- 33
- Posts
- 11
- Years
- Johto, New Bark Town
- Seen Mar 28, 2020
Huh? Is this game, well... Dead? I haven't seen any updates since November.;-;
DD3K: Ah, i see, the last version fixed an evolution bug where sometimes nidoran would evolve into the wrong evolution. but it seems to have backfired. it'll fix next update.I finally got some time to myself to start playing. :)
Sadly something strange happened after I updated the game.
(Thankfully it is a very minor bug)
My Nidorina had it's sprite and name changed to Nidorino.
The Species still says Nidorina and it's battle sprite and move seems to be unchanged.
DD3K: cool, fixed that sidequest.Found a bug. The mission where you reactive the breaker in the sewer and face a Magnemite?
The guy keeps giving you Thunderwave and $500 each and every time you talk to him. Makes it fairly easy to rack up money
Another note on the breaker quest bug. Oh thoes nasty electric -> those.
And a question. Do stone evolved pokemon's final form keep learning moves? Or is it like the official game where they stop?
EDIT: I think my game is glitched. I can't get the Natu on Route 8 to spawn despite having the RC there for most of the remaining game.
And now when I go toward Oak's lab I get one of the final 'sleep' scenes about finding Leon. But it's shifted to the side so I'm staring at boulders and then the game freezes.
Any tips on refining the Boost Up items? (Attack, HP, PP and the rest)
DD3K: didn't know about the first one, fixed that.Heyo it's me again. Playing though the new patch. I spotted something flipping though Elm's notes, for Necro it states at the end "Has a affinity of Electric and _______" it's blank at the end, is that intentional? or a bug? If it's been posted already, respect to that poster.
Also if this is also mentioned, respect to that poster. But the Houndoor battle I think glitched? Upon intro to the battle it wasn't there, game froze for a few, then auto victory.
This game is really amazing. I've only just started and gotten entered the cave, but I'm already entranced. The gameplay reminds me of Chrono Trigger (haven't played any FF games, sadly), and all the quests are fun to do between actually progressing the storyline, which I like. Your rival is hilarious and the graphics fit the game well. The only thing that has bothered me so far is the TMs. It didn't click in my mind that the different Eevee forms were actually different forms because of the different nicknames, so I was really confused when I didn't have the TM moves on Vaporeon that I put on Jolteon. I also must be missing something, because I didn't see any indication on whether a TM would work on a particular pokemon or not and I had to rely on previous knowledge for that.
I've been having an annoying problem, the only key that seems to be working is the alt key which baffles the hell out of me. Did i get unlucky and get two bad downloads, yes i tired to redownload just to make sure. Or am I missing an obvious note on the read me file?
DD3K: like diamon, im not sure what could be causing it. :(I'm also experiencing a bug with my version of SPEE. I can't press the down arrow on my keyboard to select "Continue." I've already checked that it wasn't my keyboard seeing that I could scroll down using the down arrow. My bike keeps toggling on and off and it seems that I can't fix it. Has anyone else experienced this bug?
DD3K: If you are reffereing to dialouge between Gold and Eevee, then I agree and is something i'm gonna be doing in future versions to have characters acknowledge Eevee's existance a bit more during the story.Very good! Needs more Eevee, though.
I have checked the document with the bugs that have been already reported and i didnt find it.
This bug is simple , when you complete the sidequest in Magnus city that the engineer asks you to do after beating team rocket (reactivating the terminal). And you go to talk to him , he will give you the Thunder Wave TM and 500$ , the bug is that if you talk to him again , the same conversation will happen and you will get another 500$ + the TM , so this ends up in infinite cash and infinite Thunder waves. Nobody has noticed it?
It still works even if you leave the city and enter again.
DD3K: yeah, a few people have said about that one. fixed for next version, so abuse it while you can :)
PS: Amazing game , i will replay it plenty of times when the New Game+ feature is live. The best thing of the game is Gold's personality , so badass and bossy in a good way. And I've always loved 2nd Gen. Looking foward for 0.731
DD3K: Thanks! I like having fun with the dialouge in the game, and it's good to see people enjoy it. It's especially hard to come up with a likable main character.
New Game+ will be really cool, especially with the new options allowing you to keep your pokemon at their current levels. Which will be handy for training up new teams of pokemon.
PS2: In the postgame of the beta i am trying to collect stuff to get the TM surf , will i need the 5th badge or surfing in the game will be done with an item (boat) like cut works?
DD3K: Yep, you'll get a surfboard item later in the game which will act like HM surf. Basically; HM's don't exist. They're replaced by items.
Axe = Cut
Pickaxe = Rocksmash
Surfboard = Surf
etc.
PS3: Another bug: In Ventus city , if you go north to the Academy garden , the signal post in the academy placed left to the door vanishes when entering the garden , and reappears when coming back to the city. Also the signal post placed right to the door has no text on it.
DD3K: cool, fixed.
PS4: Another bug: When you use Sweet Scent , everytime you walk 1 step , a very noisy unfitting sound reproduces. This can end up in earrape if you go in the bike.
DD3K: oh, that actually sounds awful. fixed
PS5: A weird bug: When my chikorita evolved into bayleef , his name changed to bayleef. But when it evolved into Meganium it kept the old name (bayleef).
DD3K: Oh yep. Fixed. If you have a nametag, you can go to the storage box and rename your meganium to what it should be.
PS6 : A graphical error : Check the attachment
DD3K: strange... I'll see what i can do about that one.
Is there any easy way to have limit breaks back? Like taking files from the earlier versions and using them?
I really liked limit breaks and it's kinda sad to see them gone, even though they were a bit over powered and relied on luck..
DD3K: No unfortunately. it didn't really make that much sense to have limitbreaks.
BUT, 0.7b will re-introduce the cheat system, and I will make a cheat code which will re-enable limitbreaks.
Bug found: If you go to Oak's house the long way from Aurum town (not cutting through the tree) you will fall asleep and have the same flashback as earlier in the game about meeting Leon, the flashback ends halfway and the game freezes.
DD3K: fixed
Another bug found: When you try to equip junk to Lotad, he has two different lists of items. So basically I can't equip him with two same pieces of junk.
DD3K: fixed. just don't give lotad any stat up items or TMs cause it'll autofix when you transfer your save to 0.7b by resetting lotad. resetting it's stats and moveset to the level it's at.
If I evolve my shroomish will it still learn spore/poison powder?
Same question for pokemon that evolve via elemental stones, will they learn their lower form's moves?
And for nidorino, if I wait level 60 to evolve it, can it still obtain thrash, earthquake and mega horn, all moves that only nidoking learns?
DD3K: there's two general rules of thumb: evolving early doesn't limit movesets. evolved pokemon will still learn attacks. this includes evolution stones. Each fully evolved pokemon has 15 attacks it can learn through level up. So you don't need to worry about that.
The other is that when a pokemon evolves, it'll retroactively learn all the level-up attacks it would have.
So if you to nidoking at level 16 -> nidoking will still learn attacks.
if you wait/evolve nidoking at level 60 -> nidoking will automatically learn the older attacks.
Hey there, I like the idea with the house, is it in the the current beta? And, what the easiest way to level up ALL of your pokemon in this game?
DD3K: the current house system allows you to fast-travel and change battle music and not much else.
As for levelling; there's two things that'll help.
the Reserve Team function that you unlock in Ch3. It'll allow you to carry 2 teams of pokemon, meaning 7 pokemon in total (4 in a time in battle). But the important thing is that all 7 pokemon gain EXP. The ones in battle gaining full EXP, and the reserve team gaining half EXP. This will allow you to raise pokemon a lot faster.
the other thing is the Balance Band, which Crystal(blue haired chick) gives you in chapter 4. It's an item which you can equip to eevee.
if you do, then battle exp will be siphoned to the lowest level pokemon. so, out of the 4 pokemon participating in battle; three will not gain any EXP, while the lowest level one will gain 4x EXP. *The reserve team of pokemon are not effected by the balance band. they'll gain their standard 1/2 exp rate.
very, very useful if you want a new, low level pokemon to your team.
I've just finished the current beta and this game is amazing !
I have lots of items I got from defeating pokemon and I have no idea what they're for. Can you make a tutorial or something for these items ? Are they for refining ? For selling ? I rarely need to use potions and ethers in battles anyway.
DD3K: Thanks!, enemies often drop items which can be equiped to increase stats OR these items can be refined to make new equipment, stat increasing items, healing, or even TMs.
A tutorial for it is definitely long overdue. And is something that i'll start working on in later versions.
DD3K: Definitely not dead. I've just been busy working on my other project. and been busy with life and stuff.Huh? Is this game, well... Dead? I haven't seen any updates since November.;-;
DD3K: Yikes! that really sucks. save errors are hard to replicate, and harder to fix.I'm here To report A major Bug When I Finished the third chapter and gone to the fourth chapter the save file imploded and i lost everything it said that there wasn't enough data to start the stream or something also the chill tm teaches you blaze so can you fix the bug because i really like the game and i don't want to play it knowing that i will lose everything
DD3K: Thank you :D I hope to have some solid updates soonDOOD!!! Okay First of all... EPIC GAME! It brings the graphics bring back old memories, which in my opinion is good to have in a game, Ive played this game and have experienced nothing wrong with it... Except being addicted to it. I support you, and not rushing you for updates but take your time this game is a must play :) Best of luck, sir...
-snip-
Thanks for your response , i expected you to take a break because of christmas, glad you will come back to spee now.
As a side note: Do you plan on adding more languages to this game? I suppose that if you do so , it'll rather happen when the game is finished. If this however, is not the case, i volunteer to make a translation to Spanish and keep updating the translation as the game keeps updating.
Just tell me if you think its a good idea.
The "row" command is a practically useless command that's a reminant of the engine im using. You could use that as a sort of "skip turn" option. I'll probably just rename Row to Skip Turn in the next version.i do have 2 things one is that you can never skip a pokemon to another pokemon via final fantasy iv turn i just wanted to ask if there was a possible way you could add that in.
also you can't change rows with your pokemon outside of battle
Nah, not too impatient, i've just been slow. :)Yey! Dark is back! I thoughtI'd never see updates, guess I was just too impatient..
Also, I want to ask a question... do you think it would be a good idea to combine the pokedex and the stat sensor?
Basically: use a pokedex
-all pokemon in battle added to pokedex.
-displays stats of next enemy attacked.
It seems like it would make battles much less frustrating if you can see the enemy HP. And since I can't actually add HP bars, I added the stat sensor. but it's sorta clunky having to stock up on Stat sensors. And the Pokedex is useless outside of completion's sake. So combining them seems like an interesting idea.
that sounds like a pretty cool idea I'd be all for itAlso, I want to ask a question... do you think it would be a good idea to combine the pokedex and the stat sensor?
Basically: use a pokedex
-all pokemon in battle added to pokedex.
-displays stats of next enemy attacked.
It seems like it would make battles much less frustrating if you can see the enemy HP. And since I can't actually add HP bars, I added the stat sensor. but it's sorta clunky having to stock up on Stat sensors. And the Pokedex is useless outside of completion's sake. So combining them seems like an interesting idea.
How about adding something were you can check exactly what a Pokemon might drop when defeated?
You may or may not realise that TM compatibility is a bit broken.
Also, I want to ask a question... do you think it would be a good idea to combine the pokedex and the stat sensor?
Basically: use a pokedex
-all pokemon in battle added to pokedex.
-displays stats of next enemy attacked.
It seems like it would make battles much less frustrating if you can see the enemy HP. And since I can't actually add HP bars, I added the stat sensor. but it's sorta clunky having to stock up on Stat sensors. And the Pokedex is useless outside of completion's sake. So combining them seems like an interesting idea.
I think you are being a tad to harsh on yourself, but I am happy to see you focusing on Super Pokemon Eevee again. :)Nah, not too impatient, i've just been slow. :)
I think that would be a good idea, some people like me don't have internet at home so it would be helpful.I'm wonder whether I should just include the guides with the game too, since they'd just be text files, they'd hardly be large.
PS2 : Another refining bug or misspell , check in the attachments how Thunder and Zap cannon have the exact same stats yet you need 2 zap cannons to get 1 thunder.
PS3 : "Game breaking glitch" I hope its not intended. In the attachment you can see how you can trap yourself so you cant exit.
Thanks, here's how the new pokedex would work: if you use the pokedex in battle, then all the enemy pokemon will be added to the pokedex, And the next enemy that's attacked will have their main stats displayed. like how the stat-sensor works now.I'm embarrassed to say that I never even noticed.
DD3K: No need to be, it only really effected a handful of pokemon anyway. Nidoran F being one which couldn't learn any TM. but it's fixed now. yay!
That sounds like a wonderful idea, half the time I forget my Pokedex exists due to how infrequently I use it in this game, and I never liked using Stat sensors so unless it was a boss, I never bothered.
Although just to be clear does that mean if you scan a Pidgey once, all Pidgey's would have their health shown from than on right.
I am really hoping you say yes, because than trying to complete the Pokedex would be a lot more fun.
Found a weird bug , hopefully not already reported.
Check the attachments , both pics were taken at the same time without changing anything.
The thing is that I just had refined my 2/2 Vibrant flowers onto Giga Drain when below the first [T] the next [T] became accesible , for my suprise with the same inputs and outputs. More strange is that one says I have 0/2 and the other says i have 1/2. And also one says Giga drain is 120! , 80% and Absorb while the other says 150! , 95% and No absorb.
My guess is that the names are wrong , and the inputs are actually 2x TM Giga Drain , while the output is Petal dance
DD3K: Yep, your guess is correct :) /fixed
Spoiler:
PS : In the conversation between the 4 hypervisors after you kill the first one , one time the picture and the name/text dont coincide , i think it was when the girl hypervisor says she wants to hide, instead of her pic and name , Zero's pic and name appears.
DD3K: Fixed! - That error really made that dialogue a bit strange.
PS2 : Another refining bug or misspell , check in the attachments how Thunder and Zap cannon have the exact same stats yet you need 2 zap cannons to get 1 thunder.
DD3K: Yep, you're correct, it's a typo, thunder does 350 damage.
PS3 : "Game breaking glitch" I hope its not intended. In the attachment you can see how you can trap yourself so you cant exit.
DD3K: Hmm, It's gamebreaking, but you can avoid it. BUT- I had fixed that glitch, you might have a slightly older version. try redownload the game from the mediafire link
Have you unzipped the folder? that would probably screw up the saving. Otherwise, it might be your security suite sandboxing the game.This has happened to me twice now... and I don't know what I'm doing wrong. My data keeps vanishing. I don't quite understand how or why it does it... any explanation?
Yep, you're correct, I copy and paste the refining nodes and modify the required item, product, ratios and discription. Though due to the vast amount of refining nodes, I make mistakes here and there, which is why sometimes you get some buggy refining.Yeah, I don't think they are bugs in the refining, more a lack of effort in correcting what I'd assume to be copy paste for the descriptions.
I think there is a fix somewhere for the trap, I reported that maybe an hour after the latest version came out when it got me. But that was a while ago now, not 100% sure where it is.