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Started as a passion project to make a playable version of Vast Fame's Shi Kong Xing Shou for English speaking audiences, Star Beasts became its own project with entirely new fakemon designs.
Some of the new features are as follows:
- A completely overhauled soundtrack! Almost none of the music from the original games remains!
- An overhauled Pokedex, complete with backsprites, that fixes balance issues and replaces uglier designs and makes older evolutionary families more consistent.
- Even more overhauled movesets, with even more new moves!
- The Steel and Dark type!
- New areas and new in-game events!
- New types of trainers with different rosters and improved AI!
- New dialogue, including getting rid of references to "Pokemon." (Unless the team forgot, oops!)
- Rebalancing of the game to make it more accessible to newcomers, including plenty of NPCs that give you hints on where to find rare Star Beasts! And, as if that weren't enough, there's documentation on every Beast! (Although the game is best experienced blind, use your discretion!)
- Various quality of life improvements, such as an experience bar!
Screenshots
Credits
- Vast Fame for majority of original sprites
- Mufeet for new sprites, improved sprites, most of the monster backsprites, border, trainer sprites, etc
- AnInternetsEcho for the protag design
- Mauve Sea for several monster sprites and redesigns and a lot of backsprites, a handful of trainer sprites, as well as nearly all of the new tilesets (including the new text border)
- DevilRedd for the Star Beasts logo, Mufeet for the current one
- Game Freak for Pokemon Red
- Pret for the Pokered disassembly on GitHub, without which this wouldn't have been possible
- Dannye for Pokered-Crysaudio, and EXP Bar code
- jojobear13 for TMs and HMs displaying names code
- Vortiene for help with coding new overworld encounters and areas, improved level-up code
- Xillicis for fixing the inventory code
- The wonderful people at the QuarantineDex server for playtesting
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