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Secret Base?

Either scripting or a pretty complex event system. You can use variables to store the positions of each object and its graphic (16 sets of 3 variables = 48 variables), and use events to change the graphics of events and set their positions.

Thinking about it, it's not actually that hard. The only problem is that you can't really do multiple-tile furniture without some more complicated events (events only use one tile).
 
You can just have one dummy map that serves as the secret base, so you dont need 50 separate maps, when you do activate that secret base, in the map file put the Map ID of the map you warp from and generate a random room and save the it on a map file. You save teh objects on a separate file in the same manner and load it up every time you go to that place.
 
Yeah, that's the one. Choose a variable to store the result in. Then, use a conditional branch to check the result. Here are the possible values:
Code:
  DOWN=2
  LEFT=4
  RIGHT=6
  UP=8
  A=11
  B=12
  C=13
  X=14
  Y=15
  Z=16
  L=17
  R=18
C is confirm, by the way (like A in the GB/DS games). B is still cancel.
 
I Suggest you read the help in RMXP, and learn. He pointed you in the right direction now its up to you to figure it out. What your asking for would be easier in RUBY, (In my opinion) If you wanna atempt RUBY you should GOOGLE RUBY. Other than that I suggest you figure it out.
 
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