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FireRed hack: Smashmons: Spirit Red (Version 1.02)

Should the IVs still be random for each Pokemon?

  • -Keep IVs as is, making every Pokemon unique, with some being better, while others being worse, whic

    Votes: 2 22.2%
  • -All IVs are always 31, making every Pokemon the same, except for their nature, making practically e

    Votes: 7 77.8%

  • Total voters
    9
  • Poll closed .
Update:

Here are some updates on gameplay/battle side of things:
Spoiler:


That's about all I have to say. The super tedious work I have left to do is Pokedex entries and text editing, which I loathe so it might take a while. After that the main stuff is the insertion of custom scripts (which are mostly already made) and all the other stuff, like Pokemon sprites and custom music. After that it's just the little stuff left to change and testing.
 
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Update: Poll's closed!

For anyone bummed out, for not getting the poll result that you wanted, don't worry too much. Any of the battle changes (forced Set mode, removal of EVs, IVs, etc.) will be removed, when the eventual "Lite" version of the hack comes out, shortly after the main one.
However, that means that the balance of the post story post game in the Lite version might be a bit wonky, with the player being able to easily get through most challenges and also meaning that the player might be inclined to EV train for it, which is not always fun (as opposed to the non-Lite version, which gives you Rare Candies, which have no drawback, since there are no EVs to begin with).

But to not have a too boring update, here's also a showcase of:
-the first Gym Leader,
-the new Gym Leader theme (which was changee from the last time you heard it),
-a sneak peek at the 0 exp challenge:

 
Looks great so far. Will you be having a fe character in the game though since i saw you joked about making it a fe game. It wouldn't be very hard to think of an evolution as most units promote. You don't have to but i think it'd be cool if there was one.
 
Looks great so far. Will you be having a fe character in the game though since i saw you joked about making it a fe game. It wouldn't be very hard to think of an evolution as most units promote. You don't have to but i think it'd be cool if there was one.

Sadly, like I said, humans are a no-go for this hack (at least when it comes to catching them). When it comes to any other creatures if FE, they often lack charm or anything that makes them really interesting, although there definitely are exceptions, like the Ice Dragons (Myrhh from Sacred Stones) or Grima from Awakening.

The final catchable roster has already been made quite a while ago, so no suggestions can make it in anymore.
 
UPDATE

I may have a first "playthroughable" version of the hack finished
[PokeCommunity.com] Smashmons: Spirit Red (Version 1.02)


"But Monkeyman?! What does this mean for the release of the hack!??!?!"

This means that the hack if """""finished""""", however, now I need to do at least a 100% playthrough of the entire hack for bug fixing and testing purposes (and probably also one on 0 EXP mode). After all of these are done, the hack will be very close to releasing.
I want to release the hack with a bit of documentation (sort of like a wiki for the hack), so even after I test out all the stuff, I will still have to make those.

"Casual" version of the hack
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The hack will also simultaneously release with the "Casual" version (name not final), which will revert some of the changes I mentioned in other posts. The things that this version has over the normal version is:
-EVs are in this version (Your Pokemon grow stronger than opponent's Pokemon throughout the adventure)
-IVs are in this version (All Pokemon stats are more randomized)
-The game is not forced to SET mode (you can switch in between KO'ing Pokemon in trainer battles)
-Badge boosts are in this version
-You STILL cannot use items from the bag in battle (neither do opponents)

This makes the hack easier for the player in many ways and makes it much more nuzlocke friendly.

The balance of some of the challenges in the "Casual" version may be off, with them being too easy, (mainly the post story postgame), but it will probably make some of the hack more enjoyable for some people, who don't want to be too challenged by the hack.
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TLDR: Hack will probably release in a couple of weeks.
 
UPDATE:

What, you thought I was done with these? Well, so was I, but I added something extra in the last moment:

Spoiler:


Now there is a reward for speedrunning the game. Now, it's not something game changing or anything, but it is something extra for those people, who want to commit to this game for whatever reason, even if it is perhaps only affects 0,001% percent of the playerbase.

You can only get the reward, if you beat the game's true final boss and come back to Senik in less than 5 hours of in-game time. Technically, you can exploit this with save states, but it will be you who will be depriving themselves of your pride and accomplishment.

With some testing, I figured out you can beat the game in 3:30 hours (the test was sweeping the game with 1 level 100 Pokemon with a kinda fast pace, but 5 hours should be enough leeway, so you can also do it legitimately)

Also if you are stupendously crazy enough, you can try this in 0 EXP mode. In there, you have 20 hours to do this, but it is much harder. For that mode, the leeway might be too generous or perhaps too tight. Testing is kinda harder to do there. However, if you do manage to beat that, then you get an even better reward.

Chances are 99% of you don't really care about this, but that's fine. It's just something extra for those people, who are interested, just like 0 EXP mode.

EDIT: Since making this post, I've tried doing something that could resemble a real speedrun, although saving and reloading was used to develop better strategies in certain battles. I can confirm that becoming a League Champion can be done in at least 4 hours and 30 minutes (note that this is a pretty unoptimized speedrun, so perhaps it can be done much better). Seeing that this is still not the end of the speedrun, since there is still the true final boss after beating the league, perhaps the time for clearing a speedrun will be increased. We'll see.
 
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UPDATE:

There is a new trailer out, that showcases many details in the hack and its features. It's on the main post.
Also, the entire main post got a major overhaul. It now lists many more details about the hack.
The hack releases on September 17th, which is just a couple of days from now.
 
UPDATE:

The hack is out! This is the full version, so if there will be any updates, it will be bugfixes and perhaps balance changes!

Thanks to everyone who showed support during development, even if with just a like on a single post!
 
UPDATE:

The hack is out! This is the full version, so if there will be any updates, it will be bugfixes and perhaps balance changes!

Thanks to everyone who showed support during development, even if with just a like on a single post!

Oh ok! This is great, thanks for your hard work and effort in making this game.
 
Update:

Version 1.01 is here with a bugfix.

-In version 1.0 a trainer on route 3 could trigger the "npc control" glitch, which can lead to bad situations, especially if you save your game.
-Also fixed the dialogue if you whited out and were warped back to your mom's house.

If you want to "upgrade" from version 1.0 to version 1.01, you can use a "patch fix", which can be found here or on the main post:
https://www.mediafire.com/file/mwsl8u00zcrkba6/Smashmons+1.0+fix.zip/file
 
This rom hack is amazing! Though, I have bumped into a problem, I don't know what to do after the 7th gym. I don't know if I skipped over some dialogue or something, but I just haven't found anything else at all. (I did the islands.)

UPDATE: Okay, I found a new area, but I didn't really find anything that would progress me through the story.
 
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This rom hack is amazing! Though, I have bumped into a problem, I don't know what to do after the 7th gym. I don't know if I skipped over some dialogue or something, but I just haven't found anything else at all. (I did the islands.)

UPDATE: Okay, I found a new area, but I didn't really find anything that would progress me through the story.

You probably skipped some important dialogue. You have to go to Mt. Moon with Waterfall to progress after the island quest.
I'm starting to notice that quite a few people seem to skip the dialogue where the game tells you that. Did I make it too cryptic or something?

EDIT: I added this problematic thingy to the "Wiki" section of the main post, so anyone can check out what they should have done after the 7th gym.
 
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Is the battle style forced to set for this hack? I'm normally not a fan of that feature but I'm willing to overlook it for this game since I've really been looking forward to it.

Depends on whenever you play the "casual" or "regular" version. You can see all the differences between the versions in the "Balance changes" on the main post
 
I don't really like making another post like this, but I think I'm lost again. During Mt. Moon, I didn't really see any text that would help me progress, I also traveled back to other areas, but I still didn't find anything.
 
I don't really like making another post like this, but I think I'm lost again. During Mt. Moon, I didn't really see any text that would help me progress, I also traveled back to other areas, but I still didn't find anything.

Go inside Mt. Moon. Get to the waterfall. Climb the waterfall. The area beyond the waterfall has "bad guy grunts". Go further along the area to find more story related stuff. After finishing the story related stuff, move even more forward to find other things (inlcuding the final gym).
 
I went up the waterfall and went through everything, I guess I wasn't specific enough. As for the gym, I didn't find it, but I'll look again.

UPDATE: I found out what to do, I accidentally passed it. Thanks.
 
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Just finished the game without any major problems, now I guess I'll do the 6-hour speedrun and then the 20-hour 0-exp one :)

Good luck with that :)
The 20-hour estimate of the 0 EXP speedrun is untested, so hopefully it is not too strict.
 
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