started a new game, and it said the internal battery had run dry, clock events wouldn't happen, etc. I figured this would affect time of day, so I googled it and solved the problem in about ten seconds.
However, even though I no longer get that error, my game always seems to be in day. I tried starting a new game with the clock set to 10 pm or so, and it still looked like day after I left the house and walked to the nearest town.
Can anybody give me any help? What are the boundaries for time of day anyway (as in, what time it turns to night, etc.). I'll edit this post later in the day to see if it's changed at all (although I'm worried that because I started my further file while it had no clock-based events, it might never have clock-based events. Is that the case?)