Maruno
Lead Dev of Pokémon Essentials
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- Seen May 3, 2024
Should Pokémon fangames be different to the official games?
We all know the official Pokémon main games; they live on various hand-held Nintendo consoles. We also know about Pokémon fangames; they live mostly on computers. There are numerous differences between these two things. I'm not talking about story here; I'm talking about things like the control scheme and how the game is presented, as well as certain features and mechanics which could be different because of the platform being used.
Should Pokémon fangames therefore work differently to the official games because of the differences between these two platforms? If so, how? What (if any) intentional variations do you think fangames should make from how the official games work? Why?
Fangames are of course limited by what the available game engines can do. If there were no such limitations, and fangame engines were able to do anything you wanted, how would your answers to the above questions change? Would you prefer differences (which ones?) or would you prefer a faithful recreation of exactly how the official games work? Why?
Some platform differences to consider:
We all know the official Pokémon main games; they live on various hand-held Nintendo consoles. We also know about Pokémon fangames; they live mostly on computers. There are numerous differences between these two things. I'm not talking about story here; I'm talking about things like the control scheme and how the game is presented, as well as certain features and mechanics which could be different because of the platform being used.
Should Pokémon fangames therefore work differently to the official games because of the differences between these two platforms? If so, how? What (if any) intentional variations do you think fangames should make from how the official games work? Why?
Fangames are of course limited by what the available game engines can do. If there were no such limitations, and fangame engines were able to do anything you wanted, how would your answers to the above questions change? Would you prefer differences (which ones?) or would you prefer a faithful recreation of exactly how the official games work? Why?
Some platform differences to consider:
- The available fangame engines typically don't support multiplayer interaction (battling/trading), while multiplayer is a big feature of the official games. Is this a loss for fangames or a gain? How much so? Can fangames be adapted to lessen/remove the impact of this difference? If they can be adapted, should they be, and how?
- Computers have a keyboard and mouse as their inputs, as well as one large monitor. The Nintendo DS and DSi have a few buttons, as well as two small screens (one of which is touch-sensitive). Should fangames look and control differently because of this?