Give the Poké Ball a People ID of 0828. That should fix your problem.Can you cerrent my script:
'-----------------------
#org 0x800A3D
lock
checkflag 0x828
if 0x1 goto 0x8800A96
checkgender
compare LASTRESULT 0x0
if 0x1 goto 0x8800A60
compare LASTRESULT 0x1
if 0x1 goto 0x8800A7B
end
'-----------------------
#org 0x800A96
hidesprite 0x1
end
'-----------------------
#org 0x800A60
givepokemon 0x88 0x5 0x0 0x0 0x0 0x0
msgbox 0x8800A9B '"[player]: This must be oak's\n poke..."
setflag 0x828
release
end
'-----------------------
#org 0x800A7B
givepokemon 0x87 0x5 0x0 0x0 0x0 0x0
msgbox 0x8800A9B '"[player]: This must be oak's\n poke..."
setflag 0x828
release
end
'---------
' Strings
'---------
#org 0x800A9B
= [player]: This must be oak's\n pokemon I better take it to him.
What's I want to happen is you find a pokeball and get pokemon deppening on your gender and then it says:[player]: This must be oak's pokemon I better take it to him. after that the pokeball disappears and you keep going but the pokeball disappears untill you walk 1 step then it reappears can you help me?
Since, apparently, you're using the old version of XSE, either update to the new one and put 0x2 after your msgbox command or put boxset 0x2 under the msgbox command if you don't want to update it for whatever reason.Ya but I forgot to say that the talking part dosen't come up what do I do about that?
Did you recompile with dynamic offsets or static? If static, then you overwrote some stuff from one part of your script with another. Try repointing the first part to a different offset.Well when I put boxset 6 when I closed it and open it, it change my script into the one that dosn't work and it did that all by it self. And what do you mean by put 0x2 after your msgbox command?
Sorry about that my scripts never work :(
Watch that language. :overy usefull... how ever, how come no one ever ****ing tells you how to add new events, i cant for the LIFE of me, figure out how, apparantly it must be "easy" if no one will say how, but why? I dont know how, it is vital information for absolute beginners like my self.
Is there an easier to understand explanation?\SarcasmWatch that language. :o
In A-Map, you go to a map, click the "Events" tab, then at the bottom of the right sidebar, you change the number of the events and hit Apply, or OK, whatever it may be.
Then you click the event tile after position it, and add it's offset etc.
SOME 1 ANY 1 PLEASE!!!!! HELP i have been trying all day...Is there an easier to understand explanation?\Sarcasm
Anyway, here's a tip to some people. Whenever you create a script and test it in-game, and it is destroyed, it means it either hit other parts of the game's data, or overwrote a previous script. Solution: Simple, save the script before compiling, and if it is bad in-game, use a different offset.
Of course, that is for the newbs\noobs.
Spoiler:Technically, I am a noob. But lately, I have really gotten a grasp on MANY things. Pretty much\Almost everything but creating sprites.