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- Seen Mar 4, 2025
a bit clueless on how to send the save to you on the forums, I don't actively browse here often 😓
i assume the same attach files you used to show me the screenshotsa bit clueless on how to send the save to you on the forums, I don't actively browse here often 😓
can't seem to locate the save file if I try to attach it on here, I could send it to you on discord if possible? If not no worries I will restart the game at a later time 😅i assume the same attach files you used to show me the screenshots
we could try I guess, none my playtesters or I experienced such bug and I still don't know of anyone that reached the part you are in the places I lurkcan't seem to locate the save file if I try to attach it on here, I could send it to you on discord if possible? If not no worries I will restart the game at a later time 😅
I do want to ask before I did create any content from this if I was aloud too, since it is a demo and i know you and your team are working very hard on it which btw I can't wait to see everything whether I can make videos on this demo or if i play it on my own. Long story short can I make some videos on the demo that you guys have released?# NEW PATCH v0.5.1 (note: versions 0.1 through 0.4 were private demos):
Changes:
- Beautifly doesn't learn Mega Drain twice anymore (second Mega Drain was replaced with Draining Kiss).
- Geodude now learns Sand Tomb at level 8.
- Zombicater now learns Cold Touch before Rotten Claw.
- Rolling Kick is now 100% accurate, don't ask what it previous accuracy was.
- Updated the text in the intro, it was very outdated.
- Few Vanilla mode battle changes.
- Telson now has Gen 4 Qwilfish's sprite instead of Gen 3 as a base.
- Telson got a few move changes.
- The moves.txt PBS file is now in the Documentation folder.
- The README.txt file in the Documentation folder has been slightly updated.
- Some typos were fixed.
- Fixed an issue with phazing moves.
- Fixed an issue with Fake Out and the AI.
- A Tileset issue that allowed you to skip a certain important plot battle was fixed.
- An Event issue that allowed you to skip a certain important plot battle was fixed.
- Torkoal, Wimpod and Golisopod now have new PokéDex entries.
- Shiny Seedot's Sprite exists again now (I have no idea why it was gone).
- The encounter room inside Island of Calm now has a complete Battle Background.
- The unusual bug that only one person got so far that let them fight Asimov earlier than the other Deadly Seven was probably fixed.
- Asimov's trainer class is back to being just Deadly Seven.
- Fixed the issue that made the player unable to forget HMs even though they serve no practical purpose.
- The protagonist is now 18 years old instead of 16. Do whatever you want with this information.
What I was unable to change:
- Bug Bite and Pluck not activating if the Berry reaches the condition to activate.
- Whatever the hell is going on with Oldale Town.
PATCH: https://mega.nz/file/mHgF3J7S#L8FjwGro3k3vMEzp0cGUFcbXWQKbNjYUI900X4rFbGM
FULL VERSION: https://mega.nz/file/ifQXSTpR#pTO83De97uiABMyDM9o-cjwkKPmWjBSVOxLN574BdWU
Of course! The more publicity the better since the more the game is played and seen the more feedback it gathers and more it can improve in the future.I do want to ask before I did create any content from this if I was aloud too, since it is a demo and i know you and your team are working very hard on it which btw I can't wait to see everything whether I can make videos on this demo or if i play it on my own. Long story short can I make some videos on the demo that you guys have released?
I've decided to make a change to the boardroom puzzle for the next patch that should be this week, it disables itself after you complete it. Sorry about it though, it's too iconic to change...I was. Hoping so hard you'd not put in the boardroom puzzle. I'm enjoying this a lot but I'm getting pstd flashbacks from this puzzle lmao
It's a snakewood rom hack, I'm hear for the glitches and pain, its funnier that way.We're in the playtesting phase and most playtesters are finished or near finished but this does make me want talk about something. Sprites and designs. The demo could easily release this month but there is a considerable problem with consistency, for example, the male trainer has a placeholder backsprite in battle and the female doesn't, while Toxeon has a newer front sprite and a much older backsprite while like a thing or two doesn't have a sprite at all. So with this I should probably ask. Would you play Stygian Snakewood like this and not mind?
oh.Congratulations on the release! I suggest you change the tag on the thread to "Released" so i will garner more attention, I did not know a demo was released until I saw a youtube video despite visiting the games showcase on here quite often.
up to the monastery, about level 38Also, how far does the current release go up till? Thank you!