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- 13
- Years
- Seen Oct 10, 2013
Solution solved lol, i hope spiky is able to add edit tilesets in the next update:)
What do you mean with solved. I dont found any solution.
Solution solved lol, i hope spiky is able to add edit tilesets in the next update:)
For USA Roms: T20 - Twinleaf TownYou should change it to the names like in PPRE that shows the:
T20 - Twinleaf Town.
It would be so much easier for those who are having trouble finding the map files.
Please include this is a later update :)
When I tey to load a ROM with the tool, it show me this:
![]()
Details of the error:
Spoiler:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Documents and Settings\Administrator\Desktop\NDS\Data\game.nds'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.Delete(String path)
at WindowsFormsApplication1.Form1.openToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
SDSME
Assembly Version: 1.5.0.0
Win32 Version: 1.5.0.0
CodeBase: file:///C:/Documents%20and%20Settings/Administrator/Documenti/Download/SDSME150/SDSME.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.278 built by: RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.282 built by: RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.296 built by: RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Tao.Platform.Windows
Assembly Version: 1.0.0.5
Win32 Version: 1.0.0.5
CodeBase: file:///C:/Documents%20and%20Settings/Administrator/Documenti/Download/SDSME150/Tao.Platform.Windows.DLL
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Tao.OpenGl
Assembly Version: 2.1.0.12
Win32 Version: 2.1.0.12
CodeBase: file:///C:/Documents%20and%20Settings/Administrator/Documenti/Download/SDSME150/Tao.OpenGl.DLL
----------------------------------------
HelixToolkit
Assembly Version: 2011.10.1.0
Win32 Version: 2011.10.1
CodeBase: file:///C:/Documents%20and%20Settings/Administrator/Documenti/Download/SDSME150/HelixToolkit.DLL
----------------------------------------
PresentationCore
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.298 built by: RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
WindowsBase
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.298 built by: RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
The error appears with ALL the ROMs.
PD: those of who have had the same error?
No, I'm not using Win98. .__.
LOL I had almost the same error last time.
All you need to do is delete everything for SDSME and redownload it.
and make sure you dont move around your roms alot!
New remodeled map of Pallet Town/New Bark Town...
imported Pallet Town, editing New Bark Town without moving some buildings!
Useful for those who wants to make a Remake for RSE.
New Edited New Bark w/Pallet Town's 3D model
https://youtu.be/0IsxU0KL1Xw
Epic BW2 Trees!
https://youtu.be/-ogW2ssW2YU
The Video's are 2 days old, ive already just uploaded them by conversion, and I've fixed 5 more other maps for my romhack....
I can save headers, did you try to "reinstall" the tool?Alright, well I've returned to PC after my internet in my town had been down for over 2 weeks. And just recently I downloaded the SDSME 150, however I've noticed that I'm still unable to save the headers on the program. Is anyone else having the same problem? If not, am I missing some kind of .dll file or .ocx file that is required to save the changes on a ROM?
If anyone has a copy of NPRE, i would love it if you can send me it.
It's seems that the download hasnt been updated.....
my email is: [email protected]
Vergundai i would love to see a hg/ss with bw2 tiles.
Edit: How did you edit that diamond map. Please tell me.
I could give you my rompatch, but there is a couple glitches and bugs, i havnt fix the warp area yet, and terrain settings arent right....
-this base 3d model is from battle frontier i think.....
-I was still making a BW texture for it but, Spiky has already exported the double sided polygons somehow...(so ask him)
right now the maps from 3ds max is really difficult for me to import so, im switching to sketchup to edit them.
Here is a video on how far i edited HG textures
*Please use winrar or 7zip to extract the patch file and then use xdelta gui to patch the rom!
Credits:
-Spiky-Ear Pichu - Map Tool
-Me
How did you edit that trees?? And i dont got game.nds in my data folder. So i cant open any rom in SDSME.