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Emerald hack: Super Mariomon

First of all, my sincere hats off to this romhack who turned out to be outrageous and very unique from the Pokemon romhacks at all! If there were an update with more Mario enemies like from the Mario Land series or the SMRPG ones, I would get my hands directly on Gao, Pionpi and K-9

Second, I can't seem to find Maw-Maw. I'm trying nearby the Safari Zone Waterfalls and the Shiny Galaxy Volcano and nothing... I tried walking around, surfing around and fishing nearby the zone.
 
First of all, my sincere hats off to this romhack who turned out to be outrageous and very unique from the Pokemon romhacks at all! If there were an update with more Mario enemies like from the Mario Land series or the SMRPG ones, I would get my hands directly on Gao, Pionpi and K-9

Second, I can't seem to find Maw-Maw. I'm trying nearby the Safari Zone Waterfalls and the Shiny Galaxy Volcano and nothing... I tried walking around, surfing around and fishing nearby the zone.
I found Maw-Maw at the Safari Zone itself. Might be a rare encounter there. Hope that helps you out.
 
Absolutely loving this game and just beat the main story, I'm just wondering if there's going to be a location spreadsheet for all the captures? I'm confused on a couple that I haven't seen and I have no idea where I would even find them.
 
Is there a wifi sort of list with the captures information such as stats and moves?
 
Beat the game, amazing hackrom, completed the dex and all and the one complain I have is the stats distributions which are... Interesting to say the least. Either good atk and def or good spa sdf, and a couple that got mixed defenses
I don't think there's a single good atk good sdf and I think there's like 1 or 2 good spa good def.

Makes the defensive stats mostly pointless cause if you are a physical attacker and the other a special attacker, then it all comes down to outspeeding
And when you got a physical attacker versus a physical attacker and the other way around it feels like 2 wet noodles hitting each other. If mixed attacker then you're outspeed and outdamaged.
It's not that much big of a deal but makes most captures a bit boring. Does make the blargg the ghost the mawmaw and the evolved gushen shine for being mixed defenders with offensive capabilities tho
 
The effort and production that have gone into this is amazing, its genuinely one of the most ambitious and well executed full conversion mods I've seen.

...But as someone who has obsessed about this specific idea for longer than this game has been in the works, man is the actual dex kinda underwhelming. I understand it's specifically for Alpharad, but there is definitely a bias towards the games he likes (there are like 12 TTYD guys and two of them are recolors, and the Jabbi line is a completely baffling choice), some mainline Mario games are just fully ignored (Mario Kart World has more representation of Super Mario Land than this fan game that could have included anything from the series, and there's nothing from Super Paper Mario). There are also some that are just kind of baffling choices in general, like having Podoboo and Lava Drop. There are really good ideas for some of the evolution lines, and from what I've played so far it is very obvious that every single guy has had a lot of love put into them, but I think the main problem here was the decision to limit this to only 151.

The game is designed around having only 151 so I don't really know where you would include more guys without even more scope creep, but it just feels like a lot of effort was put into the concept but the most fun part of the concept just wasn't done as well as it really could have been?

My friend is a massive Mario RPG fan, and was excited for this hack, but lost basically all interest upon finding out there were basically no Mario RPG things in it outside of Exor, who is a legendary. She also brought up that Alpharad mentioned the dev team had trouble adding Special Attackers, and that Mario RPG has a bunch of wizard and mage enemies that could have helped. We also realized that Super Paper Mario could have helped with the very noticeable lack of Psychic types, since that game is full of weird psychedelic enemies (Cursya is maybe the most obvious thing from that game to include IMO). If your favorite Mario games aren't World, the first two Paper Marios, Mario 64, or Odyssey, you'll probably be at least partly disappointed in this.

We actually got frustrated enough at the dex we started coming up with our own additions, partly because its just fun to do. The team has done a lot of work on this game already so I suspect that anything besides bug patches won't be released, but man, it really doesn't feel like the full potential was met with it. I really don't like being negative about a game I've been excited about for 3 years, and maybe that's on me for setting expectations too high, but I wouldn't have expected any of the non-Pokemon additions. Even though those additions are probably the most impressive part, they also probably ended up overshadowing the part of the game most people are going to enjoy.
This complaint is wild, "why are there mostly creatures from the best most beloved games and not the obscure less good ones," because TTYD and Mario 64 have amazing world and enemy design, yes a bigger dex would be great and I'm loving the hack enough that my main takeaway is "I want more" and that includes more captures, but the lack of SUPER MARIO LAND content of all things is something that I doubt very much bothers a significant amount of people, and including anything Super Paper Mario would be a very specific choice since that game is a radical departure from the rest of the Mario world. There are a few odd inclusions like the Star Bit Bag guy but Podoboo, who is the most "default" fire-type you could think of and is in almost every Mario game, is not one of them. Again I'd be down for a bigger dex and more levels, but "the game should feature more obscure creatures rather than stuff from the best and most beloved games" is not super legitimate imo
 
Can someone help me, I can't seem to get the game to run on myboy anyone have any helpful advice or know how to resolve it
 
Amazing hack, just going to report some bugs. Wish there was a proper discord where this could be discussed instead of AlphaRad's channel with no discussion allowed...

The game is really going above and beyond starting with chapter 3 onwards, it's only been getting more and more impressive as it goes.

Reporting some bugs and insights:

1: Got Sky Dropped by Klepto in chapter 5-2 double battle and never got unskydropped, so I can't do anything and I can't die. I fast forwarded until enemy had no PP left so they would struggle, but their struggles just miss so they don't take recoil and they don't die. My furthest save wasn't too far back, but it was a softlock with no way to escape the battle.

I've gotten the effect multiple times doing the battle against the blue toad with a Trunkle, Rex, Klepto, Wiggler, and Uproot. I sent out my Peewee Piranha when Klepto is in the middle of Sky Drop, and then the AI uses part 2 of Sky Drop on Peewee Piranha instead of the victim who was hit by part 1 and is still in the air, leaving them trapped. AI sees Sky Drop is super effective on Peewee and just targets whatever it wants, it doesn't care.

2: Chapter 5 double battle enemies regularly teamkill allies. Moves that are coded to target allies, such as helping hand, seem to have trouble unupdating. Once the AI uses something like coaching or helping hand or whatever, they'll just use all of their skills onto their allies to kill them, not just helpful moves. As with #1, AI targeting is just really glitchy in double battles and needs work.

3: Not technically a bug, but in Chapter 5-2, I pushed Toad's boulder into an incorrect spot where I could not move it. Unlike in 5-1, there was nothing to reset the boulders. I only was able to reset the boulder by taking Mario all the way back to Toad Town and back. Going into a building was not enough to reset the boulder like you'd expect, only going all the way back to Toad Town was enough to reset the boulder, and I was pretty worried for 20 minutes about potentially softlocking.

4: Feel free to ignore this one. Why the heck is Tuff Puff line mono poison type? No flying or electric as a second type? Strange Steam for a campaign playthrough is very rarely helpful and more often a detriment. Poison/Electric with levitate would be radical. Of the types that I think would represent Huff N. Puff, yeah he causes pollution and clouds the sky, but he's a wind elemental in the clouds, is a cloud, and has electric attacks causing thunderstorms. He doesn't directly have any poison attacks, his pollution cloud machine or whatever caused that. Poison still fits of course, but the other 2 types are more strongly associated with him, and him being a monotype is kind of disappointing. If nothing else, levitate as a hidden ability'd be nice.
 
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Can someone help me, I can't seem to get the game to run on myboy anyone have any helpful advice or know how to resolve it
I'm not familiar with MyBoy but others on Reddit have mentioned their struggles with it. Changing to PizzaBoy or mGBA fixes it I believe.
 
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2 questions: is yoshi in this and if so, where can i find thwm?
You get a Baby Yoshi egg from Peach, and you can later on get Wild Yoshi's in the Safari Zone

Apart from answering that, is there going to be a Mariomon v1.4 in the forseeable future? Cuz clearly a lot of thing seem to be yet applied
 
4: Feel free to ignore this one. Why the heck is Tuff Puff line mono poison type? No flying or electric as a second type? Strange Steam for a campaign playthrough is very rarely helpful and more often a detriment. Poison/Electric with levitate would be radical. Of the types that I think would represent Huff N. Puff, yeah he causes pollution and clouds the sky, but he's a wind elemental in the clouds, is a cloud, and has electric attacks causing thunderstorms. He doesn't directly have any poison attacks, his pollution cloud machine or whatever caused that. Poison still fits of course, but the other 2 types are more strongly associated with him, and him being a monotype is kind of disappointing. If nothing else, levitate as a hidden ability'd be nice.
They probably though of it in the same way as Koffing and Weezing, although it would be neat if the Tuff Puff was mono poison with the levitate hidden ability, while the evolution of Huff'n'Puff was Poison/Electric with levitate
 
This complaint is wild, "why are there mostly creatures from the best most beloved games and not the obscure less good ones," because TTYD and Mario 64 have amazing world and enemy design, yes a bigger dex would be great and I'm loving the hack enough that my main takeaway is "I want more" and that includes more captures, but the lack of SUPER MARIO LAND content of all things is something that I doubt very much bothers a significant amount of people, and including anything Super Paper Mario would be a very specific choice since that game is a radical departure from the rest of the Mario world. There are a few odd inclusions like the Star Bit Bag guy but Podoboo, who is the most "default" fire-type you could think of and is in almost every Mario game, is not one of them. Again I'd be down for a bigger dex and more levels, but "the game should feature more obscure creatures rather than stuff from the best and most beloved games" is not super legitimate imo
I've gotten over this after I got to complain about it somewhere other than to my friends in private, but I think my complaints are still valid. My friend actively didn't want to play the game after seeing the full dex, I think that's a problem. I was mostly noting the Mario Land thing because Mario Kart World notably has both Batadon and Tokotoko with full 3d models and an entire course looks like a reference to Mario Land, and the fact that this fan game, theoretically capable of including whatever they want, has less deep cuts than an official Mario Kart game.

In general there is some humor to Mario Kart World bringing back a bunch of obscure enemies with new designs literally like a day after this hack released. I think the funniest is Chill Bully, where Mariomon gives it a new design since it hadn't been seen since like 2005, only for Mario Kart World to also bring back Chill Bully with a new design that is considerably more accurate to the original game.

Also: not Podoboo. Podoboo being here is fine, iconic Mario enemy. Lava Drop from Yoshi's Island is also here, which is like, the exact same enemy as Podoboo. I don't really get the inclusion here.
 
Might want to pop a suggestion, since there's an option for no EVs, it would be great to have an option for perfect IVs for a proper minimal grinding mode.

Edit: Noticed that the screen gets glitched when you use the TM stomping Tantrum. Also, I'm at new Donk city, do I have to get through the Pit a couple of times in order to get my 6th Star? Or should I go directly into the sewers as hinted by the Koopa? Thanks!
 
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It would be so helpful to have types displayed in battle, its impossible to know what type mario characters are unless its incredibly obvious like a fish being water type. but like wtf type is a shy guy or bullet bill? XD

Other than that, is this just one release and done sort of game or will it receive future updates?
 
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