'---------------
#org @start
lock
special 0x113
applymovement MOVE_CAMERA @move1
waitmovement 0x7F
pause 0x20
fadesong 0x13B
applymovement 0x3 @move2
waitmovement 0x3
pause 0x20
applymovement MOVE_CAMERA @move3
applymovement 0x3 @move4
spriteface 0x3 0x2
waitmovement 0x7F
waitmovement 0x3
special 0x114
checkgender
if 0x1 goto @snippet1
msgbox @string1 MSG_NORMAL '"[blue_fr][rival]: Hello, my name i..."
msgbox @string2 MSG_NORMAL '"[blue_fr][rival]: Right then, befo..."
applymovement MOVE_PLAYER @move5
waitmovement 0xFF
fadedefault
msgbox @string3 MSG_NORMAL '"[blue_fr][rival]: [.]you're not my..."
goto @snippet2
'---------------
#org @snippet1
msgbox @string4 MSG_NORMAL '"[blue_fr][rival]: Hello, my name i..."
msgbox @string2 MSG_NORMAL '"[blue_fr][rival]: Right then, befo..."
applymovement MOVE_PLAYER @move5
waitmovement 0xFF
fadedefault
msgbox @string5 MSG_NORMAL '"[blue_fr][rival]: [.]you're not my..."
goto @snippet2
'---------------
#org @snippet2
applymovement 0x3 @move6
applymovement MOVE_PLAYER @move7
waitmovement 0x3
waitmovement 0xFF
msgbox @string6 MSG_NORMAL '"[blue_fr][rival]: Seems like no-on..."
giveitem 0x15D 0x1 MSG_OBTAIN
msgbox @string7 MSG_NORMAL '"[blue_fr]I think he might be in [g..."
setdooropened 0x14 0x6
spriteface 0x3 0x2
doorchange
setdoorclosed 0x14 0x6
applymovement 0x3 @move8
waitmovement 0x3
hidesprite 0x3
setflag 0x904
doorchange
setvar 0x7000 0x1
release
end
'---------
' Strings
'---------
#org @string1
= [blue_fr][rival]: Hello, my name is [rival].\nI assume you're the landlord?\lWell, nice to meet you.
#org @string2
= [blue_fr][rival]: Right then, before we\ndiscuss prices, I'll tell you\lwhat I want.\pIn the mornings, I want a boiled\negg with two slices of bread,\llightly buttered on both sides.\lThen, I want[.]
#org @string3
= [blue_fr][rival]: [.]you're not my landlord,\nare you?\lHaha, sorry about that.\lI thought you looked too young to\lbe renting out a house.\lI guess I'm lodging next door,\lthen?
#org @string4
= [blue_fr][rival]: Hello, my name is [rival].\nI assume you're the landlady?\lWell, nice to meet you.
#org @string5
= [blue_fr][rival]: [.]you're not my landlady,\nare you?\lHaha, sorry about that.\lI thought you looked too young to\lbe renting out a house.\lI guess I'm lodging next door,\lthen?
#org @string6
= [blue_fr][rival]: Seems like no-ones home.\nI've got a letter I need to give\lto him, urgently[.]\lSay, you look like you could\lmanage a simple job. Would you\lmind [green_fr]delivering this to MR.\lBROWN?[blue_fr]\lYou can't miss him, he'll be\l[green_fr]wearing a green hat[blue_fr].\l[small]Or at least, that's\lwhat he told me.\l\c\h06À[.]you will? Great!
#org @string7
= [blue_fr]I think he might be in [green_fr]LILAC\nCITY[blue_fr], as he told me he had to\lattend to some business or\lsomething there in his letter.\lI don't know.\lBy the way, you might want to get\la [red_fr]POKéMON[blue_fr], as the WILD\lPOKéMON at [green_fr]CORAL CROSSROADS[blue_fr],\lso I've heard, are very vicious.\lAnyway, I'm going to go and\lsettle in, put my stuff away, you\lknow?\lThanks!
'-----------
' Movements
'-----------
#org @move1
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements
#org @move2
#raw 0x61 'Show
#raw 0x11 'Step Up (Normal)
#raw 0x66 'Happy (^_^)
#raw 0xFE 'End of Movements
#org @move3
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements
#org @move4
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x1 'Face Up
#raw 0xFE 'End of Movements
#org @move5
#raw 0x64 'Cross (X)
#raw 0xFE 'End of Movements
#org @move6
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x1C 'Delay5
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x1 'Face Up
#raw 0x12 'Step Left (Normal)
#raw 0x1 'Face Up
#raw 0x1C 'Delay5
#raw 0x1C 'Delay5
#raw 0x12 'Step Left (Normal)
#raw 0x1 'Face Up
#raw 0x1C 'Delay5
#raw 0x1C 'Delay5
#raw 0x1C 'Delay5
#raw 0x64 'Cross (X)
#raw 0x2 'Face Left
#raw 0xFE 'End of Movements
#org @move7
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0xFE 'End of Movements
#org @move8
#raw 0x11 'Step Up (Normal)
#raw 0x60 'Hide
#raw 0xFE 'End of Movements