mariomaniac432
Shuckle Master
- 46
- Posts
- 13
- Years
- Shuckle Island
- Seen Nov 14, 2019
Introduction:
I know what you're thinking. Shuckle Version? Why would anyone make a hack based on Shuckle? Here's a better question: Wynaut?
Spoiler:
Just look at it. Its face says it all: "I could destroy you with ease, but you're not worth my time. Thus I frown upon thee."
Okay, time to get serious about this. Well, sort of serious. Shuckle is my favorite Pokemon, and it doesn't get enough love. But let's be honest, it sucks. It's amazing Defense and Special Defense are almost worthless thanks to its incredibly poor HP. Not to mention that it's slower than molasses on a cold, Alaskan Tuesday, and getting attacked by it is like being taken off guard by a very, very, very small gust of wind. But I'm here to redeem Shuckle, and give it the glory it deserves!
Concept:
This was something I came up with about 5 years ago now, but never worked on outside of making some sprites. The main idea behind Shuckle Version that lead to it's development was this: What would happen if you took one Pokemon, and isolated it from the rest of the world for a very long period of time? In the real world, it would evolve, if you believe in evolution, that is. When Pokemon evolve, the change is often drastic, and takes seconds to complete. But in this scenario, the evolutionary process is slow, taking place over many years. Different groups of this Pokemon would have adapted to the various environments, resulting in several different, yet related, species, just like how there is more than once species many creatures on Earth, such as king crabs, for example.
With my main idea in hand, I then needed a Pokemon to use as my base. Shuckle was an easy choice. As I already stated, it's my favorite Pokemon. Additionally, it is not part of any evolutionary lines, which was vital to this project. A Pokemon that can evolve would require making sprites for it's evolution(s), which is a lot of work, or omitting them completely. Lastly, I felt that it's design opened up enough options for creating new sprites. Most other single stage Pokemon didn't seem like they would allow the flexibility to modify appendages, add wings, etc., the way Shuckle does.
And so, Shuckle Version was born! But why did it take me so long to really begin working on it? Two reasons, really. First, I'm not a spriter by any means. This project would require a lot of sprites to be made, and I was not looking foreword to that. Second, I'm not good a story-boarding, either. Also, I hate mapping, but that was less of a wall for me than the other two reasons. Basically, I'm not very creative, or I'm at least ot confident in my creativity. I can come up with a concept, but it's hard for me to create it. I'd prefer to do just the scripting and other programming aspects of hacking, so my idea kind of remained in limbo for a while, until I randomly got some ideas for this a few months ago.
On the eastern peninsula of Shuckle Island is Outset Town, the home of Professor Larch, Shuckle Island's local Pokemon Professor. The main focus of his research is evolution. What caused the Shuckle evolve differently from the rest of the world, and how does their evolutionary process work? This is the question he hopes to one day answer. He is currently working on completing the Shuckle Dex, a specialized version of the Poke Dex, designed to gather information on the Shuckle on Shuckle Island. You also live in Outset Town, along with your mother. Fascinated by his research, you go to Prof. Larch's lab everyday. Some day, you wish to go on an adventure throughout Shuckle Island, Shuckle Dex in hand, as Prof. Larch's assistant.
About a year ago, in the morning after a stormy night, Prof. Larch found a lone Pokemon Egg on the shore. With no parent Pokemon in sight, he decides to keep it. Having o Pokemon of your own, Prof. Larch allows you to help him take care of it until it hatches. One day, it appears as though the egg is about to hatch, and you are called to his lab to watch...
With my main idea in hand, I then needed a Pokemon to use as my base. Shuckle was an easy choice. As I already stated, it's my favorite Pokemon. Additionally, it is not part of any evolutionary lines, which was vital to this project. A Pokemon that can evolve would require making sprites for it's evolution(s), which is a lot of work, or omitting them completely. Lastly, I felt that it's design opened up enough options for creating new sprites. Most other single stage Pokemon didn't seem like they would allow the flexibility to modify appendages, add wings, etc., the way Shuckle does.
And so, Shuckle Version was born! But why did it take me so long to really begin working on it? Two reasons, really. First, I'm not a spriter by any means. This project would require a lot of sprites to be made, and I was not looking foreword to that. Second, I'm not good a story-boarding, either. Also, I hate mapping, but that was less of a wall for me than the other two reasons. Basically, I'm not very creative, or I'm at least ot confident in my creativity. I can come up with a concept, but it's hard for me to create it. I'd prefer to do just the scripting and other programming aspects of hacking, so my idea kind of remained in limbo for a while, until I randomly got some ideas for this a few months ago.
Story:
Shuckle Version takes place on Shuckle Island. Shuckle Island is located far from the rest of the Pokemon World, and the only species of Pokemon to ever have inhabited this region is Shuckle. These Shuckle have changed over time, and adapted to the various climates on Shuckle Island. Normal Shuckle no longer exist, having all become the many species that exist today. Humans came back to Shuckle Island only recently, and declared it a nature preserve. To preserve it's unique ecosystem, no outside Pokemon could be brought to Shuckle Island, and no Shuckle could be taken to other regions in the Pokemon World, either.
On the eastern peninsula of Shuckle Island is Outset Town, the home of Professor Larch, Shuckle Island's local Pokemon Professor. The main focus of his research is evolution. What caused the Shuckle evolve differently from the rest of the world, and how does their evolutionary process work? This is the question he hopes to one day answer. He is currently working on completing the Shuckle Dex, a specialized version of the Poke Dex, designed to gather information on the Shuckle on Shuckle Island. You also live in Outset Town, along with your mother. Fascinated by his research, you go to Prof. Larch's lab everyday. Some day, you wish to go on an adventure throughout Shuckle Island, Shuckle Dex in hand, as Prof. Larch's assistant.
About a year ago, in the morning after a stormy night, Prof. Larch found a lone Pokemon Egg on the shore. With no parent Pokemon in sight, he decides to keep it. Having o Pokemon of your own, Prof. Larch allows you to help him take care of it until it hatches. One day, it appears as though the egg is about to hatch, and you are called to his lab to watch...
Features:
For those of you who don't care about spoilers, here's all the Shuckle sprites in the current Shuckle Dex order, as well as their names and type combinations. Names, sprites, and Dex order are still subject to change, but most are final. Some names, sprites, and Dex orders may vary from the Demo versions 1.2 and older.
From left to right:
01 - Midckle: Bug/Rock
02 - Shuclaw: Normal
03 - Shuckwing: Flying
04 - Wormckle: Bug
05 - Shuckleaf: Grass
06 - Shuckember: Fire
07 - Shuckfin: Water
08 - Shuckquake: Ground
09 - Shuckrate: Fighting
10 - Steelckle: Steel
11 - Toxickle: Poison
12 - Shuckevil: Dark
13 - Spookle: Ghost
14 - Shockle: Electric
15 - Rockle: Rock
16 - Psyckle: Psychic
17 - Ishickle: Ice
18 - Shuckairy: Fairy
19 - Shuckemoth: Dragon
20 - Shugill: Bug/Water
21 - Shuckglow: Grass/Electric
22 - Shupyro: Psychic/Fire
23 - Rustle: Steel/Ghost
24 - Shuckay: Grass/Ghost (not pictured, only front sprite is done)
25 - Steamckle: Water/Fire
26 - Parasickle: Electric/Ice (not pictured, only front sprite is done)
27 - Unnamed*: Steel/Dragon (not pictured, only front sprite is done)
28 - Shuclub: Fighting/Ground
29 - Unnamed*: Fairy/Ground
30 - Cubickle: Psychic/Ice (not pictured, only front sprite is done)
31 - Shufang: Bug/Normal
32 - Shucill: Normal/Poison
33 - Shuckgoyle: Rock/Flying (not pictured, only front sprite is done)
34 - Shuckgolem: Rock/Dragon
35 - Shuckhero: Dark/Fairy
36 - Shuckdemon: (not pictured, only front sprite is done)
37 - Farcickle: Flying/Fighting
38 - Shucloud: Flying/Electric
39 - Philosockle: Fairy/Psychic
40 - Unnamed*: Electric/Dark (not pictured, sprite not started)
41- Unnamed*: Fire/Dragon
42 - Fistckle: Rock/Fighting
43 - Unnamed*: Bug/Dark
44 - Shutrosity: Bug/Dragon
45 - Unnamed*: Fairy/Flying
46 - Shuckduo: Psychic/Poison
47 - Voodckle: Normal/Ghost
48 - Shuckhole: Normal/Ground
49 - Shuflower: Grass/Water
50 - Unnamed*: Fire/Steel (not pictured, sprite not started)
51 - Revengckle: Fighting/Ghost (not pictured, sprite not started)
52 - Unnamed*: Ice/Ground (not pictured, sprite not started)
53 - Shucactus: Grass/Rock
54 - Tentackle: Water/Steel
55 - Shucold: Ice/Poison
56 - You should already know what this one is...
* Sorry, but I'm not taking name suggestions. I like to think that my inability to come up with good names for stuff adds to my hack's "charm".
Shuckle Version: Demo V2.02 Coming Soon!
1 Apply patch to an English FireRed V1.0 ROM 2 Due to changes in Vars and Flags, as well as the story, V2.0 and newer is not compatible with older demos. If you played the old demos, you will have to restart your game or you will be unable to progress.
- Over 50 different Shuckle species to capture
- MrDollSteaks's Decap and Attack Rombase
- Running indoors
- No HMs! (OK, they're still there, but TMs are reusable, so I made them all TMs since I doubt I'll use all 50 TMs with only 56 Pokemon)
- Berry System (currently not working, and Demo V2.0 won't be released until it is)
Screenshots:
These screenshots are all from the 1.2 Demo, and from an unreleased Demo V1.5 and are thus not up to date with the current story
Spoiler:
Meet the Shuckle!
For those of you who don't care about spoilers, here's all the Shuckle sprites in the current Shuckle Dex order, as well as their names and type combinations. Names, sprites, and Dex order are still subject to change, but most are final. Some names, sprites, and Dex orders may vary from the Demo versions 1.2 and older.
Spoiler:
From left to right:
01 - Midckle: Bug/Rock
02 - Shuclaw: Normal
03 - Shuckwing: Flying
04 - Wormckle: Bug
05 - Shuckleaf: Grass
06 - Shuckember: Fire
07 - Shuckfin: Water
08 - Shuckquake: Ground
09 - Shuckrate: Fighting
10 - Steelckle: Steel
11 - Toxickle: Poison
12 - Shuckevil: Dark
13 - Spookle: Ghost
14 - Shockle: Electric
15 - Rockle: Rock
16 - Psyckle: Psychic
17 - Ishickle: Ice
18 - Shuckairy: Fairy
19 - Shuckemoth: Dragon
20 - Shugill: Bug/Water
21 - Shuckglow: Grass/Electric
22 - Shupyro: Psychic/Fire
23 - Rustle: Steel/Ghost
24 - Shuckay: Grass/Ghost (not pictured, only front sprite is done)
25 - Steamckle: Water/Fire
26 - Parasickle: Electric/Ice (not pictured, only front sprite is done)
27 - Unnamed*: Steel/Dragon (not pictured, only front sprite is done)
28 - Shuclub: Fighting/Ground
29 - Unnamed*: Fairy/Ground
30 - Cubickle: Psychic/Ice (not pictured, only front sprite is done)
31 - Shufang: Bug/Normal
32 - Shucill: Normal/Poison
33 - Shuckgoyle: Rock/Flying (not pictured, only front sprite is done)
34 - Shuckgolem: Rock/Dragon
35 - Shuckhero: Dark/Fairy
36 - Shuckdemon: (not pictured, only front sprite is done)
37 - Farcickle: Flying/Fighting
38 - Shucloud: Flying/Electric
39 - Philosockle: Fairy/Psychic
40 - Unnamed*: Electric/Dark (not pictured, sprite not started)
41- Unnamed*: Fire/Dragon
42 - Fistckle: Rock/Fighting
43 - Unnamed*: Bug/Dark
44 - Shutrosity: Bug/Dragon
45 - Unnamed*: Fairy/Flying
46 - Shuckduo: Psychic/Poison
47 - Voodckle: Normal/Ghost
48 - Shuckhole: Normal/Ground
49 - Shuflower: Grass/Water
50 - Unnamed*: Fire/Steel (not pictured, sprite not started)
51 - Revengckle: Fighting/Ghost (not pictured, sprite not started)
52 - Unnamed*: Ice/Ground (not pictured, sprite not started)
53 - Shucactus: Grass/Rock
54 - Tentackle: Water/Steel
55 - Shucold: Ice/Poison
56 - You should already know what this one is...
* Sorry, but I'm not taking name suggestions. I like to think that my inability to come up with good names for stuff adds to my hack's "charm".
Downloads:
Shuckle Version: Demo V1.21
Shuckle Version: Demo V2.02 Coming Soon!
1 Apply patch to an English FireRed V1.0 ROM 2 Due to changes in Vars and Flags, as well as the story, V2.0 and newer is not compatible with older demos. If you played the old demos, you will have to restart your game or you will be unable to progress.
Bugs/Errors:
- HM Logo appears behind TM number (actually, I think it's fixed now, I forget)
- What hatching an egg, palettes are incorrect. I'm not sure what caused this, perhaps I accidentally overwrote the Egg palette?
- At some point during testing, TM 49 (Rock Smash) disappeared from my bag. If this happens to you, please let me know
FAQs/Help:
Dash is too powerful, especially his Shufang! Is there an easy way to beat him without grinding?
Spoiler:
Catch a Shuclaw with Scrappy to easily defeat Spookle. On Route 2, wild Shuckairy, the Fairy-Type Shuckle, can be captured. Shuckairy resists all of Shufang's offensive attacks, except Super Fang. In testing I was able to beat Dash with a Lv 13 Shucloud (replaced with Shuckwing in more recent versions), Shuclaw (non-Scrappy), and Midckle. Given that this was possible, I see little need to nerf Dash any more than I already have (he was much more powerful before I did any test battles against him), aside from the possible removal of Super Fang.
Credits/Tools Used:
MrDollSteak: MrDollSteak's Decap and Attack Rombase 1.5a
karatekid552: Gen 3 ROM Hacking Suite
Kurapika: Gen 3 Tools 2.9.1
link12552: NSE 2.1 and 2.0
HackMew: XSE
LosksmithArmy: Complete Multi-Choice Box Editor
LU-HO: Advance-Map 1.92
HxD: All Hex editing done in this program
Microsoft Paint: All custom sprites made here, by me
FBI Agent: All ASM routines I'm using come from his ASM Resouce Thread
Quick Research & Development Thread: I don't even remember what all I found here, but there was quite a bit
MrDollSteak: MrDollSteak's Decap and Attack Rombase 1.5a
karatekid552: Gen 3 ROM Hacking Suite
Kurapika: Gen 3 Tools 2.9.1
link12552: NSE 2.1 and 2.0
HackMew: XSE
LosksmithArmy: Complete Multi-Choice Box Editor
LU-HO: Advance-Map 1.92
HxD: All Hex editing done in this program
Microsoft Paint: All custom sprites made here, by me
FBI Agent: All ASM routines I'm using come from his ASM Resouce Thread
Quick Research & Development Thread: I don't even remember what all I found here, but there was quite a bit
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