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Script Help Thread (DO NOT REQUEST SCRIPTS)

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Firered
Pocket Script
Spoiler:

Yes or no question i wont talk to me
i only started yesterday
 
Firered
Pocket Script
Spoiler:

Yes or no question i wont talk to me
i only started yesterday

this is the only mistake i saw, but i don't think this will help...
 
My own problem:
Spoiler:

The applymovement target doesn't walk down like I want him to. People # is 100B, so he vanishes right, and event # is 1. Oh, Unknown is 3, Movement 11, and on the script itself, unknown 3 var number 4050.

I guessed it right. After looking at your script, the first thing that is causing your error is that the NPC is too far away from the game's screen.
Let me explain so you can at least learn something. :)

Okay, so your error is in the
@walkdown...
I counted how many 'down movements' it has, and I concluded that the NPC was too far.
Spoiler:


Okay so the solution will be, put the NPC one block down and remove one 'raw 0x10' from your script and it'll work just fine~
;)
 
It doesn't fix it
What I do is this

Make a new person
make the same proportions (this includes: View Radius Script Offset and Trainer checked,) as the old person
delete the old person
put the new person in the old persons place

Perhaps this might help:
I know it's quite small and poor quality
Wow. Okay, I never actually got an error message from the emulator before. I have no idea what this problem is.

Thanks i forgot to burn it to the rom is the problem *faceplam*
Hey, just a quick note for Ben, you ought to try using XSE instead of Pokescript. I was trying to use Pokescript when I first started hacking, but believe me, XSE is better by a million percent.

I guessed it right. After looking at your script, the first thing that is causing your error is that the NPC is too far away from the game's screen.
Let me explain so you can at least learn something. :)

Okay, so your error is in the @walkdown...
I counted how many 'down movements' it has, and I concluded that the NPC was too far.
Spoiler:


Okay so the solution will be, put the NPC one block down and remove one 'raw 0x10' from your script and it'll work just fine~
;)
Wierd, I never knew that distance was a factor. But THANK YOU! This was driving me nuts, I couldn't figure out what the problem was. I'll get that fixed right away.
EDIT: It worked! Thanks again, I really appreciate your taking the time to explain this for me.
 
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i also have the trouble that the trainer sees me when I am the line before he is. I know it sounds a little difficult, but I hope you guys understand me.
 
YES, see, I had exactly the same issue!
Look, you must have a messed up Rom, or something else going on, because replacing the event really should have worked.
But I'm at a loss now, I have no clue what's going on.
 
Nvr Mind. I try again with Ruby. Crappy graphics, but I can make a good game out of it i think
 
Edit: Don't worry i figure it out.

Now i know your not supposed to "request scripts" here but:
I was wondering if anyone could explain how i'd go about changing the games brightness/colors with scripting (to night style...no, not with a clock or anything!) as i have an idea for a new HM or abilitiy.
...or would that be asm related...
 
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hi wen i try to use this script i warp as soon as i start walking with the cpu instead of
when i get there then warp is something wrong? heres the script
Spoiler:
 
hi wen i try to use this script i warp as soon as i start walking with the cpu instead of
when i get there then warp is something wrong? heres the script
Spoiler:

Yep, you missed the waitmovement 0x0
You shouldn't use the compare command like that just use it like this:
Just copy this script and it should work ;)

Spoiler:


Edit: Don't worry i figure it out.

Now i know your not supposed to "request scripts" here but:
I was wondering if anyone could explain how i'd go about changing the games brightness/colors with scripting (to night style...no, not with a clock or anything!) as i have an idea for a new HM or abilitiy.
...or would that be asm related...
Changing palettes in game is ASM related.
 
Rival Script Problem:
Spoiler:


This is one of the scripts, but it completely ignores the flags. Why? >.<
 
Last edited:
Firered
XSE
Pokemon Center
Spoiler:


Everytime I use this, it makes my character just pick up an item and go on. I messed this up earlier, but I can't remember how I fixed it.
 
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I tried HM's Shinyzer and it gave me ASM offset but when I use this script and talk to NPC
Spoiler:

it'll freeze game.

Of course it will freeze... it doesn't work like that.
See this post.
 
This is a script that doesn't let you pas an area when you don't have a pokemon... But the game freezes when activated...

Spoiler:
 
This is a script that doesn't let you pas an area when you don't have a pokemon... But the game freezes when activated...

Spoiler:
Fixed parts are in bold.
It should work now.
 
Fixed parts are in bold.
It should work now.

Thank you, but the game still freezes... Has it to do with something in advancemap?
(unknown and the two VAR's)
 
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