Should Z-A have a similar battling system to PLA?

PLA had a fairly different battling system from the mainline games, with each move being able to be used in "strong" or "agile" style, with the former dealing more damage / decreasing speed, and the latter dealing less damage / increasing speed. Held items and abilities were also cut like in LGPE. Should Z-A keep this simplified battling system, or should it bring back to the regular system / do its own thing?
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I personally hope Z-A brings back the regular battling system from the mainline games; while the strong / agile styles were an intriguing idea, I didn't think they were executed particularly well, and removing abilities / held items eliminates a ton of depth from battles. The system from the mainline games has been gradually refined over 25+ years, and imo it gives players a lot more room to play how they prefer compared to the limited options in PLA's systems. I understand PLA and likely Z-A as well are more focused on catching Pokemon rather than battling, but if the old system isn't broken, why fix it? Porting the mainline system over wouldn't detract from exploring, and would allow for more compelling, strategic battles.
 
Something tells me that legends 2 is going to be more like a Pokemon stadium from the n64 situation or even more optimistically and hopefully the whole game doesn't take place in only lumiose city be more like colosseum or gale wings XD (even though these aren't considered part of the mainline series.) I hope I'm wrong and it's more open world around Kalos much like legends 1, an overall expanded map with new areas to explore. I may have to agree with user porykid, I would like the traditional battle style back, but they shouldn't discourage 2 new styles along with agile strong styles of moves just to add to the styles and maybe, but this is just speculation, may add contests back, but this is not relevant to the battling mechanics. But, I'm leaning more towards bringing back the old mechanics, not recent.
 
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I think it won't b the same thing. It's cool because I think that each Pokémon Legends game will have its own thing. I don't think we'll get agile and strong style because they're not story compatible imo, but, especially, we got megas. So, I think maybe megas could be implemented differently from XY and the other games.
 
Legends Arceus not only removed held items and abilities, it also simplified move pools, removing a lot of moves and some mechanics/effects from the main games. Which makes sense because the battles weren't the focus, in fact there are very few trainer battles in LA.

I do hope Abilities return in this new entry, but Abilities, items, and move pools are somewhat connected, that means many Abilities would be useless if the items, moves or mechanics they were designed around aren't present, so I don't know how viable that would be since it seems unlikely they'd just port everything from the main games' battle system.
 
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