- 48
- Posts
- 13
- Years
- Seen Jun 16, 2013
Hey guys,
I've been trying to imitate the effect from the Seafoam-Islands,
where when you push a boulder through a hole,
it falls into the streaming water and creates still, surfable water behind it.
As the "surfable" effect only affects a few tiles i had no problem implementing that,
but changing the animated autotiles from streaming to still water for a big area of water was a bigger problem.
I managed to create a workaround with animated character graphics for the still water,
but that made the map lag a lot, as it meant to create about 200 animated events for the affected area.
The perfect solution would be to change the autotile graphic for the affected events scriptwise.
I already found a general solution for RPGXP (https://save-point.org/thread-4205.html),
but as the map/tile script was changed in Essentials, the mentioned script produces errors.
Did anyone of you guys mess with these script sections enough to tell me what i would need to do to achieve
the desired effect?
Any hint would be appreciated.
Cheers, Sichlor
I've been trying to imitate the effect from the Seafoam-Islands,
where when you push a boulder through a hole,
it falls into the streaming water and creates still, surfable water behind it.
As the "surfable" effect only affects a few tiles i had no problem implementing that,
but changing the animated autotiles from streaming to still water for a big area of water was a bigger problem.
I managed to create a workaround with animated character graphics for the still water,
but that made the map lag a lot, as it meant to create about 200 animated events for the affected area.
The perfect solution would be to change the autotile graphic for the affected events scriptwise.
I already found a general solution for RPGXP (https://save-point.org/thread-4205.html),
but as the map/tile script was changed in Essentials, the mentioned script produces errors.
Did anyone of you guys mess with these script sections enough to tell me what i would need to do to achieve
the desired effect?
Any hint would be appreciated.
Cheers, Sichlor