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Special abilities

Poke_licious

Ready to Rise
  • 36
    Posts
    15
    Years
    If you could design a special ability for a pokemon, what would it be?

    Mine would be for water pokemon. The ability is vaporize. Its effect is "if the user is hit by a water type move, its evasiveness raises 1.5 times".

    Now you try!!
     

    sasuneuchiha

    Neither Darkness nor Light...
  • 533
    Posts
    15
    Years
    Special ability, huh? How 'bout this?

    Frozen Pelt.

    30% of Freezing Opponent on touch.

    Bad name, I know. Any suggestions on this are fine...lolz.
     

    Alternative

    f i r e f l y .
  • 4,262
    Posts
    15
    Years
    Here's one I just thought of...

    Shield
    Raises Defense and Special Defense in a pinch

    Doubles Defense when Light Screen is used, and Special Defense when Reflect is used.
    Disables the effect until user is withdrawn if hit with Brick Break.
     
  • 1,642
    Posts
    15
    Years
    • Seen Jun 11, 2023
    Lol I made a couple

    Iron Hide - Raises damage of steel moves in a pinch.

    Fog - When you enter battle, a fog appears.

    Nuclear - Increases damage of Poison type attacks.
     

    Walrein

    Banned
  • 737
    Posts
    16
    Years
    Deep Freeze-does not take damage from Ice-type moves, and insted gets a SpA boost of one level; can raise SpA repreatedly.
     
    Last edited:

    ♣Gawain♣

    Onward to Music!!!
  • 5,000
    Posts
    16
    Years
    Mine would be "Counter-attack". Opponent will receive half the damage it used against the other if it uses physical attacks for 2 successive times.

    Another would be Ice-Age. The Freeze effect would double if Hail is activated.
     

    Asmo-deus

    Psychomancy
  • 83
    Posts
    15
    Years
    • Seen Sep 8, 2010
    How about this:

    Confused Touch - May confuse the opponent if hit by a physical move.

    Toxic Waste - Increases HP when hit by a poison move.

    Crushing Power - Increase the power of Fighting moves.

    And for something like Klutz and Slow Start...

    Unavailable - Cannot use subsequent moves.
     

    Crimson Arcanine

    The majestic and mythical
  • 1,655
    Posts
    18
    Years
    Heres a few that have be rolling around in my head.

    Infection: All Poison effects are treated as badly poisoned while the pokemon with this ability is in battle

    Desperation: Ups the Attack of the pokemon by 50% while its HP is below 33%. This attack boost disappears when the pokemon HP returns to a value above 33% and the effect cannot be Baton Pass'ed

    Shifting Sands: Ups the Speed of the pokemon by 50% while in a Sandstorm. This Speed Boost doesn't apply on the turn it becomes Sandstorm.

    Overcharge: Damaging Electric attacks with effects have their chance of the effect happening doubled, but the pokemon with this ability recieves 100% more damage from Electric attacks.

    Zen: This pokemon ignores the effects of the following attacks on it: Taunt, Torment, Spite and Roar.

    Calculating: All damaging moves with a base power of 60 of less ignore the effects of any move, ability or item that would negate, redirect or lessen the damage inflicted and the effects of defense/special defense stat changes
     

    Superjub

    Pokémon Aureolin
  • 2,288
    Posts
    16
    Years
    This looks fun :D

    Sharp Eye- Boosts the chances of Critical Hits by 20% once your health is below 25%.
    Drain-Absorb, Mega Drain, Giga Drain and Leech Seed all heal 10% more (and Leech Seed deals 5% more and heals 5% more.)
    Quick Feet: Once a Pokemons health falls below 50%, it always attacks first.
    Sudden Death: Every offensive move this Pokemon has, it has a 1% chance of 1hKOing the opposing pokemon.
    Random Forecast: A random weather effect takes place.
    Immune: Pokemon can not be poisoned.
    Thawing: Pokemon can not be frozen.
    Sanity: Pokemon can not be confused.

    And thats it :)
     

    I Laugh at your Misfortune!

    Normal is a synonym for boring
  • 2,626
    Posts
    15
    Years
    Squashy body - All physical attack damage is reduced by half. This would on Pokemon like Ditto, Muk, Gulpin etc.

    Animal Magnetism - Twice as likely to run into pokemon of the opposite Gender when this pokemon is first.

    Teacher - All other pokemon who battle gain twice the exp.
     

    Superjub

    Pokémon Aureolin
  • 2,288
    Posts
    16
    Years
    I just thought of some new ones! :D
    Tank- The Pokemon does not get affected by recoil damage.
    Counter- When the Pokemon is hit, it has a 25% chance of dealing 10% of the offending Pokemons attack (offensive, like Body Slam) back.
    ???(Cant think of a name...XD): Barrier and Reflect last for 2 more turns.
    Identify- The Pokemon with this ability can hit Ghost Types.
    No stealing-The Pokemon's held item can not be stolen.
    Healer- Healing moves like Softboiled (Ones that dont steal HP) heal 10% more.
    Warrior- The Pokemon has 20% more attack, with 10% less defence.
    Shield- The Pokemon has 20% more defence, with 10% less attack.
    And a negative one :P
    Chill- If its hailing, the Pokemon has a small chance (around 5%) of being frozen.
     
  • 2,697
    Posts
    15
    Years
    Vampiric Overload - This Pokemon's HP is cut by 1/8 every turn for three turns when this Pokemon is in battle. This effect starts again if a Pokemon with htis effect withdrew and entered battle again. After three turns, the first part of this ability is negated, and this Pokemon's speed, attack, and defense double. If this Pokemon has 1/4 of its HP left, then it's critical-hit racio doubles.
     
    Last edited:
  • 7,741
    Posts
    17
    Years
    • Seen Sep 18, 2020
    Last Stand — Upon HP reaching zero, the Pokemon will regain ¼ of its HP. If damage dealt by the foe's move is greater than the amount of HP the Pokemon gained by this ability, it will faint as normal.
     

    Crimson Arcanine

    The majestic and mythical
  • 1,655
    Posts
    18
    Years
    Some more...

    Retaliate: If the pokemon its hit with a super effective physical move the user of the move takes 1/6 of the damage inflicted to the pokemon, even if the pokemon is knocked out by the attack. Damage from Retaliate is considered a contact move and thus can be affected by contact based abilities such as Static.

    Sixth Sense: All damaging moves this pokemon has changes type depending on opponents stats. If Special Defense is higher than Defense all moves become physical. If Special Defense is less than Defense all moves become special. If an opponents Special Defense and Defense stats are equal, Sixth Sense doesn't not have an effect. In a double battle Sixth Sense chooses one opponent's pokemon at random on which to base its calculation.
     
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