Scarf Blade
Ok, what did I do now?
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- Posts
- 13
- Years
- Seen Jul 6, 2012
Just as it says in the title, I'd like to see the competitive battling scene, and I'm doing it with a team of favorites. Most of them seem to be in the NU part of the game, but that just makes it all the more appealing. I haven't used this team just yet in an actual battle, but I'm willing to accept challenges from people interested. Please rate!
Anyhow, my team so far:
Pokemon 1: Maple the Gardevoir
Ability: Synchronize
Nature: Timid
Item: Lum Berry
EVs: 252 Speed/4 Def/252 Hp
Moves:
- Thunder Wave
- Heal Pulse
- Reflect
- Psychic/Psyshock
Pokemon 2: Dontae the Shuckle
Ability: Sturdy
Nature: Bold
Item: Leftovers
EVs: 252 Def/4 Sp.Def/252 Hp
Moves:
- Rest
- Sleep Talk
- Toxic
- Flash
Pokemon 3: Angel the Umbreon
Ability: Synchronize
Nature: Careful
Item: Leftovers (Focus Sash if multiple items aren't allowed)
EVs: 252 SP.Def/4 Def/252 Hp
Moves:
- Moonlight
- Confuse Ray
- Protect
- Roar
Pokemon 4: Rarukaria the Lucario
Ability: Steadfast
Nature: Adamant
Item: Choice Scarf (at least until I get the Choice Band)
EVs: 252 Atk/4 Hp/252 Speed
Moves:
- Blaze Kick
- Ice Punch
- Close Combat
- Aura Sphere/ExtremeSpeed
Pokemon 5: Skitter the Galvantula
Ability: Compoundeyes (wish it was unnerve, but oh well)
Nature: Timid
Item: Bug Gem (Maybe at least until I get Choice Specs)
EVs: 252 Speed/4 Hp/252 Sp.Atk
Moves:
- Discharge
- Bug Buzz
- Energy Ball
- Volt Switch
Pokemon 6: Slug the Slaking
Ability: Traunt
Nature: Adamant
Item: Normal Gem
EVs: 252 Atk/4 Hp/252 Speed
Moves:
- Aerial Ace
- Retaliate
- Slack Off
- Brick Break
Anyhow, my team so far:
Pokemon 1: Maple the Gardevoir
Ability: Synchronize
Nature: Timid
Item: Lum Berry
EVs: 252 Speed/4 Def/252 Hp
Moves:
- Thunder Wave
- Heal Pulse
- Reflect
- Psychic/Psyshock
Spoiler:
The idea behind Gardevoir is more of a Utility Pokemon than an actual attacker (Though in time I'm definitely going to remake a special sweeper). As such, there's more of an out-speed and hopefully survive focus. TWave is for a guaranteed status, but I also thought that the Sync/Lum combo would be interesting. If it works, not only will it pass a condition to the Pokemon that caused it, but it'll also cure the ailment after. If not, at the very least the condition's restored and there's a chance to retaliate with TWave. Reflect is for the team, Heal Pulse is for self-preservation, and the Psychic is to make sure that if, things get down to the wire, Gardevoir will still be able to make an attack.
Pokemon 2: Dontae the Shuckle
Ability: Sturdy
Nature: Bold
Item: Leftovers
EVs: 252 Def/4 Sp.Def/252 Hp
Moves:
- Rest
- Sleep Talk
- Toxic
- Flash
Spoiler:
Shuckle is the designated physical stallwall. While it can handle just about any attack, it's the Pokemon to go to when someone tries to get too physically offensive. Not only that, but Rest will recover its health if things get rough. Sure, Shuckle's one of the slowest pokemon in the game, but with it's insanely high defenses it's not going to be in any serious trouble as long as the opponent isn't too powered up. If things go well, Leftovers and its bulkiness will keep it up for at least three turns, so there will be time to see the opportunity for Rest. If things keep up, Shuckle will be in the perfect position to Rest again as soon as it wakes up. Sleep Talk ensures that Shuckle isn't just Resting all the time, and Toxic and Flash will annoy most opponents (an obvious counter being Metagross, Registeel, and Tentacruel with Clear Body, but there's ways to stop them)
Pokemon 3: Angel the Umbreon
Ability: Synchronize
Nature: Careful
Item: Leftovers (Focus Sash if multiple items aren't allowed)
EVs: 252 SP.Def/4 Def/252 Hp
Moves:
- Moonlight
- Confuse Ray
- Protect
- Roar
Spoiler:
The reason why Shuckle isn't just a general wall is because I gave the special wall task to Umbreon. It has less Sp.Def in comparison, but it also has the ability to take special water moves on top of the rare, but possible, special steel/rock moves better. Its health is also superior while having adequate defense. On top of being a special wall, it can annoy/shifter with Confuse Ray and Roar. Moonlight's for self-preservation, but may have difficulty when facing SS teams.
Pokemon 4: Rarukaria the Lucario
Ability: Steadfast
Nature: Adamant
Item: Choice Scarf (at least until I get the Choice Band)
EVs: 252 Atk/4 Hp/252 Speed
Moves:
- Blaze Kick
- Ice Punch
- Close Combat
- Aura Sphere/ExtremeSpeed
Spoiler:
Lucario's more of the designated Physical sweeper of the team. Blaze Kick covers Shuckle's problem with Metagross while Ice Punch takes care of dragon-/ground-types. Aura Sphere might be replaced with ES for a priority move, but it's a nice counter for a possible Steelix/Slaking/etc.
Pokemon 5: Skitter the Galvantula
Ability: Compoundeyes (wish it was unnerve, but oh well)
Nature: Timid
Item: Bug Gem (Maybe at least until I get Choice Specs)
EVs: 252 Speed/4 Hp/252 Sp.Atk
Moves:
- Discharge
- Bug Buzz
- Energy Ball
- Volt Switch
Spoiler:
Galvantula's the special sweeper of the group. Although changing Gardevoir to the S. sweeper might be a better choice, Galvantula has more speed with decent Sp.Atk. BB and Discharge are powerful STAB moves, and Volt Switch makes it possible to hit and run back to Shuckle or Umbreon. Energy Ball helps with rock-/ground-/water-type coverage.
Pokemon 6: Slug the Slaking
Ability: Traunt
Nature: Adamant
Item: Normal Gem
EVs: 252 Atk/4 Hp/252 Speed
Moves:
- Aerial Ace
- Retaliate
- Slack Off
- Brick Break
Spoiler:
Aha, no Giga Impact. Slaking's the revenge killer of the team, and because of this GI's not so important. Sure, GI with Normal Gem on a Slaking would probably destroy just about any pokemon, but the difference between x2 Retaliate and regular Giga Impact is 10 power (a little bit more of a difference after factoring STAB and the Normal Gem boost). However, using Retaliate allows for the option to switch after attacking (You'll still wait a turn if you keep Slaking in, but using GI with force you to take the "recharge" loafing turn).
As for Aerial Ace, there's two purposes for it: 1) Making sure Slaking can hit any pokemon (in the chance that Slaking and a ghost-type are the last pokemon in the game) and 2) Hit Cofagrigus for Mummy
And Brick Break is for possible Reflects/Light Screens and rock-/steel-types
As for Aerial Ace, there's two purposes for it: 1) Making sure Slaking can hit any pokemon (in the chance that Slaking and a ghost-type are the last pokemon in the game) and 2) Hit Cofagrigus for Mummy
And Brick Break is for possible Reflects/Light Screens and rock-/steel-types
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