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- Seen Aug 29, 2022
Hi. This is a matter of relief.
You will see. The Pokemon franchise has constantly evolved over the years. To such an extent that it has abandoned pixelated 2D graphics in favor of more elaborate and pleasing to the eye 3D graphics.
If you don't believe me watch this video:
https://www.youtube.com/watch?v=tmU3N4yXBXw
But in the case of fangames. They seem to be stuck in the same thing over and over again, there has been no real evolution in those fangames. And with real evolution I mean the game engine change.
Well, fangames are still being done today with RPG Maker XP using Pokemon Essentials and they should know that RPG Maker XP is already an engine that has been very outdated for 16 years.
And the worst of those fangames are the bad optimization and the bad redemption that it has. I remember playing Pokemon Infernal Red and the game was almost unplayable, because it had many slowdowns and consumed a lot of RAM to the point that it could cause my computer to crash or explode. Making you stop playing that game due to the abusive consumption of RAM memory.
I have researched online and discovered something that could be the definitive replacement for Pokemon Essentials.
This is Pokemon Unity. A framework made by a YouTube user called Ilcolour Spectrum, designed for people who want to make Pokemon fangames within the Unity engine, and that are more like NDS games. That is, games that combine 2D graphics and 3D graphics, better known as 2.5D.
I am going to leave you the video about this project, you can click on the video to go directly to the video on YouTube to download the technical demo in the description:
https://www.youtube.com/watch?v=XozaGOtIGys
I'm also going to leave a link to GitHub, to get the source code and modify it at will and create lots of forks:
https://github.com/PokemonUnity/PokemonUnity
I'm also going to leave a link to this little tutorial so you know how to make fangames with Pokemon Unity:
https://pokemonunity.gitbook.io/pokemon-unity/
Please. I ask you to stop using RPG Maker XP and Pokemon Essentials once and for all. Pokemon Unity is a thousand times better than those outdated programs. Talk to the people on the Whack to Hack forum and they are in favor of them stop using RPG Maker and move all their projects to Unity.
I don't care if programming in Unity is more complicated than RPG Maker for the simple fact that you don't have a pre-made base. Well, you already have it and it is Pokemon Unity. But if you want something like Mega Evolutions, Z Moves, Regional Forms etc. You will have to program all that from scratch yourself. Because Pokemon Unity only has the most basic and you will have to work the rest for yourself.
I hope this has worked and that there is finally a true evolution in the creation of Pokemon fangames.
You will see. The Pokemon franchise has constantly evolved over the years. To such an extent that it has abandoned pixelated 2D graphics in favor of more elaborate and pleasing to the eye 3D graphics.
If you don't believe me watch this video:
https://www.youtube.com/watch?v=tmU3N4yXBXw
But in the case of fangames. They seem to be stuck in the same thing over and over again, there has been no real evolution in those fangames. And with real evolution I mean the game engine change.
Well, fangames are still being done today with RPG Maker XP using Pokemon Essentials and they should know that RPG Maker XP is already an engine that has been very outdated for 16 years.
And the worst of those fangames are the bad optimization and the bad redemption that it has. I remember playing Pokemon Infernal Red and the game was almost unplayable, because it had many slowdowns and consumed a lot of RAM to the point that it could cause my computer to crash or explode. Making you stop playing that game due to the abusive consumption of RAM memory.
I have researched online and discovered something that could be the definitive replacement for Pokemon Essentials.
This is Pokemon Unity. A framework made by a YouTube user called Ilcolour Spectrum, designed for people who want to make Pokemon fangames within the Unity engine, and that are more like NDS games. That is, games that combine 2D graphics and 3D graphics, better known as 2.5D.
I am going to leave you the video about this project, you can click on the video to go directly to the video on YouTube to download the technical demo in the description:
https://www.youtube.com/watch?v=XozaGOtIGys
I'm also going to leave a link to GitHub, to get the source code and modify it at will and create lots of forks:
https://github.com/PokemonUnity/PokemonUnity
I'm also going to leave a link to this little tutorial so you know how to make fangames with Pokemon Unity:
https://pokemonunity.gitbook.io/pokemon-unity/
Please. I ask you to stop using RPG Maker XP and Pokemon Essentials once and for all. Pokemon Unity is a thousand times better than those outdated programs. Talk to the people on the Whack to Hack forum and they are in favor of them stop using RPG Maker and move all their projects to Unity.
I don't care if programming in Unity is more complicated than RPG Maker for the simple fact that you don't have a pre-made base. Well, you already have it and it is Pokemon Unity. But if you want something like Mega Evolutions, Z Moves, Regional Forms etc. You will have to program all that from scratch yourself. Because Pokemon Unity only has the most basic and you will have to work the rest for yourself.
I hope this has worked and that there is finally a true evolution in the creation of Pokemon fangames.