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#dynamic 0x800000
#org @rival1
lockall
checkflag 0x100B
if 0x1 goto @done
msgbox @hey 0x6
applymovement 0x1 @walkdown
waitmovement 0x0
msgbox @who 0x6
trainerbattle 0x1 0x001 0x0 @begin @end @after
releaseall
end
#org @after
msgbox @noway 0x6
applymovement 0x1 @thinking
waitmovement 0x0
msgbox @noway2 0x6
applymovement 0x1 @donethinking
waitmovement 0x0
msgbox @goodbye 0x6
applymovement 0x1 @leaving
waitmovement 0x0
hidesprite 0x1
setflag 0x100B
release
end
#org @done
releaseall
end
#org @hey
= Hey, what're you doing out here?
#org @who
= Who're you? And how'd you get\nout here? There aren't supposed\lto be any humans living out this\lfar!\p...\n...\l...\lWhat, never seen another human\lbeing before? Speak up!\p...\nWHAT?!\lYou can't be serious. How can\lanyone be raised by Pok\h1bmon?!\p...And you've got Pok\h1bballs on\nyour belt, where'd you get those?\pA Pok\h1bmon gave them to you?\nAre you crazy? Pok\h1bmon don't\leven understand English! You can't\ltalk to a Pok\h1bmon!\pAlright, I'm tired of this. You\nmust be a Trainer, so let's\lbattle!\p...you...don't...know...what...\na...battle...is...\p..........................\n......................\pWHAT IS WRONG WITH YOU?!\p...(Sheesh, maybe all that talk\nwas true after all. If it\lwas, I'll beat this rookie easily...)\pAlright then, I'll show you how\nto battle. Send out your Pok\h1bmon!
#org @begin
= Ready, go!
#org @end
= Impossible! You must have been\nlying to me!
#org @noway
= WHAT! I LOST?!\p...Liar! There's no way this was\nyour first battle! I refuse\lto accept it!\p...Urk, I can't believe I lost...
#org @noway2
= (But then, if that story was a lie...\phow...all the way out here...
#org @goodbye
= Fine then, I'll head back to\nFrontier Town. Next time, I won't\lgo so easy on you!
#org @walkdown
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0xFE
The applymovement target doesn't walk down like I want him to. People # is 100B, so he vanishes right, and event # is 1. Oh, Unknown is 3, Movement 11, and on the script itself, unknown 3 var number 4050.
I guessed it right. After looking at your script, the first thing that is causing your error is that the NPC is too far away from the game's screen.
Let me explain so you can at least learn something. :)
Okay, so your error is in the @walkdown...
I counted how many 'down movements' it has, and I concluded that the NPC was too far.
Spoiler:
Okay so the solution will be, put the NPC one block down and remove one 'raw 0x10' from your script and it'll work just fine~
;)
Make a new person
make the same proportions (this includes: View Radius Script Offset and Trainer checked,) as the old person
delete the old person
put the new person in the old persons place
Hey, just a quick note for Ben, you ought to try using XSE instead of Pokescript. I was trying to use Pokescript when I first started hacking, but believe me, XSE is better by a million percent.
I guessed it right. After looking at your script, the first thing that is causing your error is that the NPC is too far away from the game's screen. Let me explain so you can at least learn something. :)
Okay, so your error is in the @walkdown... I counted how many 'down movements' it has, and I concluded that the NPC was too far.
Spoiler:
Okay so the solution will be, put the NPC one block down and remove one 'raw 0x10' from your script and it'll work just fine~ ;)
Wierd, I never knew that distance was a factor. But THANK YOU! This was driving me nuts, I couldn't figure out what the problem was. I'll get that fixed right away.
EDIT: It worked! Thanks again, I really appreciate your taking the time to explain this for me.
i also have the trouble that the trainer sees me when I am the line before he is. I know it sounds a little difficult, but I hope you guys understand me.
YES, see, I had exactly the same issue!
Look, you must have a messed up Rom, or something else going on, because replacing the event really should have worked.
But I'm at a loss now, I have no clue what's going on.
Now i know your not supposed to "request scripts" here but:
I was wondering if anyone could explain how i'd go about changing the games brightness/colors with scripting (to night style...no, not with a clock or anything!) as i have an idea for a new HM or abilitiy.
...or would that be asm related...
hi wen i try to use this script i warp as soon as i start walking with the cpu instead of
when i get there then warp is something wrong? heres the script
Spoiler:
#dynamic 0x800000
#org @start
msgbox @poke 0x5
compare 0x800d 0x1
if 0x1 goto @followme
if 0x0 goto @ok
release
end
hi wen i try to use this script i warp as soon as i start walking with the cpu instead of
when i get there then warp is something wrong? heres the script
Spoiler:
#dynamic 0x800000
#org @start
msgbox @poke 0x5
compare 0x800d 0x1
if 0x1 goto @followme
if 0x0 goto @ok
release
end
Yep, you missed the waitmovement 0x0
You shouldn't use the compare command like that just use it like this:
Just copy this script and it should work ;)
Now i know your not supposed to "request scripts" here but:
I was wondering if anyone could explain how i'd go about changing the games brightness/colors with scripting (to night style...no, not with a clock or anything!) as i have an idea for a new HM or abilitiy.
...or would that be asm related...