DJTiki
top 3 most uninteresting microcelebrities
- 1,257
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- Florida, USA
- Seen Jun 24, 2024
Ello!
My name is slashtiki, previously known as DJTiki.
A while back around last year, I made a guide that went more in-depth to the mechanics and game design for Pokémon games. However, as times went on, my views had changed and I learned more on game design concerning Pokémon that I hadn't before. Being driven to a corner on the guide, I decided that because of the mistakes I made with the guide and the fact I couldn't write more of the guide, even if I wanted to….
It was time to rewrite it.
For the most part, it has changed, but there are a few parts that I kept the same. As per last time, I will update this guide as time passes.
I hope you enjoy your lesson in Pokémon Game Design!
Pokémon.
It has become such a massive name in recent years that it's almost ridiculous. Outside of the obvious juggernauts that are the games, there's the anime, the trading card game, the merchandising, the movies, the animations, fanfictions, forums, discussions, and yes…
Hacks and Fan Games.
You can also state that these so called "Hacks and Fan Games" have been showing up more and more in media, that they could be considered cult classics in their own right. And you would be right. These mediums to new experiences in Pokémon remains to be some of the most popular parts of any Pokémon-related forum (especially PokéCommunity).
Many members joined for the sole purpose of either playing hacks and fan games or making them themselves.
As such, more and more members are willing to put their ideas out there. However, most of the new hackers lack a concept or idea for planning out a game, let alone Pokémon game design in general.
Therefore, the amount of poorer ideas for Pokémon games are a absolutely staggering. Great ideas they may be, but the lack of planning and piss poor execution creates hacks and games that are less in quality.
And that's where I come in.
You cannot make a game- or let me rephrase, a GOOD game, by going through the motions. A good plan is needed and oftentimes, it tends to get skimmed over.
Just know that this guide will cover Pokémon Game Design as a whole, not specifically to Hacking or Game Development. Whether you're a ROM Hacker or RPG Maker XP programmer, then you'll reap some enjoyment from this guide.
So whip out that Microsoft Word… or LibreOffice… or Notepad… sheet of paper, because I'm about to endow thee on the things that you need to know to make a Pokémon game that's worthwhile, fun, awesome, and fair in every way!
Just to note, I am NOT teaching you how to use tools, ROMs, RPG Maker XP, Pokémon Essentials- basically anything that actually helps build the game. There are plenty of plenty guides and tutorials that will show you the ropes. Who knows, you might learn something new.
My name is slashtiki, previously known as DJTiki.
A while back around last year, I made a guide that went more in-depth to the mechanics and game design for Pokémon games. However, as times went on, my views had changed and I learned more on game design concerning Pokémon that I hadn't before. Being driven to a corner on the guide, I decided that because of the mistakes I made with the guide and the fact I couldn't write more of the guide, even if I wanted to….
It was time to rewrite it.
For the most part, it has changed, but there are a few parts that I kept the same. As per last time, I will update this guide as time passes.
I hope you enjoy your lesson in Pokémon Game Design!
Slash's Guide to Planning Your Awesome Pokémon Game!
Previous: ??? | Current: Introduction | Next: ???Pokémon.
It has become such a massive name in recent years that it's almost ridiculous. Outside of the obvious juggernauts that are the games, there's the anime, the trading card game, the merchandising, the movies, the animations, fanfictions, forums, discussions, and yes…
Hacks and Fan Games.
You can also state that these so called "Hacks and Fan Games" have been showing up more and more in media, that they could be considered cult classics in their own right. And you would be right. These mediums to new experiences in Pokémon remains to be some of the most popular parts of any Pokémon-related forum (especially PokéCommunity).
Many members joined for the sole purpose of either playing hacks and fan games or making them themselves.
As such, more and more members are willing to put their ideas out there. However, most of the new hackers lack a concept or idea for planning out a game, let alone Pokémon game design in general.
Therefore, the amount of poorer ideas for Pokémon games are a absolutely staggering. Great ideas they may be, but the lack of planning and piss poor execution creates hacks and games that are less in quality.
And that's where I come in.
You cannot make a game- or let me rephrase, a GOOD game, by going through the motions. A good plan is needed and oftentimes, it tends to get skimmed over.
Just know that this guide will cover Pokémon Game Design as a whole, not specifically to Hacking or Game Development. Whether you're a ROM Hacker or RPG Maker XP programmer, then you'll reap some enjoyment from this guide.
So whip out that Microsoft Word… or LibreOffice… or Notepad… sheet of paper, because I'm about to endow thee on the things that you need to know to make a Pokémon game that's worthwhile, fun, awesome, and fair in every way!
Just to note, I am NOT teaching you how to use tools, ROMs, RPG Maker XP, Pokémon Essentials- basically anything that actually helps build the game. There are plenty of plenty guides and tutorials that will show you the ropes. Who knows, you might learn something new.
Next: Your Vision
... coming soon
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