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Speed draw exodia deck

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darkace

super dark elite kid
96
Posts
16
Years
  • Help me with my exodia speed draw.

    Spells: 8

    lighting vortex x2
    pot of avarice
    level limit-area b
    messenger of peace
    monster reborn
    swords of revealing light
    scape goat

    Traps:14

    trap hole x2
    jar of greed x3
    reckless greed x3
    legacy of yata- garusa x3
    torrential tribute
    backup soldier
    gravity bind

    Monsters:18
    5 pieces of exodia
    emissary of the afterlife x3
    sangan
    mystic tomato x2
    penten the dark clown x3
    deckochi the battle locomotive x3
    marshmallon


    total 40
     
    400
    Posts
    16
    Years
  • Oh, God, not again...

    Your Deck still fails to the majority of competitive Decks played today. That includes "Dark Armed Dragon", "Lightsworn" Decks, and "Gladiator Beast" Decks. And I'm very certain that even an "Arcana Force" Deck could beat this.

    "Mystic Tomato" will get blasted by "Smashing Ground", "Nobleman of Crossout", "Shield Crush", "Lightning Vortex", "Dark Magician of Chaos", "Divine Knight Ishzark", "Dimensional Fissure", "Celestia, Lightsworn Angel", "Ehren, Lightsworn Monk", "Ryko, Lightsworn Hunter", "Judgment Dragon", and possibly "Light Spiral". You'd also have to watch for "Vanquishing Light". Many of these ruin your "Sangan" and triplets of "Emissary of the Afterlife", too, and there goes your best monster, which is "Sangan". As for "Dekoichi the Battlechanted Locomotive", it gets blasted by at least 5 of the above, which is too many. "Peten the Dark Clown" is just fail. Seriously, the only good monsters in your Deck for this theme are the "Forbidden One" monsters, "Sangan", and "Marshmallon", and even "Marshmallon" is iffy because it can't search out a "Forbidden One" monster.

    Your Spell Cards are crap, too. "Level Limit - Area B" gets killed by too much these days, as does "Gravity Bind", and you have only "Pot of Avarice" as draw power. The rest is just stall, most if not all of which is owned by the most common of cards.

    And now for your Trap Cards. Again, "Gravity Bind" is not going to last a turn, plus it doesn't help you thin the Deck out. I should also mention that "Royal Decree" and the "Jinzo" monsters are very popular, so I would not rely on your Trap Cards much at all. Here, you rely on them far too much. I play one "Jinzo", and you are screwed. I play "Jinzo - Lord", and you're even more screwed, because you have no way of dealing with these.

    Why do you think cards like "Destiny Hero - Malicious", "Allure of Darkness", "Raigeki Break", "Jinzo", "Destiny Hero - Disk Commander", "Dark Armed Dragon", and "Judgment Dragon" are so popular? Why do you think they're played so often? It's because they're all both easy to use and extremely powerful. I can pay 1000 Life Points and have my "Judgment Dragon" destroy everything on the field except itself, and all it needs to be Summoned is 4 different "Lightsworn" monsters in my Graveyard. This is extremely easy, considering "Judgment Dragon" and all "Lightsworn" monsters, as well as several of their support cards, dump cards from the Deck to the Graveyard.

    You need to stop trying to build an "Exodia the Forbidden One" Deck and play something else, something that you can actually get right.
     

    Frostweaver

    Ancient + Prehistoric
    8,246
    Posts
    20
    Years
  • Exodia is just fine >_>; You can still play Exodia, just because it's not tier 1... You just need to change the approach a bit, just like how Burn is no longer pure stall anymore but can battle as well.

    I don't think LLAB and Gravity Bind are by any mean bad cards, and just because DAD can completely destroy it, doesn't mean it's not worth running. I mean, what cards survive DAD anyway >_>; However, don't rely on these 2 cards and expect things to get done.


    If you want to try stall approach, then do everything to stall so that even DAD will take awhile to blast through all the stalls that you can drop off. If you did lose a stall card, then always be able to drop off another at least (I am still not for stall Exodia approach though)

    So if you are still determined on stall, add these somewhere after taking out the more situational protection/weaker stalls.

    3 messenger of peace
    3 nightmare steelcage
    3 solemn judgment
    3 dark bribe
    1 mirror force



    I'll rather go for pure draw power approach... D. D. Crow will completely destroy your old Exodia approach with backup soldier. If you need to battle with emissary, then it's far too slow or you'll probably be crushed by DAD already.

    Max your upstart goblins, thunder dragon, dark world dealing, brron huntsman of dark world. Consider 2 Hand Collapse if you can get them (3 for the extreme risk takers.) 3 Toon Tables with Toon Cannon Soldier should be a given. You can also try to incorporate the usual destiny hero draw engines with trade-in, allure and destiny draw by having 3 plasma and 3 dogma along with disc commander of course. Replace all the legacy of yata with limit reverse so hopefully during your opponent's standby phase, you can chain all your reckless greeds and limit reverse on the disc commander for near FTK approach? You can also try to throw in Royal Magical Library to get more draws, but it's a gamble of not using the first turn to summon Stratos instead to pull out a D-Hero for your draw engine.
     

    Scarlet Weather

    The Game is Afoot!
    1,823
    Posts
    17
    Years
  • unlimited nights your decks suck you have no strategy and you are a piece of crap how dare you rude 11

    You've seen exactly one of his decks, which did have a cohesive theme and was meant for casual play. And his strategy automatically 'sucks'. Wow. How... mature of you. If you disagree with NiGHTS, then you should really just point out why you do, as opposed to insulting him like a five-year-old petulant child and whining about how much he sucks at a children's card game. Uh-huh, I think I'm seeing a bit of an inconsistency here.

    Me, I think Exodia had its chance back with "Exodia Now!". Without the infinite draw loop, you're missing quite a bit of speed. And at these regionals, you'll be playing DAD Return variants, and Lightsworn. Lightsworn can finish you with Judgment Dragon incredibly early in the game, and DAD has your number big time. NiGHTS was right- you really aren't playing a deck intended to win the whole thing. If your regional metagame is Tier two, maybe. If not, you are failing here.

    My suggestions to improve this deck:

    -2 Trap Hole
    -1 Backup Soldier
    -1 Pot of Avarice (I mean, WTB. You thin out your deck... just to make it fat again? o.0)
    -3 Legacy of Yata-Garasu
    -3 Jar of Greed
    -1 Scapegoat
    -3 Emissary of the Afterlife
    -1 Swords of Revealing Light
    -2 Mystic Tomato
    -3 Penten the Dark Clown
    -1 Marshmallon
    -1 Sangan
    -1 Gravity Bind
    -1 Level Limit Area-B
    -3 Dekoichi, the Battlechanted Locomotive
    -3 Reckless Greed
    -1 Torrential Tribute
    -2 Lightning Vortex
    -1 Monster Reborn


    +2 Allure of Darkness
    +3 Destiny Draw
    +3 Destiny Hero-Dogma
    +3 Trade-In
    +3 Destiny Hero-Plasma
    +3 Dark World Dealings
    +3 Broww, Huntsman of Dark World
    +1 Destiny Hero-Disk Commander
    +3 Limit Reverse
    +3 Upstart Goblin
    +3 Toon Table of Contents
    +1 Toon Cannon Soldier
    +3 Thunder Dragon
    +1 Hand Collapse

    Ultimate Goal- draw through your deck in one turn. And believe me, if you draw any draw card and any destiny hero, you can.
     

    Frostweaver

    Ancient + Prehistoric
    8,246
    Posts
    20
    Years
  • Keep monster reborn. Why limit reverse when you can just use monster reborn/premature burial? That way you can do it asap, and if you go 2nd, you may even get to reborn their disc commander somehow in lucky situations. If not, well you can always reborn one of their darks to slow down DAD...? No reason not to use reborn because it's that broken.


    I'll be more worried of gladiator beasts than lightsworn, just because it seals up spells and is more consistent, although less firepower than lightsworn if lightsworn mills it right.
     

    Alter Ego

    that evil mod from hell
    5,751
    Posts
    18
    Years
  • Indeed, Monster Reborn >>> Limit Reverse. Not only can it be played immediately, as Frostweaver pointed out, but it can rob either player's graveyard and thus abuse your opponent's Disc Commander just as cheerfully as your own (now if they were foolish enough to dump DMoC as well, we'll really be in business. >D).

    And, like, personally I'd run Royal Magical Library over Thunder Dragon. The dragons are liable to get stuck in your hand (even abusing them multiple times with Mallet + Reincarnation in my deck, I found them to be barely worth it xP) at the most inconvenient of moments while the library truly flourishes when you're spamming spells left, right, and center, like that build wants to do. Cycling through the Toon Tables alone are already a free draw for library. :3

    So like, to ACC's Build:

    - 3 Thunder Dragon

    +1 Elemental Hero Stratos (immediate access to the d-hero dump of your choice; what's not to like?)
    +1 Monster Reborn
    +1 Royal Magical Library
     
    400
    Posts
    16
    Years
  • Exodia is just fine >_>; You can still play Exodia, just because it's not tier 1... You just need to change the approach a bit, just like how Burn is no longer pure stall anymore but can battle as well.

    That wasn't my point. He expects to win Regionals with an "Exodia the Forbidden One" Deck. Do you not see how illogical that is? I'm just saying that he needs to run something else if he expects to win, because it's just extremely, extremely improbable that he'll ever win anything with this.

    You've seen exactly one of his decks, which did have a cohesive theme and was meant for casual play. And his strategy automatically 'sucks'. Wow. How... mature of you. If you disagree with NiGHTS, then you should really just point out why you do, as opposed to insulting him like a five-year-old petulant child and whining about how much he sucks at a children's card game. Uh-huh, I think I'm seeing a bit of an inconsistency here.

    Me, I think Exodia had its chance back with "Exodia Now!". Without the infinite draw loop, you're missing quite a bit of speed. And at these regionals, you'll be playing DAD Return variants, and Lightsworn. Lightsworn can finish you with Judgment Dragon incredibly early in the game, and DAD has your number big time. NiGHTS was right- you really aren't playing a deck intended to win the whole thing. If your regional metagame is Tier two, maybe. If not, you are failing here.

    My points exactly.

    unlimited nights your decks suck you have no strategy and you are a piece of crap how dare you rude 11

    Thanks for giving me something to report you for. By the way, my "Neos Wiseman" Deck would so own your Deck, and it's not even my best one.
     

    jakex

    poketopia king
    113
    Posts
    16
    Years
  • bad little brother darkace, this deck can't win and i so your record at regionals 4-4 not bad but you couldve did better
     
    156
    Posts
    16
    Years
    • Seen Oct 24, 2009
    That deck wouldn't last against these two badasses
    ancientgearbeast.jpg


    jinzo-lord.jpg
     

    Frostweaver

    Ancient + Prehistoric
    8,246
    Posts
    20
    Years
  • That deck wouldn't last against these two badasses
    ancientgearbeast.jpg


    jinzo-lord.jpg

    Nobody will remotely consider playing these 2 cards >>; I honestly think that a Normal deck can beat out Jinzo Lord or Ancient Gear Beast decks >< Jinzo does appear and for good reasons, but it's now a lot harder to summon on turn 1 or 2 without dimension fusion, and not too many DAD variants will really max out DDR to get it out reliably fast. It's down to luck of the draw sometimes with regards to monster reborn and premature burial, unless you play DAD variant that uses Jinzo Returner as part of the backbone, then yeah you are quite screwed.

    Afterall, the design of this deck is that you either win on draw turn 1 or 2, and if not your chance of scooping just multipled by tenfolds. WIth or without trap stopping cards (or even Spell Canceller which would be even worse, if somehow someone plays it in regionals) , this deck will very likely flop if it doesn't win by turn 2 or 3 anyway.
     
    156
    Posts
    16
    Years
    • Seen Oct 24, 2009
    I use JL and AGB in my Machine deck. I usually beat that deck with it (I know the topic starter in real life, hes the one who told me about this place).
     

    TP-BigWill

    The MW2 Specialist
    168
    Posts
    16
    Years
  • Stratagies as far as grabing exodia pieces are fine. But to boot, your deck also needs a heavy contingency plan that doesnt revolve around just drawing cards.

    See, I played back when this game first started so im not too familiar with the new cards past 2005, but i am still aware that robin goblins, and hane hanes will put in a massive dent to this stratagy. there fore your contigency plans should involve getting more low sac muscle to keep from getting bullied off. True that once you draw all exodia pieces its game set and match, but you cant do much if pieces go to the grave yard.

    Thats why you should include an exodia necros just incase your draw stratagy goes to hell. Also a cyber dragon or cyber warrior help out. I know that they are expensive, but when your opponent is stacking their platoon, you would need a counter of sorts.

    btw, i kinda picked up the game again. 2 Cyber Dragons ft-lol.

    D:
     

    Alter Ego

    that evil mod from hell
    5,751
    Posts
    18
    Years
  • Umm...right, welcome to the 08 metagame. No-one runs Robbin' Goblin these days because all the battling decks (except for Heraklinos control, which shuts all traps and spells down instead) are ones capable of slapping down 8000+ Atk of muscle on the table in one turn and finishing the game right there and then without bothering with discarding anything. Besides, Thesis' build (when running correctly) draws through your entire deck in one turn...way too fast for goblin to do anything whatsoever. Hane-Hane is really another outmoded threat (Bounce a monster? Whoopee, compared to Dark Armed or Snipe Hunter blowing up your entire field, that's really nothing to call home about). As for the original...well, it's a mess to begin with so it's kind of pointless to list all the things that pwn it (because that would be one heck of a long list), especially since the thread creator has already been banned anyway.

    Necross is about the last thing an Exodia deck needs, though, as that's adding another two crazy situational cards that do nothing on their own (Contract and Necross). Exodius > Necross as it can actually declare instant win with all Exodia pieces in your graveyard (not to mention that it has an ability that lets you dump them there), and Exodius is way too situational to see play too. Crazy draw is pretty much the only way to go, possibly with a few sided recursion cards (Dark Factory, Dark Eruption, etc.) to fish them back up in the unlikely scenario of facing a hand disruption deck.
     

    digi-kun

    Hourai NEET
    4,638
    Posts
    20
    Years
    • Age 34
    • Seen Mar 12, 2018
    Please don't revive threads that are older than 1 month, especially so for 4 years old
     
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