Sorry it's over?

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    • Seen Jul 2, 2023
    When I play games, I've noticed that I tend to feel let down when I finish them. Sure, there's the excitement of beating them, but that leads to the post-goal phase of what-should-I-do-next. Thus, as I near the end of a game like Pokemon, I tend to slow my pacing, start looking for other objectives to do (e.g., filling out the rest of my Pokedex, breeding anything I can think of, going for foreign dex entries, or simply playing less frequently) rather than finishing the game. Do any of you feel the same way?
     
    Nope. I don't look for reasons to drag out a game past its natural length. I finish it when I have the opportunity to, unless there are specific side quests that are unavailable in the post-game. Then that's the completionist in the driver's seat. Otherwise, play the game, beat the game, tackle the post-game for however long attention holds up.

    On a similar note, if a game throws in mechanics that artificially drag out game length (e.g. heavy RNG-dependent scenarios, looping fetch quests, etc.) without addressing other game aspects like character progression or plot development, then that's straight bad design.

    Then again, it's all moot because anyone can play however they want.
     
    On a similar note, if a game throws in mechanics that artificially drag out game length (e.g. heavy RNG-dependent scenarios, looping fetch quests, etc.) without addressing other game aspects like character progression or plot development, then that's straight bad design.

    And a completionist's nightmare. Sadly, a lot of the kind of games I like have these problems. I love games that I can spend hundreds of hours on but so many of those hours add nothing new. Fallout is an exception for me.


    I don't feel sad finishing Pokemon because I really enjoy breeding and all the other features in the game that give me more reason to interact with the community. Most of these aspects of the game are made much easier after the main storyline is completed.
     
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    When I play games, I've noticed that I tend to feel let down when I finish them. Sure, there's the excitement of beating them, but that leads to the post-goal phase of what-should-I-do-next. Thus, as I near the end of a game like Pokemon, I tend to slow my pacing, start looking for other objectives to do (e.g., filling out the rest of my Pokedex, breeding anything I can think of, going for foreign dex entries, or simply playing less frequently) rather than finishing the game. Do any of you feel the same way?

    Usually, I do that during the second playthrough. When I first pick up a game, any game, I always seem to breeze through them without much interest in anything that extends the game time. I just finish the story and restart. I then play for longer, making sure that I access every feature or complete every task that I missed.

    First play's to get to grips with the game, second's where I actually try to complete it fully. With Pokemon, well...all the Pokedex stuff can happen the next save.
     
    No, I find that most of the fun I have with my games are post-game. Completing the Dex, building competitive teams, breeding, finding shinies, etc.
     
    Usually, I do that during the second playthrough. When I first pick up a game, any game, I always seem to breeze through them without much interest in anything that extends the game time. I just finish the story and restart. I then play for longer, making sure that I access every feature or complete every task that I missed.

    First play's to get to grips with the game, second's where I actually try to complete it fully. With Pokemon, well...all the Pokedex stuff can happen the next save.

    See, I guess I tend to take a more completionistic approach to the game my first time through. My first file for a generation is generally the one I complete my Pokedex on, and the one I do my breeding on. Once I've been through the game once, I actually have a much easier time speeding through it the second time (using my second version) (assuming that I have some sort of save file I'm willing to restart/keep fresh; otherwise, I avoid starting the final game for as long as possible), and I'm more likely to do a challenge or use an unusual team if I've already 100%ed everything the first time around. I've started to buy extra copies of the games to make myself more willing to finish them, actually (if I have a spare version, it's ok to finish the first game, because I know I can always replay the story on another copy). At this point, I have multiple copies each of X, Y, OR, and AS, as well as two sets of RBY (one on each of my 3DS systems).

    Re: enjoying post-game and breeding, sure, I like them, but they tend to get tedious, and there's something I find exciting about playing through the main story and having more objectives to complete that aren't simply ones I've made up. I'm enjoying making my living competitive dex and breeding everything, but since I never tend to have time to actually enter tournaments, I often feel like I'm just hatching egg after egg somewhat arbitrarily, and once gen 7 comes out, everything I've bred may cease to be useful. That, and I feel like I spend a lot of my breeding time releasing boxes of Pokemon in Bank these days.
     
    yess!! i typically dread the end of the game because once you defeat the champion there's not much else to do and if there is it's usually not that fun. i notice when i play now i often defeat the last gym and then just end it there because i already know i'll be able to defeat the elite four and it's not that exciting
     
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    When a game is over, it's over. I honestly don't understand this concept of a "post-game." Maybe I'm just used to older games, but I'm perfectly fine with ending a game once I am done with all it has to offer me. Unless it feels like it was cut short prematurely.

    Pokemon doesn't really feel like that. I play through the story, and if I feel like, I might breed, battle, or trade a few times. But I'm mostly done after that.
     
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