Happy one year anniversary to this thread! Stygian Snakewood has been out for a while and had threads before (rip Relic Castle) but it only truly started getting on track with this thread and then the game release. There was a lot of drama with some things
(I'll fix normal mode i swear) but overall the response was positive and it made an impact (specially after Volty's playthrough) and I'm really happy with everything.
But how's Stygian Snakewood doing development wise? Well, it's slower than I would have expected. First it came down to me this year getting sick four times in four months, then my PC broke, then I got heavily sidetracked in an unrelated project that I thought of when my PC broke and now I'm back at university but I intend to stop focus more on the game
Anyway a thing I need to ask first to you players. What do you want for Stygian Snakewood? What was/wasn't there in the game that you wanted to see more of? New zombies? New regional forms? More redesigns, gameplay changes or story changes? About the latter, would you support some rewriting regarding the controversial way that the split between West and East Hoenn was handled (The reveal that Alicia was a Horseman, death is going to get rid of you and you simply jump into the water inside Meteor Falls and end up in the S.S Cangrejo
I don't actually have many ideas YET?
Things I'm striving for in the next Stygian Snakewood version in no particular order (be free to suggest some):
- Androgynous protagonist design.
- A backsprite and icon for every single available Pokemon
- Redesigns and remasters of many old sprites.
- The revamp of a lot of the original maps in order to make them fit more into the whole post-apocalyptic dystopia setting.
- An extra zombie Pokémon for the early game.
Screenshots explained.
1 - The most time consuming sprite I've ever done. Dreadnite is the last evolution of the Rawtini line based on the Nacrene City Dragonite fossil and a Dracolich from DnD
2 and 3 - A redesign of a weirdly iconic zombie Raticate that is somewhat based on laboratory rats and a thing of relevance is that if a Pokémon gets a drastic color shift due to a redesign the shiny is almost guaranteed to be the original color of it.
4 - Added FL's advanced Pokédex so that the player has more knowledge of the changes without needing to open the pokemon.txt files since it's somewhat unpractical. Also in that screenshot is the Sand Castform I got from a Free-to-Use Fakemon pack, such Castform also had a base stat boost because it deserves it.
5 - Just a dialogue of Hoenn's Maximum Security Vault/Prison (former Weather Institute), working on its map has been really fun and it will be the last place the player will go to in this demo.
6 - I remapped Littleroot in an attempt to make it more fitting to its backstory as an abandoned burnt-to-shreds town. Did you notice there are now 3 houses instead of 2?
7 - Showing of a new ability exclusive to the Zombie Clefairy line + its shiny variant.