Great Mazinger
nope.avi
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- Seen Nov 27, 2013
![[PokeCommunity.com] Spriters Showcase Thread [PokeCommunity.com] Spriters Showcase Thread](https://fc08.deviantart.net/fs71/f/2010/175/1/e/MY_FISTS_by_The100MegaShock.png)
It is good day to be giant
lol hobo robo. If that's not a po, then I envy you.![]()
It is good day to be giantmanbug.
I think you should consider using different palettes. Spoink and Grumpig are much more colorful than their palettes suggest because of how the colors are distributed. There's a lot of grey, but the pink/purple areas are quite prominent. On yours you've sort of left them to the peripheries. I would at least consider adding some color to the eyes, or around the eyes. The face is an important place to give the sprite character. The eyes feel kind of lifeless.Hmm. I think I'll show my latest work.
I made these with Spoink's and Grumpig's palettes.
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Leefin, a Psychic/Grass Fakemon. Evolves into Podalif.
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Podalif, a Psychic/Grass Fakemon.
Feedback, eh?
I'd like for someone to criticise my work. :P They're meant to be icons, by the way. ;)
Anyway, I'm curious about something. Which one looks better: the icon with or without a black outline? :S
OR![]()
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i am new to scratch spriting. any tips for shading?
Pokemon sprites have an imaginary light source coming from the upper left side, so your sprite should generally look lighter on that side.i am new to scratch spriting. any tips for shading?
Dolphlame![]()
Water/Fire type.
I wanted to use this sprite to work on fire and smoke, which can be tricky to sprite convincingly. I think they turned out okay, though.
Haha, Check This Out
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GOKU!!!!!!
I wanted to challenge myself with a difficult pokemon to sprite so I chose arceus, the lineart looked great when I had that finished, but now I'm not too sure about the outline, and it's bugging me as to why. I'd like some constructive critique on how to improve it :)
It looks rough, but not bad. You've picked colors that compliment each other and even though overall it's very green there is still enough variety in the colors. The design and pose are interesting and it has depth, too.this is my first sprite probably look bad sorry it my first time
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It looks rough, but not bad. You've picked colors that compliment each other and even though overall it's very green there is still enough variety in the colors. The design and pose are interesting and it has depth, too.
What it needs most is to have the linework cleaned up. I took the liberty to make this diagram to help me illustrate what would otherwise be a little hard to describe.
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First, you have some clumps of black outline. I've added magenta arrows pointing out the areas I mean. It usually looks better for your sprite when the outline is only one pixel thick. When you end up with one it's a good idea to fill the area inside with the appropriate color or if there isn't space for that then to thin the outline.
I've put yellow areas in just a few of the places where your outline has a kind of tetris block style. I've got another handy visual aid to describe what I mean.
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On this image it shows what it's like to take away the extra pixels from the inside, but you can just as easily take from the outside, mix and match. You've already got the right kind of outline in places, such as where I marked them with blue arrows. Fixing these areas might be the easiest way you can make your sprite smoother and neater and less blocky.
One other area that stands out to me is your shading. In particular you have some areas that are pillow shaded (marked with an orange arrow) which is when you have what looks like a second outline just inside the actual outline and with pokemon style sprites at least that's not the kind of shading you want. They generally have larger blocks of shading and highlighting.
Anyway, it's a good start to a sprite. Keep at it.
you should get rid of the blackoutline and color the lighter partsI did a pixel over of the Ken Sugimori Fire pig starter artwork.
It came out like so:![]()
Any criticism?