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And what about Wildbattles against a Legendary Pokémon, I can't make them to work...
And what about Wildbattles against a Legendary Pokémon, I can't make them to work...
:D my problem is I made a Wildbattle Script for Moltres in Pokémon Emerald, and I checked a tutorial on YouTube on how to make a Wildbattle Script, I followed everty instruction, and in the End the script worked perfectly, except after defeating it, or run, or capture it, if you gave a step to any direction he would re-appear. So I cahnged the flag to 0x1204 and it crashed the game. Finally, I saved the Moltres script from LeafGreen and it doesnt work. You talk to him, he says Gyaoo! and then there's the fadescreen and he's gone or in rare occurances, you control Moltres, which is BS, since he is in a dark cave and your OW sprite (Brandon/May) will be stuck and unmovable I have the same problem with a Youngster at the 3rd Gym, I have made a thread for it, if anyone can help, reply to it. Thanks
Well, obviously it wouldn't work, LeafGreen scripts probably works in a different way than Emerald scripts does..
For the problem with the first script, did you put the Flag you used in the script in the Moltres Overworld Person ID at A-Map?
For example, if you ended the script with a "setflag 0x1000", then you need to put "1000" in the Person ID of Moltres Overworld, if i'm not wrong.
Also, if you used a hidesprite, you need to set its value to the Person Event Number which also appears in A-Map.
For example, let's say that the Person Event Number is "21", then you use a "hidesprite 0x15"
(Because "15" is "21" in Hex)
Ah, forgot the Hidesprite thingy, thanks Lunos, I also have another problem this time with FR and a hack tool, and I can't find the right thread to post it.
It's the Advance Pokemon Sprite Editor, the thread for it it's closed. The Moltres Script worked, except after I captured it, I was unable to move and the flash circle stuck in a wall. I entered the bag menu, and I could move again, but the flash circle was buggy and it didn't focused on me. After I left and re-entered, it was solved. Help?
#dynamic 0x0800000
#org @inicio
lock
faceplayer
msgbox @gyao 0x6
cry 0x92 0x0
wildbattle 0x92 0x46 0x0
fadescreen 0x1
hidesprite 0xNumberOfTheMoltresPersonEventNumberInHex
fadescreen 0x0
setflag 0xUnusedFlagI'veUsedThe200
release
end
#org @gyao
= ¡Gyyaaooooh!
And what problem do you have with Wichu's Advanced Series?
Is one of the most easier tools to use xDDD
1. Are you portuguese or brazilian, because you wrote inicio, or I am assuming you are.
2. Wichu's Advance Series is one of the best tools I've used, the problem is I load FireRed and it says data is not LZ77 compressed and all Pokémon are bunch of symbols ad weird texting.
1) Nope, Uruguayan.
2) I've found something in a French forum.
Since i don't know how to speak French i've tried to interpret it as far as i was possible to..
Apparently, it has to do something with the Offset of the Sprite.
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Sorry, i can't help you too much with this.. u_u
The best you could do is create a new thread in Beginner's Lounge exposing the problem and waiting for answers.
I'm trying to make a script for fire red. I want to find out how to make a sprite hidden by default, like Oak in pallet town. Basically, I want the sprite to be hidden in the overworld until the showsprite command is used.
correct me if i'm wrong, but i'm pretty sure oak is hidden in pallet town by a level script, as are the npcs that move around in cerulean (i.e. police officer in front of robbed house and slowbro girl)... Me and you are in the same boat buddy. It seems like the most simple question but yet I can't find any answers. My only idea is to set the person ID flag, for the person you want hidden by default, somewhere earlier in the game. But I know, or, I assume there must be a better way. Consider this post the same question. Help us!
1.) in advancemap, make sure you have xse as your chosen script editorYou know coz I'm really nooby? How would you find existing scripts in XSE? I want to change Steven's script in Pokémon Emerald so he has the Champion battle music and I think I have the right script for it, but I feel like I'd massively screw up something if I were to insert a new script so I just want to find Steven's script and change the one part that controls his battle music. Thanks! :)
I can't get player events on Advance Map to call on the scripts I write, even though they have the same offset. Any ideas?
PROBLEM : NPC does not move at all but shows all text's in a row.
in Advanced map 1.92 my NPC does have the correct # which is 11.
Nirand