colcolstyles
Yours truly
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- Seen May 19, 2019
well thats what i learned from foullump's youtube tutorialsOhhhh this is pokescript?
Is this supposed to be for XSE? Then try this;TUNA TRY THIS OUT
#dynamic 0x80007C
#org @start
lockall
applymovement 0xFF @move
waitmovement 0x0
msgbox @haha 0x6
applymovement 0x0 @move2
waitmovement 0x4
msgbox @what
boxset 0x06
setvar 0x6000 0x1
releaseall
end
#org @move
#raw 0x62
#raw 0xFE
#org @haha
= ???:hahaha i created a..!\nOh no i'm late!\pIhave to go!
#org @move2
#raw 0x60
#raw 0xFE
#org @what
= [PLAYER]:who was that?!\nHe left something\pI'll check!
also make sure your var number is 6000 and var value is at 0000 when you look at your script box in advanced map
in your script setvar 0x6000 0x0001 means at variable 6000 and value 0001 this script does nothing so at 0000 it does what its supposed to do making it only happen once(at least that is what i perceived from it)
#dynamic 0xoffset
#org @start
lockall
applymovement 0xFF @move
waitmovement 0x0
msgbox @haha MSG_NORMAL
applymovement 0x0 @move0
waitmovement 0x4
msgbox @what MSG_NORMAL
setvar 0x6000 0x1
releaseall
end
#org @move
#raw 0x62
#raw 0xFE
#org @haha
= ???:hahaha i created a..!\nOh no i'm late!\pIhave to go!
#org @move2
#raw 0x60
#raw 0xFE
#org @what
= [PLAYER]:who was that?!\nHe left something\pI'll check!
#clean
#dynamic 0x800000
#include applymovement.rbh
#org @start
applymovement 1 @move
waitmovement 0
message @speech 6
applymovement 1 @follow
applymovement 0xFF @follow
waitmovement 0
message @tv 6
message @2 6
release
end
#org @move
#raw EXCLAMATION_MARK WALK_UP WALK_UP WALK_RIGHT WALK_RIGHT 0xFE
#org @follow
#raw WALK_LEFT WALK_LEFT WALK_LEFT WALK_LEFT 0xFE
#org @speech
= [player]! Look at the TV... Team\nRocket's at it again! This time\lthey've... Well, see for yourself!
#org @tv
= Team Rocket, a notorious evil\norganisation, has abducted the\llegendary Dog trio, RAIKOU, ENTEI\land SUICUNE. Their current\lwhereabouts are unknown, but we\lfear the worst for the three\lPOKéMON.\pThis concludes our special news\nreport.
#org @2
= Well... There's nothing we can do\nabout it anyway... You should go\lback to sleep, honey.
Um, yeah. XSE Would point that out by itself. v.v^ Also, in applymovement 0x1 @move0, move0 does not point to any movements. So, change @move0 to @move2.
Chad -
It's nothing wrong with the script, it's the script tile.Okay so when I step on the script tile, the game just freezes. It always happens when I try to trigger an applymovement through a script tile. When I trigger the applymovement by TALKING to a person, everything goes as it should be. Do I have some settings wrong or anything? It's really annoying.
Anyway this is the script:
Code:#clean #dynamic 0x800000 #include applymovement.rbh #org @start applymovement 1 @move waitmovement 0 message @speech 6 applymovement 1 @follow applymovement 0xFF @follow waitmovement 0 message @tv 6 message @2 6 release end #org @move #raw EXCLAMATION_MARK WALK_UP WALK_UP WALK_RIGHT WALK_RIGHT 0xFE #org @follow #raw WALK_LEFT WALK_LEFT WALK_LEFT WALK_LEFT 0xFE #org @speech = [player]! Look at the TV... Team\nRocket's at it again! This time\lthey've... Well, see for yourself! #org @tv = Team Rocket, a notorious evil\norganisation, has abducted the\llegendary Dog trio, RAIKOU, ENTEI\land SUICUNE. Their current\lwhereabouts are unknown, but we\lfear the worst for the three\lPOKéMON.\pThis concludes our special news\nreport. #org @2 = Well... There's nothing we can do\nabout it anyway... You should go\lback to sleep, honey.
Do you want to save the script or compile it? To save it, click the little floppy disk icon (can't get a pic of it. not at my windows machine right now, sorry). XSE will then ask you to select a location to save the script. To compile the changes back into the rom, click the gear icon. Hope this helps
#dynamic 0x800000
#org @start
lock
checkflag 0x200
if 0x0 goto @sorry
if 0x1 goto @end
release
end
#org @sorry
msgbox @sry 0x6
apploymovement 0xFF @move
waitmovement 0x0
release
end
#org end
clearflag 0x200
release
end
#org @sry
= I have to check the note that\nmom and dad left me.
#org @move
#raw 0x13
#raw 0xFE
Hey, I was trying to make a script that would make the player turn back unless they read a note from their parents. But for some reason, when they step on the tile, they freeze.
Anyways, here's the script:
Does anyone know why this isn't working?
#dynamic 0x800000
#org @start
checkflag 0x200
if 0x1 goto @end
msgbox @sry 0x4
apploymovement 0xFF @move
waitmovement 0x0
release
end
#org @end
release
end
#org @sry
= I have to check the note that\nmom and dad left me.
#org @move
#raw 0x13
#raw 0xFE
Unknown: 0300
Var number: 4050
Hi guys. Got another issue. I've added a level script but for some reason, when I enter the route in question, the route name doesn't show up in the top corner. However, when I exit the route and re-enter it, the name pops up. All I did in the level script was hide a sprite.
Thoughts?