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Simple Dual Screen System

Still haven't had a solution to my problem...
 
Crazyninjaguy said:
Try using the Show Picture event command, setting the Y value to 340.

There ^
Or is the spacer graphic causing you problems?

If it is then just wait till the next version, because it's got a lot of scripts that i'm just gonna release the Scripts.rxdata

Just a small hint on what is included in the next version.
I'm going to implementing 4 different menus that you'll be able to choose from.
In the next release, because i want it out pretty quickly to show that progress is coming along, only one menu will be available to be used.
 
There ^
Or is the spacer graphic causing you problems?

If it is then just wait till the next version, because it's got a lot of scripts that i'm just gonna release the Scripts.rxdata

Just a small hint on what is included in the next version.
I'm going to implementing 4 different menus that you'll be able to choose from.
In the next release, because i want it out pretty quickly to show that progress is coming along, only one menu will be available to be used.
That didn't work. In my other copy of essentials (the one that actually has main) I did exactly the same things and it worked.
 
Well hopefully in the next release i'll make a script version of what you want, but for now, i'll just tell you how.

First of all, create the background with Show.picture("filename")
Then, do a show picture event command with a picture, and set the X and Y coordinates.
Remember, the Y coordinate MUST be more than 340 for it to appear on the bottom screen.
And just set the picture number to 2.

Any pictures with a higher number than that will appear on top of it, so it's ideal for buttons etc.

No, still doesn't work. I am definately doing all of these...
 
Last edited:
Your other copy of essentials must be a newer one right?
That'd be why, i'm using the newest version :)

As for V2 of the script, it's coming along, but i'm pushing the release of it over to tommorow unless i get this menu script finished tonight.
Nope, the one it works on is the older one...
 
Hi CrazyNinjaGuy,
I hope the script is going well. :)
I just wanted to know if the script would support a menu like this:
[PokeCommunity.com] Simple Dual Screen System

So instead of seeing the words you see the icons.
1.Pokedex
2.Pokemon
3.Bag
4.Poke'nav/pod/gear
5.Trainer Card
6.Options
7.Save
8.Exit
And once you press exit is disappears from view (Like a dropdown menu)
 
Good Luck with this :)
Looking forward to the V2 release :)
 
Well I was thinking the dual screen, so when the mouse goes onto it is appears.
 
Tried the picture code thingy

I managed to put the multiple pictures on which overlap and stuff. :)
It works perfectly so far. :)
[PokeCommunity.com] Simple Dual Screen System

I would like to say thank you to cause you've done this on such short notice :)
Can't wait for next release :)
 
Ok peoples, quick fix time!

Spoiler:

Basically, this'll fix the errors that some of you were getting.
Also i've done away with the Show.Picture thingy as it wasnt really needed.
Just replace your old script with this one.

To display pictures, just use the show picture event command.

As this was only meant to be a simple release of my script as i lost the main one, there won't be any major updates for a while.
So for the moment, you'll have to use this.

If anyone wants a mouse input module i've edited, just PM me :)

Please note, the mouse input module is only for scripters who want to add mouse functionality to the Dual Screen system.
Please do not request it if you can't script RGSS :)
 
Last edited:
Ok peoples, quick fix time!

Spoiler:

Basically, this'll fix the errors that some of you were getting.
Also i've done away with the Show.Picture thingy as it wasnt really needed.
Just replace your old script with this one.

To display pictures, just use the show picture event command.

As this was only meant to be a simple release of my script as i lost the main one, there won't be any major updates for a while.
So for the moment, you'll have to use this.

If anyone wants a mouse input module i've edited, just PM me :)


Looks good, except...
Spoiler:
 
help with putting a pic on it.

Code:
#----------------------------------------------
@spacer=IconSprite.new(0, 320)
@spacer.setBitmap("Graphics/Pictures/spacer")
@spacer.z = 99999999
#-----------------------------------------------

module Show
  def self.picture(filename)
    @sprite=IconSprite.new(0, 325)
    @sprite.setBitmap("Graphics/Pictures/Oak")
  end
end
(oak is just to test it)

whats wrong? i tried changing (0, 325) and (filename)
 
Great script CNG, this is what I have so far. Took forever getting X and Y coordinates...then I finally thought "Hey, Paint tracks XY coordinates...why not make the mock up then record the XY of the top left pixel of each icon". That's when I went "...OMG" xD.
[PokeCommunity.com] Simple Dual Screen System


Just need to make menus pop-up and everything when I click on each icon with the mouse...when I PM you of course, helps if I get the script beforehand >.>

Btw, how do I fix the resolution issue? I mean when I switch resolutions in the Options the Dual Screen disappears even if I change back to 480x320.
 
I managed to combine this script with the mouse script of Cybersam, but as Soul.//Silver i can´t do pop-up menus or interactive icons and functional.

Please anyone can share their knowledge about this.

thanks in advance
 
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