NarutoActor
The rocks cry out to me
- 1,974
- Posts
- 16
- Years
- Age 31
- Brooklyn/Marlboro
- Seen Apr 2, 2016
are the setting set right? Like unknown 0003 and a var number. also if you want that applymovement to work you need to add a waitmovement 0x0
I have the newest version, and I changed the offset of that message box, but no dice. Is there a different way of writing that that I can try?make sure your using the most up-to-date xse. Also try re pointing the offsets with the original script.
...hm, no help for me it seems. Ah well, I'll just stick around here and act pitiful until someone shows me some mercy.
@Shadow_Knux, have you checked to see if the script works in-game? Might be worth a try. Also, I'm sure that flag 0x888 is used in the game (if this is an FR hack), and you might want to check your variables too. It may be that those are messing this up somehow.
...frankly, I have no clue what's wrong.
Ooh! I think this might be your problem, here. closeonkeypress needs to come before fadescreen, otherwise it gets mixed up in the MSG command, I think.msgbox 0x87B012C MSG_KEEPOPEN '"[black_fr][buffer2] was transferre..."
fadescreen 0x1
closeonkeypress
#dynamic 0x800000
#org @start
lock
faceplayer
textcolor 0x01
checkflag 0x200
if 0x1 goto @violaiswaiting
msgbox @1 0x6
applymovement 0x01 @move
waitmovement 0x0
applymovement 0xFF @move2
pause 0x30
release
end
#org @1
= Mom: Oh \v\h01! You're finally awake!\pProfessor Viola came by earlier;\n she wanted to talk to you but\n you were asleep.\pYou should go visit her.\n It appeared urgent.
setflag 0x200
#org @violaiswaiting
= Mom: You should go visit Viola;\n she should be in her laboratory.
#org @move
#raw 0x01
#raw 0xFE
#org @move2
#raw 0x12
#raw 0x12
#raw 0x10
#raw 0xFE
You need to make a level script in your map that has setmaptile in it. Read my XSE tutorial (with the level script tut in a link at the top) or cooley's tutorial to make a level script.The main thing I need to know is whether I need to do anything special in order to make a changemaptile command permanent.
Thanks, I'll do that. Your tut is awesome btw, I've had it open for so long that my computer would probably crash or something if I tried to close it :P.You need to make a level script in your map that has setmaptile in it. Read my XSE tutorial (with the level script tut in a link at the top) or cooley's tutorial to make a level script.
Nope. Still being autocorrected. At this point, I'd be fine with just leaving the sprite visible, but having him not be there if you come back. Would you happen to know how to do that?Ooh! I think this might be your problem, here. closeonkeypress needs to come before fadescreen, otherwise it gets mixed up in the MSG command, I think.
Maybe not, anyway, let me know if it works.
...
Actually, this is kind of funny. I made a script that's pretty the same sort of event.
Darn. Oh well, just remove the fadescreens and he should be gone when you come back, or at least, that's what I inadvertantly did to myself in one of my scripts :P. Of course, it might just make him vanish without the fadescreen, if it works properly.Nope. Still being autocorrected. At this point, I'd be fine with just leaving the sprite visible, but having him not be there if you come back. Would you happen to know how to do that?
I removed the fadescreen and such, but I still get my msgbox changed to loadpointer. This is becoming quite annoying, as that HAD worked before.Darn. Oh well, just remove the fadescreens and he should be gone when you come back, or at least, that's what I inadvertantly did to myself in one of my scripts :P. Of course, it might just make him vanish without the fadescreen, if it works properly.
...I removed the fadescreen and such, but I still get my msgbox changed to loadpointer. This is becoming quite annoying, as that HAD worked before.
Thank you for being so helpful though.
I changed the Mom script but it doesn't actually update even after I recompile. I use XSE; I'm also a nub. This is the script (probably filled with errors) that I wanted to replace it with to see what would happen:
Code:#dynamic 0x800000 #org @start lock faceplayer textcolor 0x01 checkflag 0x200 if 0x1 goto @violaiswaiting msgbox @1 0x6 applymovement 0x01 @move waitmovement 0x0 applymovement 0xFF @move2 pause 0x30 release end #org @1 = Mom: Oh \v\h01! You're finally awake!\pProfessor Viola came by earlier;\n she wanted to talk to you but\n you were asleep.\pYou should go visit her.\n It appeared urgent. setflag 0x200 #org @violaiswaiting = Mom: You should go visit Viola;\n she should be in her laboratory. #org @move #raw 0x01 #raw 0xFE #org @move2 #raw 0x12 #raw 0x12 #raw 0x10 #raw 0xFE
but it doesn't even make it in-game, or it appears that it doesn't; ever since I tried recompiling it, launching the ROM in Visual Boy Advance produces an error (something about some sub-[blargh] not being installed).
:<