The skin and shirt is way too bright, and what's wrong with the wrist is it's not smooth.![]()
vs. sprite of myself. something about the wrist it ****ed up is messed up, but i can't figure out how to fix it. help would be great. thanks!
I think it's the outline. On these VS sprites almost all of the outline is going to be black (or whatever the darkest, nearest color to black you're using is) and you're got some brown in there. Try making it all black for starters.![]()
vs. sprite of myself. something about the wrist it ****ed up is messed up, but i can't figure out how to fix it. help would be great. thanks!
Looking over the BW VS sprites I see what you mean. Just seems an odd place to have it when you could do without it.Nah, putting some colour and anti-aliasing in the outlines is fine on this style. It's mostly prominent in the slight style shift in the BW VS faces but it happens in the HGSS ones too. That sprite is a moderate edit of Pod's VS portrait so it naturally fits the style.
So I've got my own VS sprite to throw out. Like everything I do I'll probably make changes to it later, but this is at a mostly complete stage and everything I might change is probably going to be details and smaller things (at least I hope so). I'm looking for tips or anything that might make this sprite better.
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And while I was working on it I noticed I'd saved a lot of the steps I took to get to this tentatively finished stage so I figured I might as well share those. I've animated thembecause I couldso the smaller changes are easier to see, but I added the individual frames, too.
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Looking over the BW VS sprites I see what you mean. Just seems an odd place to have it when you could do without it.
Thanks. I just keep working at it, stopping for a while to get a fresh perspective, and then adding to and changing it until I get something I like. Now you know my secret.how do you do that ?
You know, I thought the second-to-last frame looked pretty good, too, but I didn't want to finish with a nekkid sprite so I rushed something to cover it up.While we're on the subject of VS Sprites...
I could really use some pointers / advice on a few I have been working on.
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I started with some bad pixel art, which ended up being too large and didnt fit the pokemon style. So I copypasted two faces from the HGSS VS Sprites and worked my sprites around them to look a bit better. However, I feel these are a bit too small and they don't have that proper "custom" feel.
@Scarf
I've seen a lot of your VS Sprites and I think they look amazing. It's really interesting for me to see the process you go through in sketching one up, I might try mimicing the process and see what if it yields better results. With regards to your latest sprite, I think the second last image is better than the final pose because with the flesh adds a bit of variety and also makes the pose more obvious.
EDIT
After posting this, I decided to have another shot at fixing the heroine's sprite and came up with this (which I think looks better):
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On the upper body since you made the shading in the stomach area follow the curved outline of the pants it gives it a kind of round belly look. It also looks like you've added a little shading to the right side of the pant legs on the top/right side which would make sense if you had a light source directly to the side, but if you want something that looks like it's coming from somewhere higher I think you might want to reconsider that bit.i've been working on a sprite for maybe 2-3 hours, but i cant get the shading right, can i get some help?
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Green, jello monsters just have to be pixel-overed.