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Stars & Claws (OU RMT)

  • 54
    Posts
    15
    Years
    • Seen Feb 21, 2010
    Hello and welcome to my 2nd RMT thread on this site. This time i wanted to make something....good^^. I think this Pokemons dont need to be changed however moveset & EVs might need a change.
    At a glance:
    [PokeCommunity.com] Stars & Claws (OU RMT)
    [PokeCommunity.com] Stars & Claws (OU RMT)
    [PokeCommunity.com] Stars & Claws (OU RMT)
    [PokeCommunity.com] Stars & Claws (OU RMT)
    [PokeCommunity.com] Stars & Claws (OU RMT)
    [PokeCommunity.com] Stars & Claws (OU RMT)


    Teh Team:

    [PokeCommunity.com] Stars & Claws (OU RMT)


    Teh Bullet puncher (This is not my lead, dunno why i posted it first ^^)
    Scizor
    Adamant nature ( +Atk -Sp.atk)
    Life orb
    4HP 252 Atk Spe 252

    Swords dance
    Bullet punch
    Brick break
    Bug-bite

    Comment:
    This steel bug is freaking amazing. He has potential to take out 2-4 Pokemons in 1 game. I use LO so i can set up swords and then use BP ^^. Of course i have Technican on this so BP have (with stab) like 100 power or something like that. Adamant nature is basic. IDK if i'll have to say more for now.

    [PokeCommunity.com] Stars & Claws (OU RMT)

    The special sweeper
    Starmie
    Timid nature ( + Spe - Atk)
    Life orb
    4 HP 252 Sp.Atk 252 Spe

    Thunderbolt
    Surf
    Ice beam
    Recover

    Comment:
    This star is better than it looks. As it has full EV speed and Timid Nature it outspeeds 95% of my opponent's pokés. LO again and same reason as the pokémon above^.
    [PokeCommunity.com] Stars & Claws (OU RMT)

    The revenge killer
    Porygon-z
    Choice scarf
    Timid nature ( + Spe - Atk)
    4 HP 252 Sp.Atk 252 Spe

    Ice beam
    Dark pulse
    Thunderbolt
    Tri attack

    Comment:
    This guy is simple, in kill out. I switch im in out almost all times when my opponent is at half-hp. He can take down almost all types with hes 4 "beatdown moves". Choice specs as i do like always switch him out after i kill the target.

    [PokeCommunity.com] Stars & Claws (OU RMT)

    The mighty physical sea-dragon
    Gyarados
    Leftovers
    Adamant nature ( + Atk - Sp.Atk)
    72 HP 252 Atk 184 Spe

    Waterfall
    Stone edge
    EQ
    DD

    Comment:
    I knew from the begining that i was gonna use this "mighty beast". After a DD he can outspeed and kill alot if not all upcoming opponent's. I do mostsly use EQ and Waterfall but Stone edge can become handy sometimes to. With some EV in HP and leftovers he can stay in pretty long. That's all for this poké.

    [PokeCommunity.com] Stars & Claws (OU RMT)

    The alien
    Metagross
    Life orb
    Adamant nature ( + Atk - Sp.Atk)
    HP 76 Atk 252 Spe 180

    Thunderpunch
    Meteor mash
    Earthquake
    Explosion

    Comment: This guy fills pretty much the same thing as Gyara do but i want to "Big bad physical beasts". I know T-punch is really wierd but i have tested for some time at it DOES works out rlly well. The rest is pretty basic Metagross.

    [PokeCommunity.com] Stars & Claws (OU RMT)

    The defense of the defenses ( This is my original lead dunno why i posted it last ^^)
    Forretress
    Leftovers
    Impish nature
    252 HP 4 Atk 252 Sp.Def

    Rapid spin
    Stealth rock
    Spikes
    Payback

    Comment:
    Wow! What a tank! It doesn't have that high base Sp.Def but with Sassy nature and EV it still get a high Sp.Def. As Sassy gives -Speed i'll always attack last payback is a really usefull move here.


    That's it for this time!
    CYA.





     
    Last edited:
    Porygon-z doesnt get Flamethrower. Dark Pulse >> it since nothing beats the Rotoms, they wall your whole team, also Scarf this to help with your ridiculous DD Gyra weak.

    Starmie wants Recover >> Psychic and Thunderbolt >> Thunderwave. Psychic has poor coverage and Thunderwave on Starmie doesnt really help it. Infact id maybe even consider Grass Knot >> T-Bolt too. Swampert is a general pain to this team.

    Scizor is a bad lead, lead with forry. You will also definately want Rapid Spin to help Gyarados/your teams frailness not needing to take more damage from spikes. Toxic Spikes are generally bad in this metagame, Spikes are much better so use them >> T-Spikes. Id also advise Stealth Rock >> Explosion or you make it easy for Gyarados, Zapdos and Salamence to come in and lol. All 3 have the potential to sweep you. Payback > Gyro ball for ghosts who like to come in and block spin, also covers Latias well.

    Anything with a powerful thunderbolt beats you actually, especially things like Specs Jolteon and LO Zapdos whom eat this whole team alive. Id put in something to take those.

    Just some thoughts, ill come back for a better rate later i think.
     
    Thanks for all help^^. I'll make the changes you told me to. BTW do you think this team can be good in general OU fights?
     
    Last edited:
    [PokeCommunity.com] Stars & Claws (OU RMT)


    Teh Bullet puncher
    Scizor
    Adamant nature ( +Atk -Sp.atk)
    Life orb
    4HP 252 Atk Spe 252

    Swords dance
    Bullet punch
    Superpower
    Bug Bite / X-Scissor (if you don't have HG/SS and planning to use this for Wi-Fi)

    Comment:

    Bug Bite is much better for a STAB, and hits Metagross, Bronzong, Cresselia, etc. This is a bad lead to be honest, so lead with Starmie (if you use Rapid Spin) or Forretress. Scizor is also better late game when everything has weakened a bit.

    [PokeCommunity.com] Stars & Claws (OU RMT)

    The special sweeper
    Starmie
    Timid nature ( + Spe - Atk)
    Life orb
    4 HP 252 Sp.Atk 252 Spe

    Thunderbolt
    Surf / Hydro Pump
    Ice beam
    Thunder wave / Recover / Rapid Spin

    Comment:

    Thunderbolt > Psychic, it provides more coverage and hits almost everything for neutral when paired up with Ice Beam (yeah the Bolt-Beam combo). With Surf, it isn't resisted by anything iirc. Hydro Pump can be used to OHKO Scizor, Rotom-A, Zapdos, and some other important KOs that Surf misses on (all with Stealth Rock damage). Recover is useful for healing LO recoil, etc, and Rapid Spin is useful as most Rapid Spin blockers fall to Starmie with the right prediction.

    Also, this should be in the lead position as it makes a really good anti-lead with Rapid Spin. It resists a lot of the lead's STAB moves, and Rapid Spins away Stealth Rock once they have finished setting it up.

    [PokeCommunity.com] Stars & Claws (OU RMT)

    The revenge killer
    Porygon-z
    Choice Scarf
    Timid nature ( + Spe - Atk)
    4 HP 252 Sp.Atk 252 Spe

    Ice beam
    Dark Pulse / Hidden Power Fighting
    Thunderbolt
    Tri attack

    Comment:

    Scarfed it so it is a revenge killer. :P Porygon-Z doesn't learn Flamethrower, so Dark Pulse or HP Fighting is good to fit in that slot. Dark Pulse hits Rotom-A, Gengar, etc, while HP Fighting hits Tyranitar and Heatran pretty hard.

    [PokeCommunity.com] Stars & Claws (OU RMT)

    The mighty physical sea-dragon
    Gyarados
    Leftovers
    Adamant nature ( + Atk - Sp.Atk)
    72 HP 252 Atk 184 Spe

    Waterfall
    Stone edge
    EQ
    DD

    Comment:

    (b' ')b

    [PokeCommunity.com] Stars & Claws (OU RMT)

    The alien
    Metagross
    Life orb / Choice Band
    Adamant nature ( + Atk - Sp.Atk)
    HP 76 Atk 252 Spe 180

    Thunderpunch
    Meteor mash
    Earthquake
    Explosion

    Comment:

    EVs allow you to outrun Adamant Tyranitar, and the rest is put into HP. Nothing really threatening (or you just shouldn't stay in on) shows up after that speed tier. Otherwise, it's better to use 248 HP / 252 Atk / 8 Speed. Choice Band offers more instant power that your team might need on the physical spectrum.

    [PokeCommunity.com] Stars & Claws (OU RMT)

    The defense of the defenses
    Forretress
    Leftovers
    Impish (+ Def / - SpA) nature ( + Sp.Def - Spe)
    252 Hp / 4 Def / 252 Sp. Def

    Stealth Rock
    Payback / Pain Split (HG/SS move)
    Toxic spikes
    Earthquake / Rapid Spin

    Comment:

    Special Defense EVs raise your SpD really high (around 30% or something), where Defense EVs only do around 17% some (not for sure on these, but I do know SpD EVs are better). Stealth Rock is a cool for keeping stuff like Salamence, Gyarados, etc in check while also changing certain KOs. Payback hits Rotom-A, Ghost-types, etc that are plaining to block a Rapid Spin. But, I don't know if it's that useful on a Forretress not running Rapid Spin. Pain Split would probably be better for recovery since you aren't using Rapid Spin. Earthquake makes sure you're not set-up fodder for likes of Lucario, etc.
    Comments in bold.

    I'll come back to spot threats.

    Edit: I'm so slow.

    Toxic Spikes are generally bad in this metagame, Spikes are much better so use them >> T-Spikes.
    It does hit some of Gyarados' (and maybe Metagross' too) counters though, like Vaporeon, etc. ;D But, outside of that, it is useless.
     
    Thx for all help Wolf. I've fixed all the stuff you told me to, however Scizor isn't my lead so i dunno why i posted it first. I'll edit that up now. ^^
     
    Thx for all help Wolf. I've fixed all the stuff you told me to, however Scizor isn't my lead so i dunno why i posted it first. I'll edit that up now. ^^

    on starmie you should know that hyper beam sucks so put in surf.

    Like D_A said you have a huge electric weakness so switch one of your physical sweepers to blissey, gliscor or swampert.

    too lazy to post movesets...
     
    I am srry guys in was late night and i was tired. I did mean Hydro pump but i was to tired to realize that i was writing Hyper beam. Srry guys my bad ^^
     
    Brick Break > Superpower on Scizor please, the loss in Atk and Def is not something you want on something that is trying to sweep.

    I'd honestly use Surf > Hydro Pump, from my personal experiences Hydro Pump misses way too much.

    I'll come back later for a better rate.
     
    I can do BB> SP but im not sure about surf. Aah crap i'll just go with Surf ^^.
     
    So what do you suggest? Heatran is the one that comes my mind.

    Heatran takes like 70% from specs Jolt T-Bolts so it really isnt a good check.

    Something with an Electric immunity or resistance works, the former is probably better though since Jolt is one of those pokes that even when its stab is resisted it still hurts like hell. x_x
     
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