Event tab -->Delete Event
Trying to move it though, not delete it. Every other change I make works except moving the cut tree.
Event tab -->Delete Event
Trying to move it though, not delete it. Every other change I make works except moving the cut tree.
Basically it's not saving the new position. AMAP shows it in its new position when I load the saved ROM, but VBA playing the ROM doesn't and it behaves as it should had I done nothing.
If you saved at the map where you're changing that cut tree's location, then get out of that map by going inside a house or into another map, and go back again. This will "refresh" the map and reflect the changes that you have made.
Also, I'd suggest you use A-Map 1.92.
But if you're so dead-set on 1.95, then oh well~
It might be a problem with AdvanceMap, I don't know, but I just kind of noticed this early when I started using Advance Map. The game won't freeze if you actually use any "Look down" behaviour except the highest one I think. Also, one of the "Hidden" behaviours will cause the game to reset when you enter the map or get close to the hidden sprite, so watch out for that as well.
Guess what. It happened again. :8: Freeze upon entering Route 2 from the second town. Mapp connection is fine, nobody's on look down or hidden. I have 2 NPC's on look up, one on walk up and down, and one on walk around. Only new features added to the town is tiles, which I can't really see freezing up anything, and wild pokemon. Here's the event map if it gives any clues:
Spoiler:
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I don't know what a level script is, so I'm not sure if I've added any. Any other specific things that tend to freeze maps like this?
What about Route 2's map?
Have not touched a thing on the Route 2 map. Did some edits in Viridian Forest though, but that's another warp. However, the first time the freeze occured was when I was returning from Viridian forest to route 2, and back down to the second city, at which point I froze. When I tried testing again, the freezing occurred at second town - Route 2.
Here's a screencap of the freeze. I believe the effed up sprite to the left is the doduo. Perhaps doduo is the reason? It doesn't have a script assigned to it.
Spoiler:
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I'd avoid having any people/pokémon close to the map connections, as the map needs some time to load properly, so they won't show as soon as you enter the map if it's through a connection.
Do you think that may be a cause? I moved Doduo down alligned with the lady that contributes to blocking your path. As well as Dream Eater guy, moved him down quite a bit. Freeze still remains.
Sorry... didn't read your post properly. Yeah I've encountered that glitch a couple of times. But I think the freeze is what causes the glitchy sprite showing up at a random spot in my map.
UPDATE
Deleted all events in the map except for warps. Still freeze. So I assume it's not that.
In Header View, check if the map has any level scripts that you may have accidentally added. Also try loading a different save file or resetting the game and see if it happens again.
You may have accidentally corrupted the ROM while doing something. Personally, I use a lot of backups, so whenever I encounter a game-breaking bug I can't seem to find the cause of, I go back to the last ROM that doesn't have that bug. I also keep a log of all the changes done in each ROM, so I can quite easily identify the reason the bug happened in order to avoid doing it again.
Hello, this is my first post. And I hope this is the right place.
The events tab on some of my maps is blank. Anyone know a fix?
I tried googling it, but all I could find was map making tutorials.
Hello!
Does anyone have a copy of the legit patch for Fire Red? Here's the thread. Unfortunately the link is broken and I haven't been able to find the patch anywhere else....
To clarify, I'm looking for the patch that shows this screen when the hack is loaded.
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I already have the patches for Ruby and Emerald, but I'm looking for a Fire Red patch. Any help is appreciated!
Thank you ^w^
Well you can insert it yourself (really easily) since there aren't many things necessary to do so.